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====Leia Organa==== (80 pts.) The badass princess herself. She excels at "short-ranged sniper attacks," otherwise known as utilizing a pistol, while also greatly supporting other rebel units. <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Upgrade Cards <div class="mw-collapsible-content"> '''Command Upgrades (x2 Slots)''' ''Aggressive Tactics'' (15 pts.) - After issuing orders, give 1 surge token to up to 4 friendly units with a face-up order token. While not necessarily a bad option, There's also better ones. Surge tokens are nice, but usually not needed for Rebel units. Surge tokens generally matter more for red save units. ''Commanding Presence'' (5 pts.) - When issuing orders, you can issue orders at range 1-4. Generally not the best option, either. Might be useful if you're using lots of Pathfinders, Commandos, and/or Speeders and are concerned about them getting out of range. ''Esteemed Leader'' (5 pts.) - Friendly trooper units at range 1 gain Guardian 1, helping you defend your points investment. This used to be a common sight with Leia and can still be used to some good effect. Mildly recommended, but not absolutely necessary. ''Improvised Orders'' (5 pts.) - Exhaustible, but automatically readies in the end step. Draw 2, pick 1 token from your order pool. This could help you draw that one fleet trooper squad, or FD cannon, or whatever else. Generally useful. ''Strict Orders'' (5 pts.) - Guarantees a trooper unit can remove a suppression when they activate, rather than leaving it to chance. Leia already has ''Inspire 2'' built in, but if you're facing a suppression-heavy army (like Empire with Palpatine and lots of mortars), this can be useful. Also helpful if you're using Jyn Erso and/or Pathfinders and want to keep their suppression under control. ''Inspiring Presence'' (5 pts.) - Friendly units at range 1-4 can use your courage value when checking whether they are panicked. This range can be reduced by other effects. If you feel as if you need the extra range to stop your troopers from panicking, this is great. Leia probably shouldn't be that far from them, though, so that makes this a very niche pick. ''Lead By Example'' (8 pts.) - You gain Inspire 2 (After your Rally step, remove up to 2 suppression tokens from other friendly units at range 1-2). This is a ''really'' good upgrade for Leia, as it stacks with the Inspire 2 she already has. Removing more suppression from units can be really useful. ''Underworld Connections'' (5 pts.) - You gain Allies of Convenience (Your army may include one additional Mercenary unit of any rank. You can issue orders to friendly Mercenary units regardless of affiliation. If you intend to run Mercenary units, this can be really good, considering how much of a support piece Leia is. Not recommended otherwise. ''Vigilance'' (12 pts.) - Allows 1 friendly trooper or 2 Corps. trooper units at Range 1-2 to keep a single Dodge token during the End Phase. Considering Leia is best served handing out lots of Dodge tokens, this lets you keep your units stocked up from round to round. Super great, shame about the price though. '''Gear Upgrades (x1 Slot)''' ''Ascension Cables'' (4 pts) - Until the end of your activation, you gain scale. Leia won't get much use out of this. ''Electrobinoculars'' (8 pts.) - Gain the ability to spend an action to give another friendly unit at range 1 an aim token. A pretty good choice since you'll probably want her gifting Dodge tokens as well. Leia is both shooty and support based, so this depends on what your balance between the two is. ''Emergency Stims'' (8 pts.) - When you would suffer wounds, prevent up to 2 of them, then suffer the same amount you absorbed with this card at the end of your next activation. It's not a bad upgrade. There might just be better options, and it is expensive. ''Environmental Gear'' (2 pts.) - Gain Unhindered, allowing you to ignore difficult terrain. Only useful if you're playing on a table with lots of difficult terrain and desperately need Leia to be able to move. ''Grappling Hooks'' (2 pts.) - Gain Expert Climber, allowing you to clamber without rolling dice or taking wounds. Like with Environmental Gear, it's only useful if you need to desperately move Leia. Otherwise, pass. ''Portable Scanner'' (6 pts.) - Gain Take Cover 1. This stacks with Leia's Take Cover 2, allowing you to hand out 3 Dodge Tokens for a single action. This is a great upgrade to take, though you may actually find that you don't have enough units near Leia to take full advantage. ''Prepared Supplies'' (5 pts) - Cache: Dodge 1 (during setup, place 1 dodge token on this card. You can spend tokens on this card). This is a singular free dodge token that you can use at any point throughout a match. Leia probably shouldn't be getting shot enough to make this matter, but if you think she will anyways, then this can be good to have. ''Recon Intel'' (2 pts.) - Gain Scout 1, allowing you to make a speed-1 move after you deploy. Leia isn't really a front-line character like Luke or Sabine Wren. Unless you're going for a theme, pass. ''Targeting Scopes'' (4 pts.) - Gain '''Precise 1''', allowing you to re-roll 3 dice when you spend an aim token. Leia is probably the least selfish commander in the Rebel faction. Don't waste an action on aiming, let alone 6 points on this card. </div></div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Command Cards <div class="mw-collapsible-content"> 1 Pip: "Coordinated Bombardment" - [Leia Organa] - At the end of Leia's activation, she calls in up to three long range bombardment strikes at two red dice each and with immunity to deflect. It's got a very long minimum range of 4, so this is one you'll want to use early in the game or to pick off annoying snipers. Get rid of Limited Visibility, if you can, because it pretty much makes this card useless. Also note that since Leia is technically making the attack, her ''Sharpshooter 2'' and innate critical surge also apply to the attack. 2 Pip: "No Time for Sorrows" - [2 Troopers] - When friendly units are issued orders, they can make a Speed-1 move. This gives a little boost in movement for units which desperately need it. Fleets have trouble getting into range. Wookie need the extra boost. Mandos could benefit from this greatly, if they have the Duelist. It doesn't specify orders given from the card, either, so HQ uplinks and coordinate effects can also trigger this affect. It's a move (not a "move action"), so keywords like ''Relentless'' and ''Charge'' won't come into play but keywords like ''Agile'' and ''Tactical'' will. A deceptively useful ability. 3 Pip: "Somebody Has to Save Our Skins" - [Leia and 2 units] - After Leia activates, you may activate a friendly unit with a face-up Order Token within range 1-2 of her. Lets you skip your enemy's activation once per battle. Can be useful in both delaying an inevitable nasty attack and in helping ensure you do damage where you really want to do it. Pathfinders in range and in trouble? Well, they can't be if the unit troubling them is dead. </div></div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Tactics <div class="mw-collapsible-content"> Leia is a rallying symbol for your army, literally inspiring her troops. Her '''Take Cover''' ability allows her to dish out Dodge tokens where needed, so Luke and Units with Nimble don't have to use an action to get one on their own. She's got a tasty little pistol that throws 3 black dice with Pierce 1 and surge to critical at range 1-2. Her '''Sharpshooter''' ability allows her to totally ignore any cover the enemy may be using. Her melee is the same as her shooting, but without the pierce, so maybe avoid it, yeah? She's a princess general that wants to be behind your lines, unlike Han or Luke. She's no slouch when dishing out ranged damage, of course, but that's not really why you want her in your army. Again, she wants to be behind your lines dishing out tokens and removing suppression. She's fragile, like most other Rebel commanders (6 wounds with white defense and defensive surge), so she'll crumple faster than Sheevs complexation, otherwise. </div></div>
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