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==Resident Evil 3: Nemesis== Set a few days before the events RE2, this story charts Jill Valentine's attempts to survive and escape the zombie-infested hellhole of infected Raccoon City. Umbrella realizes that this entire incident basically proves the S.T.A.R.S team's claims against them after they escaped the mansion incident, and so sends in one of their newest bio-engineered weapons against the team's survivors: The Nemesis T-Type, an even angrier and scarier T-103 Tyrant whose ability to tank any firepower reminds many of the [[Plague Marines]]. Additionally unlike the T-103, he isn't a silent giant, [[Berzerker|he'll roar his arrival and relentlessly chase you down to beat you into a bloody pulp]] like a punchy, muscular, and more relentless version of Leatherface, minus the chainsaw as he's also equipped with a rocket launcher. Aiding her in this ordeal is Carlos Olivera, one of the many Umbrella mercenaries contracted to assist evacuation of the city, but he and his unit were overwhelmed and largely decimated. Now, the two of them search for a way out of the city before it's too late, while also evading the Nemesis' tireless pursuit with either [[Gork|brutal cunning]] or [[Mork|cunning brutality]]. Overall, it ends with the US government unable to retain control of the city, so drastic measures had to be considered. Fearing the virus getting out (and also the US Government's involvement with BOWs), they wiped out Raccoon city with a thermobaric missile, completely obliterating it off the map. Umbrella would later be embroiled in a series of criminal lawsuits that ultimately destroyed the company as a whole, largely thanks to the survivors who provided evidence and their testimonies linking Umbrella and the outbreak. Quite ironically, due to Umbrella shutting down, their research and experiments are now at the hands numerous other unsavory characters, all of whom are advancing their research in their own ends, which would fuel later sequels. As a side note, despite what a ''lot'' of people will tell you, Nemesis actually doesn't "actively" stalk Jill throughout the entirety of RE3. Let's be honest: this was a PlayStation 1 game; they couldn't pull off something like that! Instead, there are a grand total of 13 scripted encounters with Nemesis placed over the course of the game (two of which have variants depending on which path of an A/B route you took), and of which only 3 late-game encounters are mandatory "fight to the 'death' style" boss fights. Thus the illusion of a constant pursuit is provided, even if you can actually chart out ahead of time where Nemesis will appear and plan accordingly. RE3 is generally regarded as the first Action Horror game in the RE series, unless you count RE2 and how much it spoiled you for ammo (once you hit the RPD area) compared to RE1, for a single major reason: this was the first game where you could ''dodge'' enemy attacks... admittedly with very clunky and prone to misfire controls, but, hey, a dodge was a dodge. Also, it was the first game where your character would ''automatically'' walk up or down stairs, rather than needing to use the Action button to move down them. Whilst the first single-character game of the series, it did try to include some of the at-that-point iconic story flexibility by including branching scenarios; different areas could be visited in different orders between playthroughs, which would trigger unique cutscenes and encounters as a result. ===2020 RE3make=== With the massive wave of positive reception to the 2019 RE2make, Capcom realized they'd found a new wave to ride; a similarly styled remake for RE3 debuted in April 2020, to everybody's shock (which is sarcastic). Remake 3 is a...pretty divisive title, it got pretty decent reviews, and ''Capcom'' is pleased with it's sales, but it's quite clear the game wasn't made with nearly as much polish as it's immediate Remake brother, ''2'', or even care. To the game's credit, it does several very fun things. It polishes the dodge mechanic from the original 3 to the point it's actually now a safe action to do (and rewards players with the chance to inflict massive damage). The first half features very fun Pursuer mechanics in the form of a greatly enhanced Nemesis; who can create Zombie parasites, wield a fucking ''flamethrower'' (alongside his original rocket launcher), and is a good deal smarter and more scary in his pursuit of Jill. It also features some nifty new monsters and it's story elements have also been considered a step up, in contrast to Remake 2's divisive changes; Carlos in particular is ten times more likable. On the other hand; it really dropped the ball in terms of removing content from the original game, far more then Remake ''2''. It flat out ''deletes'' an ''entire'' area (the flavourful and iconic clocktower) and replaced it with mediocre sewer sections, redesigns the Dead Factory so heavily it's a new portion (going from a horrifyingly damp and disgusting area that was a disposal area for Umbrella's dirty secrets to a lazy reskin of NEST from Remake 2), and takes out game's only non-Nemesis boss, the Gravedigger. It's also far shorter then Remake 2 (though this can be attributed to the OG's game length) and has become rather infamous for it's lack of content. Especially since it didn't ship with the highly popular "The Mercenaries" mini-game, something the original had to help with it's lower player-time then previous RE games, but instead shipped with a new 4 vs. 1 asymmetric multiplayer RE game that nobody really cares about. Add this to the fact the second portion of the game becomes more or less a linear shooter with horror elements, and a ''complete'' lack of the dynamic stalking the early-game had with Nemesis (whose now reduced to two okay set-piece boss battles) you can really see why so many people thought it was a downgrade. View it as a comprehensive expansion for ''2'', and you'll have a good time.
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