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====Mounts==== *'''Great/Bale Taurus:''' Your principal mount for hitting the enemy hard is a powerful flying monster with flaming attacks. It cannot be wounded by spells from the Lore of Fire and it heals D3 wounds if hit by one; they also hit everyone in close combat with them automatically with S4 (save the rider), and successful non-magical wounds done to it must be re-rolled (thanks FAQ). A Bale Taurus has +1T and +1W and also features a flaming S4 Breath Weapon for 80pts extra, but unfortunately it shares the same issue as the regular Taurus: the only character who can take them shouldn't be taking them. If you're using them anyway, just shell out the extra points for the Bale Taurus and melt something, you might as well have fun with it while it lasts. *'''Lammasu:''' This little guy is taken from the Storm of Magic book, and has a nasty CC aura (all magic weapons aside from the rider's in base contact do not function). Watch as big boss-man Karl Franz goes from being the Teddy Roosevelt of Warhammer to George Bush reading fairy tales to Kindergartners. It is a Level 1 caster and has access to Lore of Shadow, so you can get a sorcerer mount for your sorcerer (yo dog). However, as he will only get level 2 don't count on Mindrazor, but you can get access to some Hexes. Unfortunately has the exact same issue as the Taurus': the only character who can take them shouldn't be taking them, they're way too vulnerable on a flying monster. That being said, they are the army's only access to lore of shadow, and as of the FAQ he can get the Mace Tail (extra attack at +1 Strength), Sorcerous Exhalation (S4 breath attack) and Level 2 upgrades, and you might as well take them if you're still getting a Lammasu. *'''Giant Wolf:''' The only mount option for a Hobgoblin Khan, confers Fast Cavalry rule on the Khan, which is lost when he takes a shield (like the regular wolf riders). Get it if you want a warmachine hunter/redirector, skip it otherwise.
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