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===Jaghatai VS other Primarchs:=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Primarch fighting, while fun to see, isn't a very competitive thing to do as it'll usually tie up both Primarchs for the entire game without either of them dying. With that in mind this section is how Jaghatai fares against other Primarchs Mathhammer wise. Please note that all the various abilities are taken into account when possible and the match-ups assume the Primarchs are the only ones involved in the fighting, so various abilities like Angron's "The Butcher's Nails" and Rampage do not provide any bonuses. In essence, the fights are supposed to be in a "Vacuum" for simplicity, but notes are added to make things clearer in particular instances. Also all of the Primarchs use their most powerful weapons (because why have a contest if you don't do your best?) so Jaghatai will be on his bike. <div class="mw-collapsible-content"> * Jaghatai VS Horus **Jaghatai hits 4 times, wounds 2 times, 0.899 wounds after saves and IWND will take that down to 0.366. **Horus hits 4 times (Talon), wounds 3 times, 1 after saves and IWND will take that down to 0.666 wounds at the start of the next turn. **The Warmaster wins, the Warmaster ALWAYS wins, even with Hit-and-Run. * Jaghatai VS Angron **Jaghatai hits 4 times, wounds 2 times, 1 wounds after saves and FNP will take that down to 0.666 and IWND will take that down to 0.333 **Angron Round 1: hits 5.333 times, wounds 3.555 times, 1.185 wounds after saves, and IWND take it down to 0.852 at the start of the next turn. **Angron Round 2: hits 4 times, wounds 2.666 times, 0.888 wounds after saves, IWND will take that down to 0.556 wounds at the start of the next turn. ***Angrons wins, and if Jaghatai uses hit-and-run he'll get destroyed even faster. * Jaghatai vs Mortarion **Jaghatai hits 4 times, wounds 1.333 times, 0.666 wounds after saves and IWND will take that down to 0.111 **Mortarion hits 3 times, wounds 1.5 times, 0.5 wounds after saves and IWND will take that down to 0.166. **Mortarion wins after several ice ages. ***Jaghatai could probably bag this fight if he hits-and-runs, but it'll still take a loooooong time. * Jaghatai vs Fulgrim **Jaghatai hits 4 times, wounds 2 times, 0.666 wounds after saves and IWND will take that down to 0.333 **Fulgrim Round 1: hits 4 times, wounds 2.333 times, 0.777 times after saves and IWND will take that down to 0.444 wounds at the start of the next turn. **If Fulgrim doesn't have Child of Terra it's a dead tie as they have the same initiative (the White Tiger Dao has Duelist's Edge), with it, Fulgrim wins. *Jaghatai vs Ferrus Manus **Jaghatai: hits 4 times, wounds 1.333 times and 0.444 after saves which IWND will take down to 0.111 at the start of next turn **Ferrus: hits 2 times with Forgbreaker and 0.5 times with his Servo Arm, wounds 1.666 times and 0.333 respectively which after saves becomes a **total of 0.666 wounds after saves which IWND will take down to 0.333 wounds at the start of next turn **Ferrus outdamages Khan with despite having fewer attacks and so wins, but like Morty takes a long time about it. * Jaghatai VS Konrad Curze **Jaghatai hits 4 times, wounds 2 times, 1 wound after saves and IWND will take that down to 0.666 **Curze hits 4 times, wounds 2.222 times, 0.740 wounds after saves and IWND will take that down to 0.407 wounds at the start of the next turn. **Jaghatai wins a match at last, thanks to his high number of attacks. Curze could use Hit-and-Run to try to even the odds and give himself charge bonuses, but the Khan could do the same. *Jaghatai VS Vulkan **Jaghatai hits 4 times, wounds 1.333 times, 0.444 wounds after saves and IWND will take that [[What|down to 0]] **Vulkan hits 2 times, wounds 1.666 times, 0.556 wounds after saves and IWND will take that down to 0.222 wounds at the start of the next turn. **Vulkan is more likely to pass an IWND roll than Khan is to wound him, so Vulkan