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==Religion and Culture== [[File:BehematStormcast.jpg|800px|thumb|center|[https://www.youtube.com/watch?v=8OkpRK2_gVs/ SIE SIND DAS ESSEN UND WIR SIND DIE JAEGER!!!!!]]] The Sons of Behemat don’t really worship [[Gorkamorka (Deity)|Gorkamorka]], whom they call the Godstompa, as they do “highly revere” him. In fact, they only seem to acknowledge the green god because Behemat did, who seems to be the real center of Gargant society. The Godstompa himself is said to be a massive yellow-nailed bare foot that flattens entire cities where ever he treads (watching the orruk shamans cast the Foot of Gork spell only strengthens this notion for them). When the Godstompa is split into “Gorkfoot and Morkfoot”, the Gargants state that one is “stompy but kicky” and the other is “kicky but stompy”. This fixation on feet forms the cornerstone of Gargant culture and how they view other races (Example: they’re not fond of the [[Slaves to Darkness]] not cuz they’re [[Chaos]] worshippers, but because their spiked armor makes them unpleasant to squash). This foot fetishism also bleeds into their tribal organization. A tribe of Gargants is called a Stomp (most civilized races call them Catastrophes, but the average gargant can't pronounce, let alone spell, that word), with the leader being known as the "Big Heel". Subordinate Mega-Gargants are thus "under the heel", while the tribe's Mancrushers are referred to as “footsloggas” (larger Mancrushers who lead their fellows are said to be "toeing the line"). Wherever a Stomp roams, the Gargants will leave their mark in the trails of ruin and destruction they leave behind. Frontier towns and outposts are reduced to rubble. Holy forests are uprooted and turned to splinters. All of which they do out of boredom and complete disregard for anything made/honored by the pipsqueaks. Such devastation is most commonly found in [[Ghur]], where Gargants are so common that all the natives have learned to recognize and fear the tell-tale thumping of their footprints that can be heard for miles around. Gargants won’t give anyone smaller than them (meaning everyone) the time of day unless they are at eye level with the beasts, usually standing on a cliff or some tower/war machine. Though this can prove a successful means of diplomacy, it’s just as common for the Gargant to mindlessly grab the diplomat and devour them. Since Behemat was the Champion of Gorkamorka, his Sons now strive to fill the gap left by their forefather’s death. This is best exemplified by their correlation of size equaling strength, or “Mightier Makes Rightier” as they say. The biggest have the authority to boss around those smaller than them and (most of) the giants just accept it as fact. Though when two Gargants of similar size meet, they are bound to begin wrestling with each other to assert dominance. Sometimes they will instead do a series of “strength challenges” to determine who’s in charge, though this often still leads to the participants grappling on the ground. The aforementioned challenges are usually done in large open area or the ruins of a nearby city that was stomped flat by the Gargants to serve as their playing field. Gargants have a vague sort of connection to the various [[Orruk Warclans|greenskin]] [[Gloomspite Gitz|factions]], likely due to Gorkamorka’s role in their origin. Whenever a Waaagh! is called or the [[Bad Moon]] looms in the sky, it’s quite common to find the lumbering giants following the greenskin hordes. The maniac energies that swell during such times is contagious to the Gargants, though not to the same extent as Orruks and Grots. It’s described as the Gargants wanting to show the yelling hordes at their feet who’s really the biggest and baddest. At the height of their fervor, tribes of Gargants will break out into a full on sprint and crush entire battlelines with their feet alone before crashing into battlements with club and girth. The only exception to this ‘working well with Greenskins’ philosophy are the [[Kruleboyz]], who the Gargants despise for their slippery scheming and dirty tricks. As for the other destruction race, the [[Ogor Mawtribes]], Gargants have a healthy respect/fear of them. They acknowledge their larger size and strength compared to other pipsqueaks, and have seen more than a few of their kind be consumed alive by the ravenous gluttons or blasted apart by their cannons. Likely their most interesting interspecies relationship are with the Creepers, half-blind Gollum-looking creatures that are said to be distant