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Ork Kommando
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===Kommando Grot=== [[File:Kommando_Grot.JPG|250px|right|thumb|Look Umie! We SEAL Team Six now!]] The only non-Ork git in the team. Turns out, life of being cruel and sneaky ended up a boon for Grots looking for employment in the Kommando team. As Kommandos are more level-headed than the usual boyz, they often employ these elite Grots to sneak in places too small for the large and bulky Orks. However, to Kommandos themselves, they are referred to as "Distraction Grots". Kommando Grots are therefore, a more useful asset than the regular [[Grot|Grots]]. On their own, this little runt can't take wargear and he's pathetically weak with a mere 5 wounds, but this one has a 5+ save, doubling his survival chances against shooting. Not that the enemy will get much chance to shoot him, he cannot have the Engage order and must remain Concealed, even if an enemy ability would force him to be otherwise. His only weapon is a pathetic little knife with a surprising 1/4 damage, meaning he could theoretically [[Wat|kill a space marine in a single round of combat.]] Used well, however, and this grot will win you games as the [[Grot Grappling Hook]] can zoom the grot across the board to a piece of terrain thatβs visible to it, where it can grab an objective and zoom back to safety. Other than that, they could also count as being in cover and gain the +1 to wound rolls bonus, once per battle when selected to fight. This is for that important turn when your sneaky boyz finally get out of cover to punch something. Kommando Grots are categorised under Scout. {{Clear}} [[Category: Warhammer 40,000]] [[Category: Xenos]] [[Category: Orks]] {{Template:Orks-Forces}}
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