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===Eighth Edition=== [[File:Noise Marine.jpg|200px|thumb|right|The current incarnation of Noise Marines. "I hope you're not too sensitive, because [[Meme|THINGS SHALL GET LOUD NOW]]!"]] These guys are so good now! In their previous incarnation while an all around solid choice, they had mobility problems as most of their set-up forced you to play in a very static fashion. Well, Slaanesh heard our pleas, and '''''THINGS SHALL GET LOUD NOW!''''' Sonic Blasters are now Assault 3, so you not only can move, but you have even the option to advance and still shoot (with a -1 to hit, but still!); they're broadly speaking more expensive combi-bolters, doubling the price in exchange for ignoring cover and moving from Rapid Fire 2 to Assault 3. Blastmasters are not as powerful as they once were against power armor; but are far better against characters, terminators, vehicles, and multi-wound models in general. Averaging 2 shots at S8/AP-2/D2, but possibly doing 9 damage in a single shooting phase, at 20 pts they cost 5 pts less than a Missile Launcher or Lascannon! The Varied Frequency setting will see far more use than in the past as well; averaging 3.5 S4/AP-1/D1 shots, with the potential for 6 shots, it's got slightly better rate of fire than a Sonic Blaster, and a much-improved AP of -1. The Doom Siren is now a heavy flamer with AP-2 and D6 auto-hits for 10 pts. You can now take a Sonic Blaster on your champion! They get the Music of the Apocalypse rule, which lets them fire a weapon (or a grenade) when they die!. Noise Marines are not slouches in the melee either with 2 attacks each. Which makes them as effective as loyalist Assault Marines in melee. You can swap out their bolters for Chainswords to gain a bonus attack taking them to 3 attacks each in the fight phase. Take the Icon of Excess and the trigger Death to the False Emperor on a 5+ to hit. The unique Emperor's Children stratagem: Excess of Violence give them a bonus attack for each model slain. They're no Khorne Berserkers but melee kitted Noise Marines can do work with the right stratagem and psychic power boosts. All in all, these guys are awesome (and surprisingly cheap at 15 pts, too). *Note: As of the [https://www.warhammer-community.com/wp-content/uploads/2019/04/warhammer_40000_chaos_space_marines_en.pdf March 2019 FAQ], Music of the Apocalypse has suffered a heavy nerf. While previously this meant you could deal some nasty punishment across the map when models started dropping in melee combat, including character-targeting shenanigans, this now means you can only get a single pistol shot off when inside of 1" of enemy models. **Fun quirk with the Champion: It is technically possible for the Champion to take a [[Sonic Blaster]], a [[Doom Siren]], ''AND'' a [[Combi-Bolter]], and [[dakka|can legally fire them all at once!]] **New FAQ note: Death to the False Emperor applies to any hits made in the Fight phase<del>, including shooting attacks made with pistols</del> except no fun is allowed and shooting with MotA counts as Shooting phase. Sad sonic gurgling. Grenades can also be thrown by EVERY Noise Marine that dies, not just one per unit. Do note however that only pistols can be fired at units within 1". **Additional FAQ Note: If you go the close combat route with your Noise Marines (possibly even if you don't), give your Champion a Plasma Pistol. If you use it on your Music attack, there's no reason not to supercharge it--you're dead anyway! Tl;dr: The God of Excess delivers in the 8th Edition. While briefly losing their ability to be taken as troops when the codex first dropped, a subsequent FAQ has allowed to be taken as troops if they are Emperor's Children. Slaanesh in general is just excellent this edition. Now that Sonic Blasters are Assault 3 you can foot slog them to a mid-field objective and still maintain effective fire. Or take a squad of Noise Marines in a [[Rhino Transport|Metal Box]], get it within range of a distant one, and drop the bass. In an Emperor's Children detachment they gain Flawless Perfection granting them always strikes first in combat. In a Renegade detachment they Dark Raiders which allow them to move, advance and charge in the same turn. So they can move and advance, fire off 3 sonic Blaster shots, and charge into combat. With all the newly available psychic powers and stratagem combos of the new codex.
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