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==Norgyr: They Who Welcomed The Emperor== ''Squats that are closest to Holy Terra itself, and thus the first league the Imperium made contact with. The League of Norgyr had at first a turbulent time with the Imperium, but with time came to realize that partnership with the Emperor would far more beneficial. This further changed when the Emperor was completely deified, as they were the first League to include a combination of Emperor and Ancestor worship. All leagues in the end adopted this, but Norgyr had so to the point that the rest see them as a bit odd.'' *''Imperial Influences'' - All units with this rule fire Pistol, Assault and Rapid Fire weapons at BS2 when firing Overwatch and gain +1 WS when within Base-To-Base contact with each other. *''Legacy of Interaction'' - Units from this add Hatred (Forces of the Imperium) to their list of Bitter Hatred enemies. In addition ''(ironically)'' they may also ally with the Forces of the Imperium as Battle Brothers. ===League Specific Units=== ====Armorgryns and Mounted Ratling Gunners==== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''It shoots while it smashes and vice-versa. Best idea we ever had.'' - Warlord Frigidd of Norgyr on the Ogryns and Ratlings <div class="mw-collapsible-content"> Ogryns and Ratlings, just like the Squats, are types of abhuman sub-species of base-line humans. While the Imperium of Man treats abhumans differently from planet to planet, Squats, probably due to some feeling of kinship, treat other abhumans more kindly. At one point every League managed to annex planets with abhumans into their spheres of influence and even allowed for migration between planets. Although there were over the centuries complications and small incidents between the Squats and their abhuman cousins, yet compared to what the Imperium did in the early years of the Great Crusade and in some places in it, abhumans have more leeway and options in Squat societies. Norgyr however went further with this and allowed abhuman auxiliary formations into the Hold armies. The best example of this are the Armorgryns and their Ratling partners that operate as gunners. During the Age of Apostasy when Goge Vandire's reign of terror reached Norgyr, the Squats were shocked by the sheer brutality and wanton waves of cannon fodder the madman would throw at them. It was during the fierce battles on the mining world of Kimber where the Frateris Templars wanted to scour all life on the planet in order to make an example. Problem was that due to the fact many vital parts of the planet were heavily protected from bombardment (and virus bombs would do second to nothing), thus the enemy decided to land on the Squat planet in full force and attack the Hold Sesson and its complexes. In a normal situation, the stone kin would have seen this as a futile thing, yet the Hold of Kimber had nothing more but a below nominal defense force due to the army taking most of it to help fight a massive Ork Waaagh!!! that was threatening vital resource points deeper in the Ultima Segmentum. With their small numbers, the Squats would lose unless they would bolster their defenses and they knew exactly how. In the mines of Kimber there were large numbers of Ogryns and Ratlings that also were part of the supply units in the vast caverns. Due to their claustrophobic tendencies, the Squats modified the mines to be well lit and spacious enough so that the large lugnuts would not panic. The defenders knew that Ogryns were physically strong enough to rip off heads of Space Marines, while Ratlings were known to be natural-born sharpshooters. Instead of combining them into a normal auxiliary formation, the local Thanes decided to literally combine them. The bearded ones that were present were stupefied over this, yet when the Guild Engineers swiftly adjusted the Ogryns and Ratlings, the present Squats were even more stupefied at how effective this combination would be. When the Frateris Templars broke into the Hold, they found hordes of angry Ogryns armed with shields, power picks, chainaxes and what looked like back-mounted turrets. The defenders, boosted by this unorthodox auxilia, tore into the enemy with a terrible force. None of the Templars that breached the Hold survived the encounter with the newly formed Armorgryns and the Ratling Gunners that spew death left and right. Before the Ecclesiarchy forces would launch another assault, the Warlords of Sesson with the rest of the Hold army returned. The Squat armada made short work of the Crusade and the Thanes that defended the Hold were commented for their unusual yet efficient idea of what they did with the Ogryns