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===Racials=== Many dozens of races have been introduced throughout the zelda franchise and this is by no means a complete list of them in any way. The most popular races have been represented here and the capacity to stat in more of the obscure races is included. This list should be used by players and Sages alike as there is no bestiary aside from a list of example mooks. The rule of thumb for whether something is a mook or not has been whether it can think and if it can climb a ladder, the first being if it's suitable to be played as, the second to determine whether it could actually function in a dungeon. Standard move speed is 3 (6 meters). *Human **Human, Hylian : Size Medium; auditory alignment detection (whether they tend towards Power, Wisdom, Courage, or are forsaken by the Goddesses) **Human, Gerudo : Size Medium; ignore mild environmental hazards, only female (no Ganondorfs as players) **Human, Shiekah : Size Medium; may ignore adjacent and field of view penalties to stealth **Human, Termina : Size Medium; +1 to all rolls involving Narrative Magic **Human Imp, Skull Kid : Size Small; +1 to instruments, prank cantrip for -1 mp (magically pranking someone nets 1 mana back) *Allied **Zora : Size Medium; Water breathing, hydrodynamic, adjustable bouyancy, electric sense (Can detect and glean information from nearby electric currents), double damage from Ice and Fire **Deku : Size Small; Water walking for no more than 1 turn in a row, wood sense (can detect and glean information from nearby wood), Evolving Tech Spit Attack, Evolving Tech Burrowing, immediate drowning at double damage, double fire damage. **Kokiri : Size Small; personal fairy with at will Clairvoyance, search checks are twice as bountiful, permanent child, not supposed to leave The Great Deku Tree **Goron : Size Large; half environmental damage, Evolving Tech Goron Roll, stone sense (Can detect and glean information from nearby stone), eats rocks; -5 bouyancy, 2 movement **Twili : Size Medium; can Warp for 1 mp during Twilight, fatigued in direct sunlight unless wearing darkness enchanted armor, can see in the dark **Korok** : Size Small; Evolving Tech Flight, double fire damage, tree themed Stalagmite for 4 mp (make no canonical sense, nor combat sense) **Rito : Size Small; Evolving Tech Flight, wind sense* (Can detect and glean information from passing wind) **Subrosians : Size Small; Immune to fire, double damage and stun from Ice, must wear a burqa (light weakness?) *Enemy **Construct : Size Large; ignore all environmental hazards, -5 bouyancy, 2 movement, +1/4H damage from imbued Light **Garo : Size Small; -1H at all times, upon the destruction of their clothing, their spirit body (1H, incorporeal, invisible) is freed to escape and possess a new set of clothing which slowly morphs back into Garo Robes **Goriya : Size Medium; +1 to Presence when trading **Blins : Size Small to Medium; Move Speed 4, optional increase from Small to Medium, optional increase to Large and 3 move speed **Wizzrobe : Size Medium; Jaunt for 1 mp **Stalfos : Size Medium; Guardian for 0 sp, permanent Soulbond with one other Stalfos, immune to environmental damage **Lizalfos : Size Medium; Guardian for 0 sp, Double Damage from Ice, Half Damage from Fire **Mook : Any Size; pick a (low) number, that is their dice pool for everything, their number of hearts stamina and mana, and can have up to that many techs or spells. A mook's attribute is half their rank. *More to come (*%*)(Player Dekus are not deku scrubs, those are merely enemies. Player dekus are the older dekus that have woody bodies and limbs. The kind that are often shopkeepers and actually help Link from time to time.) An important note on sizes. A medium sized creature is the weight of an average human, . Moving up a size category doubles the weight, so a goron would be about . Moving down a size halves the weight, so a Skull Kid would be about . These continue infinitely, so a kokiri would be about , and a dragon 4 sizes above a goron would weigh . These weights are the same used for objects, so you can actually get a difficulty on picking up your teammate and throwing them at the enemy. These weights are NOT canonical, only inferences used for the conversion to Pen and Paper. Canonically, Link can pick up an iron boot in either leg. You cannot imagine the shenanigans players would get up to with that. (**)Canonically, Koroks are what the Kokiri became in the Era of the Great Sea, but that would make one or the other unplayable in the same campaign, keep if you want to
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