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====Spore Mine Brood==== <div class="mw-collapsible-content"> ''x''</div> </div> This unit contains 3 Frag Mines ('''Power Rating: 2'''). It can include up to 3 more Frag Mines ('''Power Rating: +2'''), up to 6 more Frag Mines ('''Power Rating: +4'''), or up to 9 more Frag Mines ('''Power Rating: +6'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Acid Mine || D3+3" || - || - || 1 || 1 || 1 || 1 || 10 || 7+ || 8 |- | Char Mine || D3+3" || - || - || 1 || 1 || 1 || 1 || 10 || 7+ || 8 |- | Frag Mine || D3+3" || - || - || 1 || 1 || 1 || 1 || 10 || 7+ || 8 |- | Toxic Mine || D3+3" || - || - || 1 || 1 || 1 || 1 || 10 || 7+ || 8 |} '''Special Rules:''' *'''Float Down''' *'''Floating Death (Acid Mine):''' An Acid Mine explodes if it is within 3" of any enemy units at the end of any Charge phase. Each time an Acid Mine explodes, roll a D6; on a 1 it fails to inflict any harm, on a 2-5 it inflicts 1 mortal wound on the nearest enemy unit, and on a 6 it inflicts D3 mortal wounds on that unit. The Acid Mine is then destroyed. *'''Floating Death (Char Mine):''' A Char Mine explodes if it is within 3" of any enemy units at the end of any Charge phase. Each time a Char Mine explodes, roll a D6; on a 1 it fails to inflict any harm, on a 2-5 it inflicts 1 mortal wound on the nearest enemy unit, and on a 6 it inflicts D3 mortal wounds on that unit. If the enemy unit has the {{W40kKeyword|Flyer}} keyword, double the amount of mortal wounds it suffers. The Char Mine is then destroyed. *'''Floating Death (Frag Mine):''' A Frag Mine explodes if it is within 3" of any enemy units at the end of any Charge phase. Each time a Frag Mine explodes, roll a D6; on a 1 it fails to inflict any harm, on a 2-5 it inflicts D6 automatic hits on the nearest enemy unit, and on a 6 it inflicts 6 automatic hits on that unit. The Frag Mine is then destroyed. Use the profile below to resolve the hits inflicted by a Frag Mine: ::{| class=wikitable |- valign=top ! Weapon !! S !! AP !! D !! Abilities |- |'''Frag Mine''' || 4 || -1 || 1 || - |} *'''Floating Death (Toxic Mine):''' A Toxic Mine explodes if it is within 3" of any enemy units at the end of any Charge phase. Each time a Toxic Mine explodes, roll a D6; on a 1 it fails to inflict any harm, on a 2-5 it inflicts D6 automatic hits on the nearest enemy unit, and on a 6 it inflicts 6 automatic hits on that unit. The Toxic Mine is then destroyed. Use the profile below to resolve the hits inflicted by a Toxic Mine: ::{| class=wikitable |- valign=top ! Weapon !! S !! AP !! D !! Abilities |- |'''Toxin Mine''' || 1 || - || D3 || This weapon always wounds on a 2+ unless the target is a {{W40kKeyword|Vehicle}}. |} *'''Living Bombs''' *'''Hard to Hit''' (Char Mines Only) '''Options:''' *Mutations: (M:2/WS:-/BS:-/S:-/T:1/W:-/A:-/Ld:-/Sv:-/Psy:-/Syn:-) *May replace all Frag Mines in the cluster with: ::-Acid Mines - 2 pts./model ::-Char Mines - 3 pts./model ::-Toxic Mines - free '''Keywords''': *Faction: {{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Fast Attacks}}, {{W40kKeyword|Fly}}, {{W40kKeyword|Spore Mines}} <div class="toccolours mw-collapsible mw-collapsed" style="100%">
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