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===Pilots=== *'''Gold Squadron Trooper:''' Barebones Init 2 generic clone pilot. It's cheap enough you could deploy eight of these guys if you really wanted to. *'''Blue Squadron Protector:''' Init 3 Elite generic. You bring these guys along so they can use ''Dedicated''. *'''"Tucker":''' Clone pilot deployed to break the blockade around Ryloth under Ahsoka's command. Killed by Vulture Droids when Ahsoka pulled an Anakin and ignored orders to pull back. Init 2, no Talent. When a friendly ship at range 1-2 attacks an enemy in your forward arc, you can perform a Focus action. Decent action economy. *'''"Axe":''' Same deal as Tucker. Does FFG just not want the poor girl to ever live that down? Dicks. Init 3 with Talent. After you defend or attack, you can transfer 1 green token to a friendly ship in either of your side arcs. Pretty decent cooperative ability that rewards formation flying. **Choice Talents: Juke, Debris Gambit, Composure. *'''"Swoop":''' Another Blue Squadron pilot deployed with Ahsoka to break the blockade around Ryloth and... *''checks the wook''* ...survived? Huh. Well, alright. That's good to hear. Init 3, no Talent. If a friendly small or medium ship fully executs a speed 3-4 maneuver and land within range 0-1 of you, they can perform a red boost action. This is a pretty situational ability, though it can help Odd Ball get where he needs to go. *'''"Kickback":''' Another survivor of Ahsoka taking after Anakin. Init 4, with Talent. After he barrel rolls, he can make a red target lock action. With Debris Gambit, he can barrel roll, evade, and red target lock. Synchronized Console is a must on him. *'''"Odd Ball":''' This dude again. Same notes as in the ARC-170, sans the droid. **Choice Talents: Elusive, Marksmanship, Swarm Tactics, Juke.
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