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Warhammer 40,000: Kill Team (HoR)/Tactics/Eldar(7E)
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==Core== *'''Dire Avenger''': The balanced infantry choice, they benefit here from having a respectable armor save as well has having weapons to hold their own in any battle they find themselves in. Always worth considering regardless of how you kit the team. *'''Guardian''': Cheap and efficient. These guys have to keep running if they want to survive. Guns are too short to make ranged warfare a major option, but they're too flimsy in combat. Think about them as eldar version of conscripts. Conscripts with shotguns. You should only take them when you want... **'''Heavy Weapons Platform''': Available for every 5 guardians you take, this is the same weapons platform as seen in the Codex. It gives models behind it a 5+ cover and if any crew's within 2" it'll move like infantry. This makes the weapon a far lot more maneuverable as it's no longer forcing its team to keep walking beside it. You should consider that 5 elf squad with platform costs as much as war walker with the same weapon and additionally walker also has its stock shuriken cannon. *'''Storm Guardian''': Same as the abovementioned Guardians, only a bit better in close range. Each 1 per 5 can grab a Power Sword and another can grab Flamers or Fusion Guns. In most cases, the new flamer rule is a nicer idea. *'''Ranger''': As in the big games, Rangers have difficulty being able to act as mobile members, as their rifles are Heavy and thus unable to be fired if they move. If you infiltrate them, get them near objectives or near cover. Never keep them in the open without proper backup. *'''Windrider Guardian''': Your average Guardian with a bike. Each 1 per 3 can grab Shuriken Cannons for their bikes to give quality over quantity in terms of shots. They're a bit pricy, but their mobility's a good plus. *'''Vaul's Wrath Support Weapon''': A Shadow Weaver (which can be replaced by the Vibro-cannon or D-cannon) gets flanked by 2 Guardians. This Platform is meant purely for super-heavy support as it's hardcapped at 0-2 and unlike the Guardians, cannot buy extra crew on the outset.
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