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Scrollhammer: Great Houses of Morrowind
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====Great House Telvanni==== [[Image:Telvanni.jpg|thumb|400px|right]] In the far north-east of Tamriel, across the grey islands of the Sea of Ghosts, are the spiraling towers of House Telvanni. Otherworldly in shape, the towers are giant mushrooms, magically grown and hollowed out to form the abodes of the great Master Sorcerers. These lords of House Telvanni pay little attention to the people they rule, and ignore the dictates of the Temple and the envoys of the Empire. They spend their lives hidden in their towers, performing forbidden rituals and conducting gruesome experiments. Some wizards of House Telvanni live unnaturally long lives, reaping the rewards of the secret magics they have long pondered. Others are murdered by rival sorcerers, covetous of their title or research. Still others have gone mad, their minds twisted into fried shells by the powers that have flowed through them. The banners of House Telvanni are brown like the towers of fungus they dwell in; "knowledge is power" is their only creed. A House Telvanni army uses the following list: Heroes: Sorcerer. Core: Spellswords(Telvanni), Warriors(Telvanni), Slaves, Outriders. Elite: Great House Agents(Telvanni), Morag Tong Assassins, Silt Strider. Support: Siege Strider(Telvanni). Various models in a Telvanni army use summoned Daedra, according to the rules in [[Scrollhammer: Daedra Cults]]. A House Telvanni army may choose to take Great House Agents as Core. If Great House Agents are taken as Core, Warriors, Spellswords, and Outriders must be taken as Elite instead.
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