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Hunter: The Vigil
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==Nests== A new feature to be added in 2e, Nests are what the monsters you hunt call home. Taking a page from the Lairs of Beast, these places typically have a bunch of Tilts and Conditions associated with them that will give Hunters a hard time...and that's assuming nobody's home when they come to investigate. Most of them are fortunately mundane in nature, but a handful of them called 'Tainted areas' have their own lingering supernatural effects with stuff like tricking interlopers into thinking they're nearing the exit when they're actually going deeper inside or causing hunters to see each other as the monster who lives there. Most dangerous of all are the cases where the Nest '''is''' the monster, in which case anyone stuck inside will need to get creative if they want to escape alive.
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