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===Troops=== You are required to take at least one unit of Auxilia, but from there it's your own choice what you do. You can end up with numbers to rival Imperial Guard/Nid/Ork players and they're cheap too, but don't expect them to be as useful overall. Even your marine squads don't have access to the most expensive options so it just encourages you to take more. There's nothing special here that really jumps out at you, other than the fact that you get to play big squads Space Marines alongside bigger squads of humans and watch as your opponent scratches their head as you fill up your entire deployment zone with bodies at the start of the battle. *'''Legion Auxilia:''' 1+ COMPULSORY: 20-40 models. On the face of it, these guys suck ass. They have the statline of conscripts [[Fail|but with a 6+ save]] instead. But if you look deeper they aren't so bad. You weren't getting a flak armour save against boltguns anyway. They have a Ld7 unit champion who lets them attempt to regroup even below half strength and can take flamers or frag ''(and krak)'' grenade launchers which don't rely on ballistic skill to hit anything. All in all, better than your actual conscripts. **You can go cheap with these guys; 70pts gets you a lot of bodies to sit on objectives and hopefully get a lucky shot off and kill something while your other units strike ahead in vehicles. **Or go more expensive (I say expensive... even 40 guys costs less than 10 marines!) and cover huge areas with models to deny deep strike, contest multiple objectives, REALLY claim that one objective and be a nasty overwatch threat with flamers, not to mention bubble-wrap your marines against nasty stuff, like plasma. ***Just don't overdo it, it's not really worth spending points upgrading the champion, if you're in combat you're likely to lose - in fact, better swap his laspistol for a shotgun. Also don't buy heavy stubbers, they're [[overcosted]] and you're not likely to kill anything with a poor-mans storm bolter. *'''Space Marine Cohort:''' A 10-20 man space marine squad that can take one special/heavy per 5 men. No [[plasma cannon]]s or [[multi-melta]]s but don't worry, big guns are generally covered by heavy support in this army. And you can still put out the hurt with a lot of missile / [[heavy bolter]] / [[plasma gun]] firepower here, with plenty of spare dudes with bolters. An alternative is to, instead of taking special weapons, take power axes to get a [[Black_Templars|melee-ish squad]] that can't have the weapons picked off in challengees. In addition, for every Cohort you take you are allowed to take one Chapter Support unit, which is either a Heavy support choice from [[Space Marines|Codex: Space Marines]] or whatever the [[Forgeworld|other IA books]] present you. They can Combat Squad, but only when the squad numbers multiples of 5. You can stick them in a Rhino, but only if you take the basic 10 men. **You could be a real douchebag and take a [[Spartan Assault Tank]] as your Heavy Support option. It's an absolute monster at only 40 or so points more than a Land raider, and it's one of the few vehicles that can actually accommodate the unit sizes found in the Tyrant's Legion list. **You can do some real shenanigans with this squad. Want to get devastators without eating a heavy support slot? Grab a squad of 20 cohorts and combat squad out the Heavy bolters. Alternatively combat squad out 2 squads of 5 and leave your totally-not-devastators as a 10 man squad. Add some padding in the form of your Auxilia in front of them and now you have a dev squad that just won't die. *'''Auxilia Armsmen Cadre:''' Better than IG infantry squads, to compensate this list's lack of Veterans. They don't get Combined squads, but doesn't matter since they can number up to 20 strong, and can buy Carapace armor at a fixed point cost per squad. Furthermore, if they don't move their 'Weapons Drill' allows them to re-roll 1s to hit, but they can't charge afterwards. They can swap their lasguns for shotguns, which can be combined with their option to buy Krak grenades (again at a fixed cost per squad) to perform rather decent assaults; 20 kraks are sure to wreck light vehicles, freeing up your big guns, and can give Dreadnoughts a run for their points. But if you want to keep the squad shooty, you can get a Heavy Weapons team for each 10 men, and one normal armsman can take a flamer, GL, meltagun or Heavy stubber. Also, they get access to Chimeras, with are hands down better than Rhinos. Overall they are your economical alternative to space marines for objective claiming. The catch? Ld7 only, even their Prefect, but he is WS/BS4, for what that's worth. **Fun/Fluffy tactic: Get max squad size, give them Carapace armor and use them to bubble-wrap marines units, most notably SM Tanks. Why not do that with the <s>meatbags</s> Legion Auxilia? Because, RAW, the unit suffers D3 wounds ''with no AP'', which means they aren't necesarily losing models by acting as cover. And your tanks end up getting something akin to a 4+ save.
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