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===Let's Talk About Guns=== The Eldar boast a variety of advanced weapons with nifty special rules and potential for more dakka. New codex brought some changes that you should remember to use carefully and tactically. *'''Shuriken Weapons:''' Functionally, Shuriken Weapons are very similar to Bolt Weapons. Most are S4 AP 5, making them "standard" anti-infantry. However, they all have the '''Bladestorm''' which is functionally equivalent to Rending versus non-vehicle targets. Enough Guardians and Tyranids will hate you, be warned. *'''Fusion Weapons:''' Literally, renamed Meltas. The Fusion Pistol is the exact same as the Inquisition/Blood Angel/Sisters of Battle Inferno Pistol; with only range 6, best be on a Bike so you're more likely to survive the impending explosion! Last but not least, the Fire Pike is a Meltagun with an extra 6" of range. *'''Monofilament Weapons:''' Monofilament weapons now wound against initiative if shooting at something with wounds and resolves it at AP2 on a roll of 6 To Wound. They just use base strength now against vehicles and since they aren't "wounded" there is no AP bonus on any penetrating hits. Note that for the purposes of instant death, you still compare the weapon's strength to the model's toughness. * '''Lasers:''' Unlike the puny Flashlights the easily slaughtered hammer of the Imperium uses, your blasters truly pack a punch. From the AP5 Assault 3 Lasblasters used by the Swooping Hawks (just those stats alone make it better than the Bolter, despite being a wimpy S3 like the flashlight) to the famed Brightlance renowned for its ranged anti-tank, there's some truly glorious choices. The Scatter Laser is also part of this category, but more on that below. *'''Eldar Heavy Weapons:''' Some units have the option to grab heavier weapons as add-ons or replacements for existing guns. The standard list is as follows: **'''Shuriken Cannon:''' Now not so cheap, but still reliable, the 24" shuriken cannon fires lots of nice S6 shots that pierces weak armor at base. Valuable for moderately priced dakka and augmented with Bladestorm (see above). **'''Scatter Laser:''' With 4 shots at S6 AP6, the scatter laser is quite an effective option at laying on the saves, and glancing AV10-12 to death. Unfortunately, it no longer provides Laser Lock. **'''Starcannon:''' A good but not great AP2 weapon, the Starcannon doesn't get hot like plasma weapons. Viable alternative to the scatter laser, take your pick. Or pick both if you're facing 2+ aplenty. **'''Eldar Missile Launcher:''' You take EML for its versatility. It has single target S8 AP3 starshot or a small blast S4 AP4 plasma, which both lost pinning in the newest Codex. All EMLs now get flakk missiles, I mean Starhawk missiles, which feature S7 with skyfire. However, it all comes to the price when looking at this baby - and the price is damn high. Usually more affordable in the new Codex and the Skyfire option means it actually makes sense on a lot of things now. **'''Bright Lance:''' Possibly your primary heavy armour buster, with S8 and Lance. Tear down AV13/14 and the new codex makes the bright lance more affordable by far on most models. Also handy for wrecking T4 multi-wound enemies like Crisis suits or Tyranid medium bugs. **'''Distort Weapons:''' It's time the Eldar brought the big D to the battle (no, we're not talking about Eldrad). All distort weapons are D-strength bringing all of the multiple wound, <s>ignoring FNP stuff that comes with it</s>, and ignoring ''any'' form of save on a 6, all of which is quite powerful considering how a few normal units can take them now. It's not all bullshit though, as the "Scythe" types found on the wraithfighter or instead of wraithcannons on wraithguard operate at -1 on the Destroyer table, so no chance of a deathblow with them, plus a 33% chance of nothing happening at all, as well as only counting as S4 for instant death, if somehow your target survives the buttload of saves coming their way, which will be difficult because all of the scythe types use a form of template (blast or flame, depending on the gun). Also don't be fooled when your opponent tries to say that "counting as" S4 still allows him his Feel No Pain rolls, he doesn't because it's part of the FnP rule itself that the the rolls can't be taken against destroyer hits.
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