Editing
Warhammer 40,000/Tactics/Orks(7E)/Kill Team
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Troops=== *'''Ork Boyz:''' There are two distinct flavours of Boyz: shooty and choppy. What you do with them definitely changes your approach to the game **'''Sluggas:''' Vanilla choppy boyz. Use them to put bodies on the field and make whatever you charge that isn't as equally choppy fall under the weight of your attacks. 'Eavy armour can be considered, but sluggas tend to work better by volume so maybe skip out on the armour. **'''Shootas:''' Trade whirlwind melee mayhem for general usefulness. Decent shooting coupled with decent melee (especially on the charge) can give you an edge over your opponent's more specialized forces. That said, shootas are better candidates for 'eavy armour. Be forewarned, however, that you are now looking at 11 points a boy with a save that a depressingly large amount of weapons can still ignore. **'''Special Weapons:''' For every ten boyz you have, you get to take either a Big Shoota or a Rokkit Launcha. Both are quite useful, but unless you desperately need that MEQ gibbing potential of the rokkit launcha, the Big Shoota is an effective choice. It has the range, relative stopping power and volume of shots as well (to offset the lovable ork BS). **'''Nob:''' The Nob is no longer as mandatory as he is in vanila 40k. That said, he does make for an excellent Leader or Specialist. Nobz are amazingly versatile and can be kitted out to rumble with any kind of foe. Use this to your advantage and use your Nobz to fill in weaknesses in your Kill Team loadout. *'''Gretchin:''' For as much as a Beakie pays for a Rhino transport, you can get 10 little Grotz and a Runtherd. For the points, you will be getting surprisingly average shooting, a 5-6 model boost to your Break Test, mobile cover, and guilt-free objective camping. *** If you are particularly daft, you can field 56 grotz and 4 runtherdz as your complete Kill Team. Be forewarned, that this is a theoretically but not actually amusing move.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information