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====Colossals==== *'''Prime Axiom:''' The angry refrigerator has an impressive stat line with arm 20 and a ton of health boxes. Two P+S 20 claws (with Sustained Attack), two drag harpoons, and a decent secondary weapon in its Accelspiker (POW 11 gun with ROF 2 and Autofire[3]). The drag harpoons will ruin every heavy's day in your opponent's army. If you hit with the harpoon, it does one point of damage, triggering drag...then you can punch the bastard to death with your drill fists! He is expensive but he also poops out <strike>that pile he's sitting on</strike> a servitor of your choice once per activation. This leads to fun times with activating the Prime, moving 5", shooting/ attacking, pooping out a bomb 2" away to have it charge another 9" and blow up on some poor unit that thought it survived the turn...you can also use these free-bots to close charge lanes, heal, or drop flares for the rest of the army. It is also fun when you drag in his key piece and punch it down to having one health box...he rejoices at the near miss...then you spawn the repair servitor to pinch it to death! Enjoy the butt-hurt! More practically, the Axiom has two open fists and those free servitors make great two handed throw fodder. They're shaped like baseballs for a reason. Reach out and touch someone! He <s>is slowish</s> also has the highest innate melee threat range of all Cyriss vectors (Speed 5 + Reach for being a colossal) and can have that further increased by Diffussers, Syntherion, Axis, and Iron mother (first increases charge range, second with Magnetic hold, third with the feat, fourth by increasing drag range). Definitely one of the stronger colossals in the game. **Be mindful though that a lot of the Axiom's threat is in its double Tow Cables: this makes it an unholy terror to anything vulnerable to being dragged, but this colossal is otherwise fairly undergunned compared to its contemporaries (even the Cryxian Kraken has bigger guns than the Axiom), and it's not terribly optimized for taking on infantry hordes, though being able to spawn Reflex servitors on demand does mitigate this somewhat. Build and plan accordingly for those situations where you simply can't yank-and-spank your way to victory. **The extra attack that you get from drag is gained as long as you hit the enemy model and they end the push in your melee range (even if they started there and even if they didn't move). But if you shoot with the harpoon and miss then you will not get the bonus melee and you won't get to buy additional attacks because those are triggered by getting the original bonus attack...so don't miss with that last harpoon!!
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