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Retribution of Scyrah
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===Solos=== * '''Arcanist''' - Can repair stuff, give a strength bonus to myrmidons, or provide a point of focus. Bring one for each jack you have at a minimum. They are almost on a par with the Choir of Menoth in terms of useful jack support. <gallery> Arcanist scyrah.jpg </gallery> * '''Dawnguard Destor Thane''' - He has a hand cannon with Multi-Fire on a cav base (his horse giving him much-needed mobility), but he also has a decent melee charge if needed. Looks plain at first but once you know the cav rules inside and out, Destor Thanes are rather hard to pin down and make good spot removal tools and objective holders. <gallery> Destor thane.jpg </gallery> * '''Dawnguard Sentinel Scyir''' - This guy got a revamp in Mk3. His order of activation issues are eased by replacing Flank with Weapon Master, allowing him to go before his jack without hindering his damage output. His Drive now grants Righteous Vengeance to himself and his jack, allowing them to deathmarch alongside Sentinels. He also give Dawnguard in his command range the ability to move through each other's bases. <gallery> Scyir.jpg Sentinel Scyir.jpg </gallery> * '''House Shyeel Magister''' - The Battle Mages' bigger brother. He adds Combo: Smite to the mix, letting him slam enemies, as well as the ability to move your own models with Whipsnap. <gallery> Shyeel magister.jpg </gallery> * '''House Shyeel Artificer''' - Nicknamed "mega-mittens," he gives out blast immunity, can move enemy models, and is rather tough. He's slow, but if you can get him into melee he has power on par with a light warjack. <gallery> Shyeel artificer.jpg </gallery> * '''Mage Hunter Assassin''' - Elf chick with a giant whip chain that can ignore focus camping and defensive buffs. As if that weren't bad enough, she's also a weapon master that rolls an extra die on damage. As if that wasn't bad enough, she also has Decapitation, which doubles all damage that gets past armor (so if you exceed their armor by 5 points, you actually do 10 damage instead of 5). The frosting on the cake is that she's also got a four-inch reach. The decorative icing on the frosting is that she also has Stealth. And Pathfinder. And Stealth. And Advance Deployment. All for two points. The only saving grace is her low armor: expect your opponents to bombard your single elf chick with every fucking AOE on the planet once they realize what she can do. <gallery> Mage hunter assassin.jpg </gallery> * '''Ghost Sniper''' - When he hits something he can opt to do three automatic damage instead of rolling, and against warjacks/warbeasts you can choose which column on the grid/spiral to damage. Good at killing solos, UAs, and knocking arms and aspects off of jacks/beasts. <gallery> Ghost sniper.jpg </gallery> * '''Eiryss, Mage Hunter of Ios''' - Biggest threat is her disruptor bolt, which is effectively game over if you manage to land it on a warcaster. Like the Ghost Sniper, she can also hunt solos and UAs if you can't get her to their caster. Works for other factions as a merc. Gets called all sorts of names, none of them polite. <gallery> Eiyrss mage hunter.jpg </gallery> ** '''Eiryss, Angel of Retribution''' - Like the first Eiryss, but trades some power on her disruptor bolt for the ability to remove upkeeps. Also works for other factions as a merc. Probably hated even more. <gallery> Eiryss angel.jpg </gallery> * '''Fane Knight Skeryth Issyen''' - Fast Weapon Master with a Blessed weapon, he gets tougher and stronger when allies near him die. Things tend to die when he reaches them. <gallery> Skeryth Issyen horse.jpg Skeryth Issyen.jpg </gallery> * '''Nayl''' - Character soulless. Totally untargetable by spells, when he dies he blows up and removes all focus and fury in an area round him, which can either be great (Terminus loses all his camp), bad (the enemy chucks him back at your caster), or worse (enemy uses him to remove fury from his beasts, so can get more work out of them). Use at your own peril. <gallery> Nayl.jpg </gallery> * '''Narn, Mage Hunter of Ios''' - Character mage hunter assassin. Trades Decapitation and Chain Weapon for an extra melee attack and Sprint, which lets him dance around the battlefield. Crossbow for when you can't get in range to hit other stuff. <gallery> Narn.jpg </gallery> * '''Sylys Wyshnalyrr, the Seeker''' - Like Eiryss, Sylys is a mercenary who counts as a faction model when working for Ret. He is a warcaster attachment and gives some useful boosts to Ret's casters. <gallery> Sylys.jpg </gallery> * '''Elara, Tyro of the Third Chamber''' - Our Journeyman Warcaster. Can munch through light infantry in melee by herself, but poor ranged ability due to having no ranged weapon and only four focus to cast her spells. She has a spell which gives Counter Charge to her and her jack, which is situationally useful. Rahn gives her a passable assassination option with his feat. <gallery> Elara tyro.jpg </gallery> * '''Houseguard Thane''' - Makes Houseguard effectively fearless, and either move faster or ignore stealth. Single-handedly makes the Riflemen worth taking, and gives the Halberdiers a stupid threat range, especially if you take them with certain casters (they get a 15" charging threat with Ossyan and Issyria). * '''Soulless Voidtracer''' - A Solo version of the Soulless Escort. She can't be targetted by spells, and if a nearby model is targetted by a spell then the spellcaster takes a few points of damage. She also has Stealth and a Reach Magical Weapon. <gallery> Houseguard thane.jpg </gallery>
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