relatives of the other Greenskins. The Creepers see the Gargants as “holy steeds” sent by their gods and regularly “mount” the titanic bruisers and “ride them into battle.” As for how the Gargants themselves feel about the Creepers, they either fail to notice their existence, see them as pests to exterminate, or allow them to live on their bodies like pets. The later option works out well for the dexterous Creepers, who like to keep their “mounts” well maintained with intricate war-paints, hair braids, and the occasional stitched up battle scar. The return of Kragnos has divided them as well. His first encounter with the Sons of Behemat involved killing almost an entire family, and sparing the last because they swore to serve him, and the rest followed him due to his might and affinity for Destruction. However, there are some Gargants who refuse to bend the knee to the End of Empires. The most prominent of them is King Brodd. Brodd sees Behemat as the only being worthy of Gargant worship, and considers Kragnos a false idol. In keeping with Gargant culture, another strike against Kragnos, in Brodd's view, is how Kragnos has hooves instead of feet. In addition, the Smasher tribes for the most part see Kragnos not as a leader to follow or a god to worship, but as the best prey for them in Ghur. This has led to various fights between pro-Kragnos and anti-Kragnos gargant tribes during the Era of the Beast. Most other realm-shaking events that defined entire factions weren’t acknowledged by the Sons of Behemat, deeming them as quite literally beneath them. Only four events have shaken their race as a whole, the Age of Chaos, Behemat's death, their fights with [[Nighthaunt]] processions and the return of [[Kragnos]]. ===Gargants as Mercenaries=== Starting in the Age of Chaos, Gargants began to sell their bulk to various warring factions for the promise of food, loot, and a good scrap. This can be traced back to the very first Gargant Mercenaries, a trio of hairy bruisers called the Grugg Brothers. They were in an alliance with the Ogors of the Meatfist Mawtribe at the time, and started to take note of how the Ogors worked for other races and were getting paid for it. The Grugg Brothers were further tutored by the Maneaters of the Gutstuffers company, teaching them rudimentary tactics such as attacking early in the morning when enemy forces are tired and making battle plans before hand. When the Gargants inevitably parted ways with the [[Ogor Mawtribes|Mawtribes]], they spread their knowledge to the other Stomps and word quickly spread of a new lucrative way of life. This knowledge has since been known to the more cunning Gargants as the “Great Secret”. When it comes to acquiring the services of a Gargant, humans are usually the chosen diplomat since duardin are too short for the giants to take seriously, and aelves use too many big words that confuse and frustrate them. The destruction races naturally don’t have this problem. ===Favored Pastimes/Gargant Games=== *'''Horse-punting''': Players kick a horse and see which one goes the farthest. Bonus points are awarded to the horse that lands on an unsuspecting pipsqueek. *'''Boar-scoffing''': Pig eating contest...with full sized hogs. *'''Wakebelching''': A game played by more “civilized” Gargants (meaning the ones who work for Order factions). Each player takes turns burping loudly in the dead of night in the middle of a settlement. The Gargant who woke the most people/gets the most angry shouts of protest wins. *'''Manskittles''': Bowling on the battlefield. Gargants will take a boulder, dead animal, or whatever else is on hand and hurl it at a shield wall to see how many bodies are sent flailing about. *'''Tank-tipping''': Like cow tipping, but with [[Steam Tank]]s. It was first played by the Warstomper Nagbog and his Stomp who fought against Commodore Bonn Jensen’s Iron Squadron of Greywater Fastness. Onlookers of the massacre could’ve sworn they saw flying Steam Tanks that day. *'''Rumble''': [[Blood Bowl|Football/soccer]] but with explosive volcanic boulders. Unusual for including willing participants from other races. The Ogors of the Boulderhead Mawtribe regularly migrate through the Adamantine Mountains in [[Aqshy]], where they encounter the native Aridian Stomp. Both sides agree to play this game of Rumble (throwing and/or kicking boulders towards the opposing team’s side) to determine if the Ogors can pass through for free, or if they have to kill half of their beasts and mounts as payment to the Gargants.
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