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=Death's Head= A fallen clutch, the Death's Head were engineered by the [[ssanu]] [[fleshcrafting|biomancers]] of Pit Talasis, who were devout worshippers of the death god Wantiir. When their masters were ousted in civil war, they followed them. Now they have devolved into primitive tribals whose existence revolves around guarding the tombs of their [[undead]] masters and performing the degraded remnants of religious rites they no longer truly understand. Death's Head ss'ressen are shorter and slighter than most of the clutches, with long halos of spikes around their heads, whip-like tails tipped with vicious spikes, and a distinctive scale pattern; mostly black, with bone-like white stripes on the body and a predominantly white face. These are the only ss'ressen who don't get an official PC writeup in the Codex Geographica II... but they ''do'' get both a monster writeup and an NPC writeup in that very book, so the absence of an official PC writeup is pretty weird! ::Ability Score Increase: +2 Strength, +1 Dexterity ::Necrotic Touch: Every physical attack on a living creature, or round spent grappling a living creature, that creature must make a DC 14 Constitution saving throw or have their hit point maximum reduced by 2. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. ::All Things Die: On your turn, you may have your Necrotic Touch ability also affect non-living creatures. Once you use this ability, you must finish a short or long rest before you can use it again. The Death's Head as a monster can also use its tail as a whip to attack with, but there's no real clues on how to adapt this to PC use - these are its monster mechanics: ::Tail Whip. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) bludgeoning damage. If the tail whip is successful, they can attempt to shove their target as a bonus action. If the target fails, the target is knocked prone.
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