and Ratlings. The abhuman formation would later see more fights as Norgyr declared a grudge agains Vandire. The Armorgryns and Ratling Gunners swelled in numbers and quickly became since then a mandatory part of the League armies of Norgyr. It all culminated with the Squats aiding in the attack on the Imperial Palace and making sure Vandire was brought to justice. After the Reign of Blood of Vandire was brutally stopped, the League of Norgyr retreated back to their Holds thinking the grudge against the High Lord was settled, whereas the new military formation they acquired would prove itself more and more in the future. In battle, Armorgryns lumber with great speed towards the enemy in order to split them open with their power picks and bash them with their boarding shields, while the Ratlings that are safely secured inside the turrets mounted on the back of their enormous partners spew death left and right from their auto-shot rifles even when the Ogryns are still engaged in melee. Some of the squad members wield even more specialized weapons like heavy chainaxes or macro hammers, some even wielding power fists, whereas their Ratling companions attach to the turrets even deadlier guns to better support the squad. </div> </div> '''Battlefield Role''' - Elites <br>'''Points Cost''' - 175 {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv !! Unit Type !! Composition |- | Armorgryn with Ratling Gunner || 4 || 4 || 5 || 5 || 3 || 2 || 3 || 6 || 4+ || Infantry || 2 Armorgryns |- | Bone'ead with Ratling Commander|| 4 || 4 || 5 || 5 || 3 || 2 || 4 || 7 || 4+ || Infantry (Character) || 1 Armorgryn Bone'ead |} <br style="clear: both; height: 0px;" /> :'''Special Rules''': *Stubborn *League Affiliation (Norgyr) *Hammer of Wrath *Very Bulky :'''Wargear''': *Carapace Armour *Frag Grenades *Krak Grenades *Boarding Shields *Auto-Shot Rifle *Power Pick :'''Options''': *You can add up to 3 Armorgryns with Ratling Gunners to the squad (55pts each). *Any model can exchange his Power Pick and Boarding Shield for a: **Heavy Chainaxe (10pts each) **Macro Hammer (10pts each) *Any model can exchange his Power Pick for a: **Power Weapon (free) **Power Fist (10pts each) *Any model can swap their Auto-Shot Rifle for a: **Fusion Projector (free) **Seismic Rifle (5pts) **Ion Rifle (10pts) **Coil Repeater (10pts) *The squad may take a Land Raider as a Dedicated Transport. ====Hearthlord==== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''Well Commissar, it seems the reinforcements have arrived. With great force I say.'' - Thane Mafronics of Norgyr to Commissar Wessex of the Cadian 618th after seeing a squadron of Hearthlords <div class="mw-collapsible-content"> A powerful tank in the use of League Norgyr, the Hearthlord is an invaluable asset during massive battles. Constructed with the venerable Baneblade as a base for the super heavy vehicle, there are many theories in the Imperium on how the Squats of Norgyr managed to acquire this technology. The most popular however is that the Baneblade STC was a gift from The Emperor as a token of friendship, though there are no shortage of people who think otherwise. Regardless, the bearded ones took the STC and created a unique tank variant around it. The Hearthlords since then proved to be a great boon to Norgyr, especially during the dark times of the Horus Heresy when these warmachines proved vital in fighting the Traitor Legions and the treacherous kin of Emberg. As the name implies, it was originally constructed as the chosen weapon of Warlords and Thanes the same way Hearthguards are warriors chosen because of their skill and determination. Sacrificing the "ELEVEN BARRELS OF HELL" that Baneblades are characterized by for a set of their own of guns geared towards a hailstorm of devastation, the Hearthlord could be called the spiritual predecessor of the Storm Lord that is used by the Imperial Guardsmen of the Astra Militarium in terms of function despite not having a hull-mounted infantry bunker. However, the Hearthlord chassis was designed to be modular and versatile, allowing the Squats to quickly swap the main turret and change the number and type of guns before a fight to better suit the situation. This allows the Hearthlord to be geared out as either the bane of infantry, a dedicated machine hunter that can take on everything up to enemy titans, or a combination of both. No matter the enemy, no matter if offense or defense, a Hearthlord will prove itself a destructive force on the battlefield. Due to great pride, Norgyr does not share the STC of the Hearthlord with the other Leagues. Though powerful, the Hearthlord is not a common part of the Hold armies since the materials for the more