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Liberi Gothica: Blood Magic Tree
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===Blood Golem=== 5 XP. ''By using an hour-long ritual, you can offer people as sacrifices to create a blood golem, a horrible monster that is made of dripping blood and ichor, is utterly obedient, and feeds on the dead.'' To make a Blood Golem, you must sacrifice at least 1 size 1 or larger creature. The sacrificial ritual takes 1 hour, and requires 2 hours of preparations in advance. The sacrifice must be alive at the beginning of the ritual. The created Blood Golem has Vitality equal to the Toughness of the sacrifice - if you offer additional sacrifices during the ritual [these can be of any size], it gains their Toughness in Vitality as well. The Blood Golem’s Toughness, Athleticism, Cuteness, Knowledge, and Spirit are all determined by taking the average of each statistic from those sacrificed and adjusting as below: ; Blood Golem :T: +1 :A: +1 :C: -2 :K: -1 :S: +1 :Life: +2 for every additional sacrifice :Vitality: Total of all sacrificed :Speed: 20 Ft. ; Progressions :2 XP: Regenerate: The blood golem can draw blood into its being to heal itself. As an action the golem may absorb any amount of spilt blood that it is contact with into its core. Every pint of blood that the golem can consume heals it for 1d6 Life or 1 Vitality. :*3 XP: Consume: The Blood Golem drains the life from those it hurts. Whenever the golem damages a living being it may spend its next action to gain Life equal to the damage it caused. Requires Regenerate. :4 XP: Transfusion: The Blood Golem injects a portion of itself into its master for his benefit. The golem must make physical contact with the Bloodmage for this ability to work. During the golem's action the Bloodmage receives Life equal to an amount that the golem loses. The golem may not transfuse more than its Toughness in Life in one action. :4 XP: Empower: The Bloodmage may transfer Vitality to the Blood Golem by losing an amount equal to the desired gain and touching the golem. No more than the Blood Golem’s Spirit in Vitality may be transferred in one action. :6 XP: Assumed Form: The blood golem may use an action to solidify an exterior shell that looks identical to any of those who were sacrificed during the golem's creation. If damaged at all the shell cracks and falls away. The golem may also spend an action to absorb its shell or change the being that the shell imitates. If the shell is broken the golem loses 3 Life and 1 Vitality. :5 XP: Aqueous Nightmare: As an action the Blood Golem dissolves into a pool of liquid. In this form it may not attack but is immune to physical damage. The golem moves at double its normal speed and can only be hindered by barriers that would halt water. It costs 1 Vitality to assume this form and 1 Vitality every 2 turns thereafter to maintain this form. It takes one action to return to the golem’s normal form. :3 XP: Shared Senses: The Bloodmage may deaden one or more of his own senses to immediately experience the same sense as though he were his Blood Golem. [[Category:Liberi Gothica]]
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