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=Animals= ==Skitterbugs== Large, pink or light orange amphibious shrimps that are found all over on Kemomimi boats, settlements and inhabited and uninhabited islands. Skitterbugs can travel both on land and in the water easily. They are notorious pests that like to get into places they are not supposed to and eat up anything a Kemomimi will leave out. They are a supreme nuisance but a tasty one at that, and if you catch one you are sure to be rewarded with a good meal. Skitterbugs are not usually seen far underwater, at most in the shallows. Skitterbugs when caught make good improvised throwing weapons, or tools for pranking fellow Kemomimi. Nothing like a creepy crawly Skitterbug shoved down your trunks to get you up and moving. Skitterbugs are usually daring enough to be around Kemomimi, but if startled will not hesitate to flee. ==Tankrabs== Tankrabs are massive armored crabs roughly the size of a large dog. With a shell one would need a crowbar to crack open and claws strong enough to tear through steel, they are not to be trifled with. While mostly docile, they become hostile when agitated. Their shells do make for good armor and dinnerware, though, making Tankrab hunting a profitable, if dangerous, venture. ==Scuttlers== Occupying the other end of the crab spectrum are Scuttlers, small pest crabs that tend to get into everything, much like some crustacean variety of a rat. However, they are rather tasty and fun to chase, so many young Kemomimi children spend their days hunting the little guys for sport and extra dinner. Some Kemomimi might even keep one as a pet, due to their manageable size and omnivorous nature. ==Sea Flea== Kemomimi have not avoided their parasitic fiends even in the waters. Sea Fleas are small crustaceans, relatives to the more commonly known giant isopod that feed on the blood of any passing sea creature and adhere to their skin to suck their blood, using a syringe-like mouth. Although relatively uncommon, a Sea Flea infestation can reduce the stamina of the host, and are difficult to take off while underwater; but can be painlessly extracted on land. ==Kleptomanders== These giant salamanders are perhaps one of the biggest banes of the Kemomimi. Their midnight black bodies are nearly [[Raven Guard|impossible to see]], either in the darkened depths where they make their home or in the dead of night when they prefer to surface. They use their six spindly -- and surprisingly dextrous -- legs to pilfer any electrical item they can and hoard it in their deep sea nests. It is believed they somehow feed off the energy of these items, due to their tendency to show up in any ruins with a high concentration of Shinies. While it is a well documented fact that they pilfer Shinies, kleptomanders have achieved superstitious status in many Kemomimi settlements, with everything from misplaced items to mechanical issues being blamed on them. Some are even used as a boogeyman of sorts to scare Kemomimi children into behaving themselves.
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