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====Heavy Warbeasts==== Grymkin heavy warbeasts make extensive use of corpse tokens. To get the most out of them, they need a steady supply. Murder is, of course, the simplest, but there are a few support units to consider fielding alongside them. *'''Cage Rager''': Of the two warbeasts, the Cage Rager is the more defensive option. Decently high ARM and the ability to use Arcane Vortex to negate spells is useful. Warlocks can use it to channel spells as long as it has a corpse token, and they can spend them to upkeep spells. The trick is getting them. Itβs P+S and offensive options leave a bit to be desired. Itβs animus can give magical and blessed on tap, but you may need to support this beast to get the most out of him. *'''Skin & Moans''': The more aggressive of the two, at first blush, you might question that. High MAT but low P+S and ARM means this guy starts low. However, it gains STR and ARM for each corpse token it gains. It also can spend them to regenerate d3 damage. This puts its potential end point at the higher end. Its animus grants pathfinder and lets it bushwhack. *'''Clockatrice''': A flying heavy support chassis (SPD6! ARM 18!), with all the annoying rules you could ask for. Its P+S is definitely not why you bring this mechanical nightmare, as it's comparable to a light. However, it's your best ranged warbeast with a magical assault SP8 POW12 gun that applies slow on hit, fixing your average at best MAT. It can place itself 3" within its current location once one of its aspects get crippled, once per turn. Finally, it's a construct (and autorepairs d3 on in the maintenance phase). Need to run hot? Leave 3 fury on this birb, it doesn't have time for frenzy checks.
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