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===Heavy Infantry=== *'''Riot Grrls:''' Anarcho Feminists with pretty good profile BS, PH and WIP. They are your only source of MSV and even then, it's only MSV1. Hyper-Dynamics L1 allows them to dodge with a +3MOD to PH. They have the usual standard weapon options many HIs (Combi Rifles, Multi Rifles, ML, Spitfire, BSG), but the most intriguing would be the Stun Grenades, hitting more reliably even from Speculative Fire thanks to their PH. The Combi Rifle option also comes with a Blitzen which is dangerous versus enemy TAGs and HI as well as Isolating any other targets. They have a single specialist option in the form of a Specialist Operative. Watch out! because these bitches have Frenzy which mean they will Impetuous the following turn after they've caused a Wound. **'''Core:''' It's a good idea to take a Spitfire as the point <s>man</s>person, a Specialist Operative, and a BSG with a TinBot B to bounce assault hackers. If you want some more range there is the ML or Blitzen options as well. Stun Grenades suddenly become more potent in Speculative Fire, and, with SSL2, they can dodge on PH16. These girls can dominate the midfield. **'''Haris:''' Tidy, low-cost team. There is a Haris option for a fireteam with a smaller footprint. They can be a great little team for fire support, and/or even escort a Specialist Operative to the Objective leaving you another CORE option elsewhere. You obviously get the combi/Blitzen; take the BSG tinbot for defense and either the spitfire or missile launcher for a TL. *'''Taskmasters, Bakunin SWAST Team:''' [[Orks|Dead 'ard, killy and armed to da teef!]] S5 heavies with great BS13, PH14, WIP13, and strong ARM5/BTS6. Not only do they have imposing stats and excellent weapons (especially that Red Fury but the HMG choice is somewhat underwhelming), they also offer board control with CrazyKoalas. Martial Arts L1 gives them Stealth and V:Courage, and Free Agent can be a useful skill as well. They are high cost troopers, but there isn't much competition in the price range and tabletop role. The only thing that these bruisers will struggle against are things with high armour saves - TAGs are their hard counter. **'''Duo:''' In a Duo, a pair of beastly Taskmasters will march down the field to take on just about anything. They have NO specialist options, so these guys are solely for fire support and board control.
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