Editing
Sentinels of the Multiverse
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Captain Cosmic=== Like Green Lantern, only dressed like Firestorm. Hugh Lowsley was a British lawyer and amateur stargazer. Granted the power to create golden light constructs in the same cosmic event that transformed his brother into the mad supervillain Infinitor, he took up the mantle of Captain Cosmic to protect the Earth from high-level threats. Captain Cosmic is a support-heavy hero that runs on constructs. He gives them to his friends as buffs, he uses them as living shields, he repairs them when they're going out, and, when they're finally destroyed, he can immediately use their energies to retaliate against enemies. Alternatively, he can destroy them to deal heavy one-off damage or give himself a big ol' pile of extra card draw or play. The rest of his deck involves getting them into play, with his base power letting him play or put in hand the top card of his deck. '''Variant:''' * ''Prime Wardens'': Hilariously, he technically joined the Prime Wardens before he was released as a hero in the gameline. His new power lets him draw or play a card every time a construct his destroyed for the rest of the turn. It needs quite a bit more forethought and set-up than his original, but is potentially much more powerful. * ''Xtreme'': Reinvented as a loutish Guy Ritchie-esque gangster who sprays construct bullets everywhere. Rather than accelerating his own set-up, like the other two, this variant focuses on capitalizing on actually managing to get set-up, blasting someone for one energy damage, then causing ''all'' his other constructs to do the same. Obviously, he doesn't shit out constructs as hard as the other two do, and damage reduction takes some of the bite out of this, but if enough universal damage increases are in play and he manages to get enough of his buddies in play, the results can be staggering. * ''Requital'': When OblivAeon was about to kill Hugh and reclaim the cosmic power he'd taken from one of the being's shards, his brother, on whom he'd never given up, threw himself across space and time and sacrificed himself to save Hugh. Now armed with both sides of the OblivAeon shard, he hears the whispers his brother heard, but rather than madness, they fill him with rage. He will silence his brother's killer... (So badass.) Anyway, his new power reveals the top three cards of his deck, then forces him to play them in any order. Obviously, this can result in inadvertently blowing up lots of your own constructs, but that's not necessarily a bad thing, because ''after'' he's finished playing all three, if there are more than four constructs in play, they ''all'' hit him for two psychic damage a piece. And he's even squishier than the original in terms of raw hitpoints. Just... be careful, and prioritize slapping Energy Bracers on yourself if your team doesn't have a friendly tank who's ''able'' to prevent or soak hero damage.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information