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Hook Horror
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==Hook horrors and spells== At least in its 1st Edition incarnation, the hook horror's senses give it a few special bonuses and penalties against some spells. Balancing a +2 saving throw bonus against spells causing blindness and visual illusions and phantasms is a -2 saving throw penalty against spells targeting the senses of smell and hearing. A hook horror that is blinded by a spell only suffers a one third penalty to speed, and half the normal penalty to attacks (-2 instead of -4). Its vulnerability to disease gives it a -1 saving throw against magical disease attacks (e.g., cause disease). In 3rd Edition, a silence spell negates a hook horror's blindsense. An ESP spell will give only a basic understanding of a hook horror's thoughts, typically involving food or personal discomfort. The different fundamental mechanisms for language foil the efforts of translation spells such as tongues and comprehend languages to decipher their clacking language.
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