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===Dedicated Transports=== *'''Rhino:''' Looks like the Orks were right after all: The red ones DO go faster.<s> (Yeah, if only we were DAMN ORKS) </s> Costs 15 more points than a vanilla Rhino (50 compared to 35) but is now a Fast vehicle, making them absurdly useful. <s> (I think I'm going to cry with all the fast vehicle edits I have to make) </s> (disregard we are fast yet again) Take one for as many infantry units as you can. *'''Razorback:''' It's fast and it has a big gun on top. Use it in conjunction with Sternguard or your hero unit + Honor Guard. Take the las/plas turret if you can spare the points. 6-th edition buffed fast las/plas a lot, allowing it to move 12" speed and fire both guns. *'''Drop Pod:''' Perfect for putting Dreadnoughts where they need to be. Assault Squads can take one for free if they remove their jump packs. *'''Land Raider/Crusader/Redeemer:''' Pretty much the same as the vanilla counterparts: normal Land Raider is schizo, Crusader is [[Emperor|God]]-tier for Terminator transport, Redeemer fucks infantry's shit up. One big difference is the Blood Angels' ability to deep-strike their Land Raiders. While it initially sounds awesome and broken, it's really not a good idea. Land Raiders are huge. That means they have [[Rip and tear|huge guts]], and they're far more likely to suffer a mishap, which means say goodbye to your 300+ point unit. More likely to survive if you infiltrate Scouts with locator beacons first. Even if you do succeed, you're that much closer into melta range. They can also only be taken as Dedicated Transports, which isn't that big a deal for some people.
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