Editing
Warcry/Tactics/Ossiarch Bonereapers
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==General Tactics== The Bonechads play very similarly in Warcry to their general tactics in [[Age_of_sigmar|AoS]]. They can hold objectives and take damage better than almost any other warband in the entire game but it comes at the cost of movement and damage. This is mitigated by the inclusion of the ''Deathriders'' and ''Necropolis Stalkers''--who both have good damage profiles and above average movement--and a smart use of '''[Double] Nadirite Weapon'''. While you aren't exactly swimming in fighter options, you don't really need much more than what you get. The general strategy is to take some Mortek Guard, stick them in the Shield, and pop '''[Double] Unstoppable Advance''' on turn 1 to get them into position. On Victory conditions which rely on objectives or defensive conditions, you can safely park your guard in one place for most of the battle while your Stalkers murder anything that needs killing. On Victory conditions which require high movement, you'll basically be reduced to running around like scooby and the gang trying to catch up to whatever it is that needs killing/holding. While Mortek Guard form the backbone of the Warband, you are going to want to include ''Necropolis Stalkers'' in just about every list. Their increased movement, coupled with '''[Double] Hunt and Kill''' make them invaluable for offsetting your movement disadvantage. Taking one ''Deathrider'' can be very beneficial for offsetting your inherent movement disadvantage but he's best used on boards that aren't going to have too many obstacles/terrain features which will completely shut down his high movement. Most of the time, you're better off going with another Stalker over a Deathrider for this reason. Remember that at base toughness 5, you often won't even need to pop '''[Double] Form Shield Wall''' unless something which can dish out S5+ attacks threatens your Mortek Guard. Some interesting battlegroup choices are below: *'''''Mortek Hekatos+Mortek Guard x2+Mortek Guard w/Soulcleaver Greatblade'''''-Your most basic battlegroup. The Mortek Guard can simply sit on objectives while the Hekatos throws out '''[Triple] Unstoppable Advance''' to get to an objective (typically in round 1). The other guard can throw out '''[Double] Form Shield-Wall''' to boost toughness if needed. For damage, you can throw '''[Double] Nadirite Weapon''' on your Mortek w/Soulcleaver Greatblade and all of a sudden his damage goes from 2/5 to 3/6, which is on par with most 200+ costed Fighters. You can take either the spear-wielding or the sword-wielding guard here. It's really your choice. The spear offers increased threat range, which can really help for Victory conditions which require a more movement (Assassination, shifting objectives, or protection victory cards) but suffers from a really poor attack value. The sword variant offers more consistent damage at the cost of reach. Guard aren't exactly damage dealing powerhouses, so increased reach offers a little more utility. The Guard w/Soulcleaver is going to be your damage dealer in this battlegroup. Best used in the Shield (obviously). The most basic and boring of battlegroup choices but one you'll use often. *'''''Mortek Hekatos+Necropolis Stalker x2'''''-A weird group, but one that offers a pretty interesting tactical strategy. You take this grouping to confer '''[Triple] Unstoppable Advance''' onto your Stalker. '''[Triple] Unstoppable Advance''' has no range attached to its effect. As long as the fighters are in the same battlegroup as the Hekatos, they will receive the increased movement, regardless of where they are on the battlefield. This means you can pump up the already high movement values of both the Stalkers to absurd levels. You'll have to sacrifice throwing out '''[Double] Form Shield Wall''' to your other Guard, but if your facing a Warband that has trouble putting out S5 attacks, it doesn't really matter. This grouping is very effective against high movement Warbands who rely on hit-and-run tactics (Cypher Lords, Corvus Cabal, Untamed Beasts, etc.) as your Stalkers will be able to chase down most enemy fighters even if they do have above average movement values. It also helps on Victory conditions which require high movement to win. Best used in the dagger or hammer battlegroup. *'''''Mortek Hekatos+Necropolis Stalker+Kavalos Deathrider w/Sword'''''-A variation on the battlegroup above, this one trades out a second Stalker for a Deathrider. In most games, taking a second Stalker is the better option. But if you're playing on a board with mostly unobstructed or passable terrain (Shattered Stormvault is best for this) then taking a Deathrider will give you even more speed and access to '''[Triple] Deathrider Charge''', which can finish off low-wound models if you really need something to die. *'''''Mortek Hekatos+Mortek Guard w/Soulcleaver Greatblade x2'''''-The "budget" version of the two battlegroups listed above. The same principle applies here--you're using '''[Triple] Unstoppable Advance''' to increase the threat range of the Guard. While nowhere near as effective as Stalkers (or even Deathriders), this grouping can be useful if you're tight on points. As discussed above, putting '''[Double] Nadirite Weapon''' on the Guard boosts their damage significantly, as does '''[Double] Onslaught'''. If you're facing a warband that relies on cheap chaff (LoN, Untamed Beasts, Splintered Fang, etc.) then this grouping may even be preferred over taking Mortek Guards with shields. It honestly depends on your matchup
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information