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Warhammer 40,000/9th Edition Tactics/Tactical Terrain
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== Crusade Agendas == === Battlezone: Manufactorum === *'''<span style='font-size:125%'>S</SPAN>ECURE <span style='font-size:125%'>T</SPAN>HE <span style='font-size:125%'>C</SPAN>ARGO''': +1 EP for a non-{{W40kKeyword|Character}} {{W40kKeyword|Infantry}} unit, every time it performs the '''Secure the Cargo''' Action on a {{W40kKeyword|Munitorum Armoured Container}} within 1" that hasn't previously had that Action performed on it. Better the more crates're on the field. [[Looted|Loot all the things!]] *'''<span style='font-size:125%'>P</SPAN>LACE <span style='font-size:125%'>B</SPAN>EACONS''': +2EP for the first units to reach one of up to three '''Obscuring''' {{W40kKeyword|Ruins}} outside your Deployment Zone in the Movement Phase, pre-selected after choosing said Deployment Zone at the start of the match. Encourages you to race out to stake your claim on no-man's land. *'''<span style='font-size:125%'>A</SPAN>SSIST <span style='font-size:125%'>I</SPAN>N <span style='font-size:125%'>T</SPAN>HE <span style='font-size:125%'>R</SPAN>EPAIRS''': +1 EP for one unit within a {{W40kKeyword|Battlezone Manufactorum Engine Shed}} every time one of your {{W40kKeyword|Vehicle}} units's fixed by its '''Engine Maintenance''' Special Rule. A reliable pay-off with a back-field shooting unit. *'''<span style='font-size:125%'>S</SPAN>IPHON <span style='font-size:125%'>E</SPAN>NERGY''': +1 EP for a non-{{W40kKeyword|Character}} {{W40kKeyword|Infantry}} unit, every time it performs the '''Siphon Energy''' Action on a Thermo Coil Regulator within 1". There're usually going to be less Regulators than Armoured Containers on the field, but you're not limited to just one time per crate. [[Orky|Loot all the other things!]]
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