wins. *Jaghatai VS Lorgar **Jaghatai hits 5.333 times, wounds 2.666 times, 1.333 wounds after saves and IWND will take that down to 1 **Lorgar hits 2.5 times, wounds 1.667 times, 0.556 after saves and IWND will take that to 0.222 wounds at the start of the next turn. **Jaghatai wins, but only with no psychic abilities included. *Jaghatai VS Perturabo **Jaghatai hits 4 times, wounds 2 times, 0.666 wounds after saves and IWND will take that down to 0.333 **Perturabo hits 2.667 times, wounds 2.222, 0.74 wounds after saves and IWND will take that down to 0.407 wounds at the start of the next turn. **Khan loses, but only just. If he Hit-and-Runs enough time he might squeeze out a victory, but this is unlikely as he will be concussed 3/4 of the time. * Jaghatai VS Alpharius **Jaghatai hits 4 times, wounds 2 times, 1 wound after saves and IWND will take that down to 0.666 **Alpharius hits 2.92 times and wounds 1.136 times, 0.379 wounds after saves and IWND will take that down to 0.045 wounds at the start of the next turn. **Khan easily slays Alpharius. * Jaghatai VS Rogal Dorn **Jaghatai hits 4 times, wounds 2 times, 1 wound after saves and IWND will take that down to 0.666 **Dorn hits 2.667 times, wounds 1.481 times, 0.494 wounds after saves and IWND will take that down to 0.16 wounds at the start of the next turn. **Khan beats Dorn. * Jaghatai VS Corvus Corax **Jaghatai hits 4/2.666 times, wounds 2/1.333 times, 1.333/0.888 wounds after saves and IWND will take that down to 1/0.555 **Corvus hits 4 times (Scourge)/3 times (Shadow-walk), wounds 2.222 times (Scourge)/1.667 times (Shadow-walk), 0.741 wounds(Scourge)/0.556 wounds (Shadow-walk) after saves and IWND will take that down to 0.408/0.222 wounds at the start of the next turn. **Jaghatai takes the win here thanks to his 3++ vs Corax's shitty 5++ ***Both Jaghatai and Corax have hit-and-run, but Corax's charge is a lot better than Khan's, party thanks to his special rules and partly due to his Shroud Bombs, although Khan has the better shooting attack (if we assume FW intended Jaghatai to be able to shoot both of his heavy bolters), with this in mind the above fight could really go either way, with it depending on whoever fucks up their initiative test/charge roll more. * Jaghatai VS Roboute Guilliman **Jaghatai: hits 4 times, wounds 2 times, 1 wounds after saves, 0.5 wounds have AoR and IWND will take that down to 0.166 **Guilliman Round 1: hits 2.5 times, wounds 2.083 times (Hand), 0.694 times after saves and IWND will take that down to 0.361 wounds at the start of the next turn. **Guilliman Round 2 and thereafter: hits 3.333 times, wounds 2.778 times, 0.926 times after saves and IWND will take that down to 0.593 wounds at the start of the next turn. **Guilliman wins, but Jaghatai could use hit-and-run to negate Roboute's Preternatural Strategy, and unlike with Corax and Curze his 3++ gives him a reasonable chance of not being concussed. Guilliman will still probably win on average but it's closer than the above shows. * Jaghatai VS Magnus the Red. **Jaghatai: hits 2.666 times, wounds 1.333 times, 0.666 wound after saves with IWND bringing this down to 0.333 **Magnus: hits 2 times, wounds 1.666 times, 0.555 times after sames with IWND bringing this down to 0.222 **Khan wins (ignoring Magnus buffing himself with +3 A/S/T) * Jaghatai vs Leman Russ **[[Rip and Tear|Khaaaaaaaan loses.]] * Jaghatai vs Sanguinius * TLDR version: While Khan's rules are mostly very good, he suffers in Primarch duel harshly due to only having WS7 and S6 with no rerolls available beyond master-crafted. It's not all bad though, despite losing most fights he is weirdly one of a few Primarchs with T7 and a 3++ meaning that he can block any Primarch for the rest of the game while being extremely mobile and having hit-and-run means he can also avoid any fight you don't want him in while sticking him in the fights you ''do'' want him in. </div></div>
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