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===Ash River=== Originally known as the Golden River before Nagash poisoned the land. Where the Golden met the Vitae was once the most fertile land known to mankind and the site of Khemri. Now it is one of the deadliest places on the planet. * '''[[Numas]]''' The second ever human city, the third in Nehekharan importance, and sister city to Zandri. Known today as the Scarab City. While Zandri is located at the delta of the Mortis, Numas is located at the source near the Tarn where Nagash's poison was deployed. Despite the death found in the rest of Nehekhara, Nagash's curse wasn't enough to kill the life here; the only place in Nehekhara where 100% safe water can be found and food can be grown is located within the city borders. The founder of the city was Zakash's successor named Khesek, who managed to subjugate the desert tribes and expand Nehekharan rule. Khesek's own successor Hekesh attempted to expand the rule of Numas by waging war on lesser kings, with unknown success. The subsequent ruler is forgotten, only that they were ineffective and the land became so unsafe that only the cities were safe due to safety in numbers. Settra conquered the city not long after, although it declared independence again after his death. Controlling both Khemri and Numas for a long period of time became the litmus test for wannabe uniter kings, and all failed to do more than attain momentary control for most of history. They sided with their fellow major cities against Nagash and fell into warring with their neighbors after. King Alkhazzar I finally conquered and kept them united with Khemri, which remained until the awakening of the Tomb Kings after Nagash's spell failed. Numas was the center of the great unending Tomb King civil war, directly resulting in the awakening of Settra. After putting his skeletal foot down and telling the kings of Numas to swear allegiance and play nice (turning the living skulls of those who refused into artillery for his catapults). While we don't know which royal is actually in charge of the others in Numas, the only currently awake and active royal we know is Prince Tutankhanut, an obvious King Tut expy. The only son of King Akhen (who we know nothing about), he was known for being handsome throughout Nehekhara but was tragically killed at only 15 by a tribesman's spear through the chest while hunting on his chariot (the fact it was a "northern tribesman" suggests it may have been the ancestors of one of Sigmar's kin). He was even more horrified than most Tomb Kings when he woke up as a skeleton, but was satisfied when the Liche Priests turned his death mask wearable like Khalida's, only Tutankhanut's is a full-body false flesh suit. As soon as he was presentable, he set about administratio to the point of complete and total restoration of the city. He's the only Tomb King with a kingdom of living humans, as Scythan (Scythian expies?) refugees saw him as the avatar of their god and swore allegiance to him. The devotion goes both ways, with the living marching in his armies and sacrificing themselves without thought while Tutankhanut fiercely guards them as his subjects. Scythans wear black robes and have pure white Arabyan horses, and upon death are left outside the city for the Carrion to clean until they're prepared to join the skeleton soldiers of Numas. The Scythans also actively patrol the deserts, giving Numas more far more active scouting than the other Nehekharan cities. Its interesting to note that Tutankhanut was still only a Prince when he died, but was buried as a king; if like his namesake his father died before him then he likely ruled with a regent and simply wasn't given the ceremonial advancement from prince to king, but post-death the lore indicates that he himself is the one totally in charge with no mention of what his father is currently up to. Two of the other kings we know about are Phar of Numas (one of 2(+?) Phar characters) and Imrathepis the Crimson King Of Numas. The two absolutely hated each other, and were known for their love of the color red and their wrath. Phar was a Chariot-lover who lead from the front, always dismounting to take part in duels. Imrathepis is more storied, preferring the back of the Warsphinx and participating in wars against Orcs and joining Alcadizaar in the war against the Vampires. When he awoke, Imprathepis immediately went north to drive the Orcs from the Badlands where his kingdom had once controlled, then moving against the [[Ogre Kingdoms]]. He badly underestimated the Thunderfoot Tribe, which unleashed their Rhinoxen which wiped out his army leaving him and his Warsphinx alone where he cut down Ogres until eventually they cracked the statue and the Tyrant used his leg as a toothpick. While he was regenerating his descendant Prince Rakaph III decided to get revenge, using an army of 12 Warsphinxes to cause an avalanche that wiped out the tribe of Ogres. Phar on the other hand survived to participate in the defense of Nehekhara during End Times. The only other major king we know