advanced systems are difficult to obtain. Hence why a single large detachment can hope to have three or five of these massive weapons platforms. </div> </div> '''Battlefield Role''' - Lords of War <br>'''Points Cost''' - 520 {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! BS !! FA !! SA !! RA !! HP !! Unit Type !! Composition |- | Hearthlord || 3 || 14 || 13 || 12 || 9 || Vehicle (Super-Heavy Vehicle) || 1 Hearthlord |} <br style="clear: both; height: 0px;" /> :'''Wargear''':<br> *Heavy Rotary Shot Cannon (Turret) *Rotary Shot Cannon *Twin-linked Shot Cannon :'''Options''': *May replace the Heavy Rotary Shot Cannon with a: **Turbo-Laser Destructor (free) **Twin-linked Super-Heavy Coil Cannon (free) **Super-Heavy Fusion Projector (free) **Long-Barrelled Ion Cannon (free) **Sonic Lance (free) *May exchange the Rotary Shot Cannon for one of the following: **Rapier Destroyer (10pts) **Clearance Fusion Projector (10pts) **Heavy Seismic Cannon (15pts) **Ion Cannon (20pts) **Heavy Coil Cannon (25pts) *May add up to two pairs of side sponsons, each with one Coil Cannon and one twin-linked Shot Cannon (50pts each) *May replace any twin-linked Shot Cannon with a twin-linked Heavy Fusion Projector (free) *May take items from the Vehicle Wargear list. ====Ministorum Priest==== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''In the Emperor we trust, for he will show us the right way on the battlefield. SO FOLLOW ME, AND WE SHALL CLAIM VICTORY IN. HIS. NAME!!'' - Father Gintus <div class="mw-collapsible-content"> Ministorum Priests are the members of the Ecclesiarchy, the massive and powerful organization that oversees the state religion of the Imperium of Man that is worship of The Emperor of Mankind. The priests are known for their charisma and fanaticism, capable of rousing up entire populations when the enemy is at their doorstep or to inspire guardsmen to greater acts of heroism. This is also the same with those Squats that have become Adeptus Ministorum members in the League of Norgyr. After The Emperor was deified and the Ecclesiarchy grew in power with every new soul joining it, the Priests found it difficult to instill the faith into the Squats who were fiercely independent of their culture and ancestor worship despite being part of the Imperium. The Ministorum however did managed to find a way to include Emperor worship into the culture of the bearded stone kin. By preaching that the Emperor was the guardian deity of their ancestors, the Squats actually, to the surprise of the Ecclesiarchy itself, accepted that. In fact, it also somewhat backfired for the Priests themselves since they also started to practice ancestor worship, which resulted in them to blend perfectly into the society of the Holds. None however did so as much as the Squats of Norgyr. While Priests are present in many Holds, they are not part of the Hold armies. This is however an exception in the League of Norgyr, as the Squats there do attach Ministorum members to the various detachments. Ministorum Priests in Squat armies differ little when compared to those seen in the Imperium of Man. The differences in this situation are the weapons the Priests of a Hold wield. With access to the armory of a Hold, Ministorum Priests can be seen wielding technological marvels like fusion projectors or forge weapons. The tasks of a squat priest when dealing with their kind is not difficult since the bearded ones are already battle-hardened enough that they require little motivation to fight against even the foulest of enemies. </div> </div> '''Battlefield Role''' - HQ <br>'''Points Cost''' - 50 {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Ministorum Priest | 4 | 3 | 3 | 4 | 2 | 2 | 2 | 9 | 5+ | Infantry (Character) | 1 Ministorum Priest |- |} <br style="clear: both; height: 0px;" /> '''Special Rules:''' *League Affiliation (Norgyr) *Independent Character *Zealot *Adamantium Will *War Hymns: The Preacher can take a Leadership test at the beginning of each fight sub-phase in which he is locked in combat. If the test is successful, choose one of the following War Hymns to take effect: **The Emperor Protects: He and his unit re-roll all failed armour and invulnerable saves until the end of the phase. **The Emperor’s Strength: The Priest has the Smash special rule until the end of the phase. **The Righteousness of the Emperor: The Priest and his unit re-roll all failed rolls To Wound until the end of the phase. '''Wargear:''' *Flak Armour *Shot pistol *CCW *Frag Grenades *Krak Grenades *Rosarius (Forcefield) '''Options:''' May take items from the Melee Weapons, Ranged Weapons or Special Weapons lists.
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