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===Fighters=== ====Luminate==== *'''Stats:''' Movement 5"; Toughness 4; Wounds 15; 175 Pts. *'''Weapons:''' **''Spear''-Range 2"; Attacks 5; Strength 5; Damage 2/5 *''Fighter Commentary''-A solid statline with above-average attacks and crit damage. She's very well-costed given her points value. She's the only other Fighter who can use '''[Triple] Shadowy Recall''' but with 5 less wounds, she needs to be a little more careful regarding positioning and engagement choices. Her 2" reach on his spear assists in this regard, granting her an extended reach and the ability to stay out of the crucial 1" range for retaliation and disengage/move options. Like the Thrallmaster, she should be played relatively close to the center of the board to maximize the potential of '''[Triple] Shadowy Recall'''. A good strategy is to separate the Thrallmaster and Luminate into separate Battlegroups and have them divide up the board between them with the intent to keep most of your other fighters in range of either the Thrallmaster or the Luminate to be able to '''[Triple] Shadowy Recall''' at all times. Keep Mindbound and Mirrorblades in front of her to screen and provide chaff while she is parked safely behind them poking enemies with her spear. Another solid choice for either '''[Double] Onslaught''' or '''[Quad] Spinning Somersault Strike'''. She is a high value target given the fact that she is weaker than the Thrallmaster but can still use '''[Triple] Shadow Recall'''. Smart players will do everything they can to take out the Luminate and Thrallmaster first, so play defensively and allow your other Fighters to get into combat first. ====Mirrorblade with Duelling Swords==== *'''Stats:''' Movement 5"; Toughness 3; Wounds 10; 115 Pts. *'''Weapons:''' **''Duelling Blades''-Range 1"; Attacks 5; Strength 4; Damage 2/4 *''Fighter Commentary''-The first of two Mirroblade variants. This one is only 5 points less than it's Glaive-wielding brother. He has 1 more attack with a lower damage profile. Interestingly, he does not have have access to '''[Double] Low Sweeping Blow''', unlike the other variant. He also has one less inch of range. He misses out on some valuable utility in exchange for one more attack. While he can dish out some great damage, he is generally overshadowed by the glaive-weilding variant. A good tactic is to have at least one of each variant on the battlefield. This variant will put out more attacks, while the glaive-wielding variant can offer utility with increased reach. ====Mirrorblade with Glaive==== *'''Stats:''' Movement 5"; Toughness 3; Wounds 10; 120 Pts. *'''Weapons:''' **''Glaive''-Range 2"; Attacks 4; Strength 4; Damage 2/5 *''Fighter Commentary''-This second variant of the Mirroblade brings much more utility to the table than his Duel-wielding counterpart. For a mere 5 points more he gains an additional 1" of range, an additional point of crit damage, and access to '''[Double] Low-Sweeping Blow'''. He does sacrifice 1 attack, which does diminish his damage output, but the utility offered by increased reach offset this single disadvantage. His increased threat range and 2" attack will allow him to park behind other fighters and poke away at enemies while staying out of the crucial 1" bubble which would otherwise force disengage actions should the need arise (though you can always '''[Triple] Shadowy Recall''' him away if you really have to). His slightly higher crit value makes him slightly more dangerous vs. high-wound fighters. While '''[Double] Low Sweeping Blow''' isn't the most flashy--or even reliable--ability, it does offer a decent zone control option in a pinch. ====Mindbound==== *'''Stats:''' Movement 5"; Toughness 3; Wounds 10; 75 Pts. *'''Weapons:''' **''Paired Blades''-Range 1"; Attacks 4; Strength 3; Damage 1/3 *''Fighter Commentary''-Your standard list-filling chaff. They have an above-average attacks characteristics at 4 with a standard damage profile at strength 3 and damage 1/3. They share a similar option choice with their mirroblade cousins in that the two variants feature either more attacks or increased range. A 5 point reduction compared to the glaive wielding variant isn't going to factor too much into your list building decisions. Given the fact that every additional attack is a precious commodity in Warcry, where there is a single roll for both hits and wounds (as well as no save rolls), his main appeal lies in his increased attack. Again, mix and matching Glaive and Sword variants will see the most success. ====Mindbound with Glaive==== *'''Stats:''' Movement 5"; Toughness 3; Wounds 10; 80 Pts. *'''Weapons:''' **''Glaive''-Range 2"; Attacks 3; Strength 3; Damage 1/4 *''Fighter Commentary''-Like its brother, this fighter acts as a budget version of the Mirrorblade with Glaive. It's larger threat range and higher crit damage make it slightly more valuable that the blade-wielding variant. Similar to the Mirrorblade with Glaive, it can also use '''[Double] Low Sweeping Blow''' in a pinch. Overall, he offers more utility than the standard Mindbound for only 5 Pts. more.
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