about is King Antarhak, who wielded a legendary magic spear that steals the life force of those it kills. The Pyramid of Prince Tutankhanut is the only local pyramid we know about, and we don't have any details about it. If he's anything like his namesake, it was hastily constructed but completely untouched and full of literal toys. Inenna The Silent is the Necrotect who first built the city, and despite technically coming from before Settra he somehow survives as a Necrotect (unless the Numas before Settra was just poorly constructed huts that the later Nehekharans were too snooty to call a city). * '''[[Quatar]]''' The western entrance to the Charnel Valley. The post-death nickname is the Palace Of Corpses, with the pre-death city name being the Gateway of Eternity and the palace being the White Palace. It was once the largest Nehekharan city (technically "one of" the largest, but until they actually give us the names and ranking of the others its the largest as far as it matters). The path leading to said palace is lined with pillars and statues carved from the canyon walls. The history of Quatar can be summed up by saying that if the final test for Khemrian kings was controlling Numas, the first steps of one is conquering Quatar; this apparently did nothing to diminish the beauty of the city, indicating it was likely never sacked by them. The kings of Quatar somewhat broke the rules of succession for Nehekhara, giving the firstborn son to the Mortuary Cult like normal but having the secondborn son and hair ALSO be trained as a priest, making Quater ruled exclusively by Priest-kings. The palace was a beautiful place built into a mountain, surrounded by public parks and city squares full of fountains fed by the springs beneath the city, protected by anti-magic magic and carved from gleaming white marble. It was intentionally built to surpass Settra's great Khemri in beauty and splendor, although they chose not to build greater pyramids than his. Their military force, made up primarily of '''Tomb Guard''' was the best in the land, warriors wearing white leather armor, wields a giant wooden shield and big blade that were capable of split a man in two. Their patron god is Djaf, the god of war and death. Their Ushabtis (god blessing warriors) had the face of Jackals like their gods, who's body emits chilling aura that could kill any living being in a slight touch. The current official ruler is unknown. We only know that there is a rumor that a Liche Priest (not a Priest-king) lives in the palace, and knows how to animate the statues surrounding it into a gigantic army of Ushabti and Hierotitans. Said priest is actually Sehenesmet, the Vizier of Quatar who is responsible for much of the statuary as well as their upkeep, not to mention the literal army of Ushabti and Hierotitans in the Valley Of Kings. A second rumor is that he managed to actually entomb himself in a giant statue, and controls it (so magic [[Battletech|Mechwarrior]]) although he did this not for the power and durability, but to make EVEN BIGGER AND BETTER STATUES. A fanmade model of him actually was a finalist for the Golden Demon award, and in Warhammer Chronicles rules were added for playing him. The local major pyramid is the Pyramid of King Phar. This is odd given that of the two Phar characters, neither of them are actually known to be from Quatar; most likely the more important Phar, King Phar of Mahrak, used to rule Quatar until it was taken from him by Settra and after his death Settra allowed him to be entombed there. Or maybe there's a third Phar, we don't know. Another noteworthy architectural feature is the Great Stone Guardian Of Quatar, a giant eagle/lion hybrid (so a Necrosphinx without a human face basically) that Sehenesmet brings to life when armies intend on smashing his <strike>fetishes</strike> statues march on the city. * '''Springs of Eternal Life''' We don't know anything about this, but the name is fairly descriptive and according to Total War: WARHAMMER the [[Necrarch]] begin the game with control of it and one of Khalida's quests involves restoring the shrine of Asaph there. It should be noted that according to a short story about an attempted robbery of Queen Rasut's tomb by [[The Empire (Warhammer Fantasy)|Empire]] grave robbers, the hieroglyphics for "eternal life" on a fountain meant "immediate death" given it killed the drinker, possibly indicating a mistranslation, an odd quirk of language, or Nehekharan humor. It was revealed that during the event of Nagash the Sorcerer, the spring was once the gift given to the mortals by Asaph and Geheb. It was a beautiful greenish oasis with pools of silvery water in different size, that is until Nagash being an asshole as usual, order his immortal servants to tainted the place with corpses and blood in order to deny his enemies from replenishment. Well even if the well wasn't tainted, every water source are damned in the end anyway when Nagash had ordered the Skaven to poison a lake, the source of all river water in Nehekhara.
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