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Warhammer 40,000/10th Edition Tactics/Chaos Space Marines
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====Stratagems==== <tabs> <tab name="Battle Tactic"> *'''Infernal Rites (2 CP):''' Any attacks against one unit reduce their AP by 1. Twice as expensive as the loyalist equivalent, just in case you forgot who the favorites were. *'''Profane Zeal (1 CP):''' One unit may re-roll any 1s to hit and/or to wound. If that unit was marked with {{W40Kkeyword|Chaos Undivided}}, [[cheese|re-roll any hit rolls and/or wound rolls]]. The stuff dreams are made of, you'll be using this every turn. </tab> <tab name="Epic Deed"> *'''Skinshift (1 CP):''' In the command phase, one unit regains 3 wounds. If marked with {{WH40Kkeyword|Tzeentch}}, one destroyed model that isn't a character can be returned to that unit [[awesome|''at full wounds'']]. Last edition's Master of Possession ''wishes'' it had something this good. Perfect for Obliterators, who also benefit greatly from being marked Tzeentch thanks to Dark Pact. </tab> <tab name="Strategic Ploy"> *'''Dark Obscuration (1 CP):''' When an enemy tries to shoot at one of your units, that unit gains ''Stealth'' for some extra protection. {{W40kKeyword|Nurgle}} units take this a step further by preventing enemies from attacking them unless they're within 12". *'''Eternal Hate (1 CP):''' When one unit is attacked in melee, any models that die can make one last round of attacks before dying on a 4+. If that unit had the {{W40Kkeyword|Khorne}} mark, add 1 to that roll. *'''Unnatural Swiftness (1 CP):''' One unit can shoot and charge after falling back. If that unit was marked with {{W40Kkeyword|Slaanesh}}, it can shoot and charge after advancing as well. **This is broadly useful, but the Slaanesh mark kicks it into overdrive by making one unit capable of slingshotting itself across the board whilst remaining a threat the whole time. Venomcrawlers come to mind as the perfect target for this. </tab> </tabs>
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