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====Armorgryns and Mounted Ratling Gunners==== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''It shoots while it smashes and vice-versa. Best idea we ever had.'' - Warlord Frigidd of Norgyr on the Ogryns and Ratlings <div class="mw-collapsible-content"> Ogryns and Ratlings, just like the Squats, are types of abhuman sub-species of base-line humans. While the Imperium of Man treats abhumans differently from planet to planet, Squats, probably due to some feeling of kinship, treat other abhumans more kindly. At one point every League managed to annex planets with abhumans into their spheres of influence and even allowed for migration between planets. Although there were over the centuries complications and small incidents between the Squats and their abhuman cousins, yet compared to what the Imperium did in the early years of the Great Crusade and in some places in it, abhumans have more leeway and options in Squat societies. Norgyr however went further with this and allowed abhuman auxiliary formations into the Hold armies. The best example of this are the Armorgryns and their Ratling partners that operate as gunners. During the Age of Apostasy when Goge Vandire's reign of terror reached Norgyr, the Squats were shocked by the sheer brutality and wanton waves of cannon fodder the madman would throw at them. It was during the fierce battles on the mining world of Kimber where the Frateris Templars wanted to scour all life on the planet in order to make an example. Problem was that due to the fact many vital parts of the planet were heavily protected from bombardment (and virus bombs would do second to nothing), thus the enemy decided to land on the Squat planet in full force and attack the Hold Sesson and its complexes. In a normal situation, the stone kin would have seen this as a futile thing, yet the Hold of Kimber had nothing more but a below nominal defense force due to the army taking most of it to help fight a massive Ork Waaagh!!! that was threatening vital resource points deeper in the Ultima Segmentum. With their small numbers, the Squats would lose unless they would bolster their defenses and they knew exactly how. In the mines of Kimber there were large numbers of Ogryns and Ratlings that also were part of the supply units in the vast caverns. Due to their claustrophobic tendencies, the Squats modified the mines to be well lit and spacious enough so that the large lugnuts would not panic. The defenders knew that Ogryns were physically strong enough to rip off heads of Space Marines, while Ratlings were known to be natural-born sharpshooters. Instead of combining them into a normal auxiliary formation, the local Thanes decided to literally combine them. The bearded ones that were present were stupefied over this, yet when the Guild Engineers swiftly adjusted the Ogryns and Ratlings, the present Squats were even more stupefied at how effective this combination would be. When the Frateris Templars broke into the Hold, they found hordes of angry Ogryns armed with shields, power picks, chainaxes and what looked like back-mounted turrets. The defenders, boosted by this unorthodox auxilia, tore into the enemy with a terrible force. None of the Templars that breached the Hold survived the encounter with the newly formed Armorgryns and the Ratling Gunners that spew death left and right. Before the Ecclesiarchy forces would launch another assault, the Warlords of Sesson with the rest of the Hold army returned. The Squat armada made short work of the Crusade and the Thanes that defended the Hold were commented for their unusual yet efficient idea of what they did with the Ogryns and Ratlings. The abhuman formation would later see more fights as Norgyr declared a grudge agains Vandire. The Armorgryns and Ratling Gunners swelled in numbers and quickly became since then a mandatory part of the League armies of Norgyr. It all culminated with the Squats aiding in the attack on the Imperial Palace and making sure Vandire was brought to justice. After the Reign of Blood of Vandire was brutally stopped, the League of Norgyr retreated back to their Holds thinking the grudge against the High Lord was settled, whereas the new military formation they acquired would prove itself more and more in the future. In battle, Armorgryns lumber with great speed towards the enemy in order to split them open with their power picks and bash them with their boarding shields, while the Ratlings that are safely secured inside the turrets mounted on the back of their enormous partners spew death left and right from their auto-shot rifles even when the Ogryns are still engaged in melee. Some of the squad members wield even more specialized weapons like heavy chainaxes or macro hammers, some even wielding power fists, whereas their Ratling companions attach to the turrets even deadlier guns to better support the squad. </div> </div> '''Battlefield Role''' - Elites <br>'''Points Cost''' - 175 {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv !! Unit Type !! Composition |- | Armorgryn with Ratling Gunner || 4 || 4 || 5 || 5 || 3 || 2 || 3 || 6 || 4+ || Infantry || 2 Armorgryns |- | Bone'ead with Ratling Commander|| 4 || 4 || 5 || 5 || 3 || 2 || 4 || 7 || 4+ || Infantry (Character) || 1 Armorgryn Bone'ead |} <br style="clear: both; height: 0px;" /> :'''Special Rules''': *Stubborn *League Affiliation (Norgyr) *Hammer of Wrath *Very Bulky :'''Wargear''': *Carapace Armour *Frag Grenades *Krak Grenades *Boarding Shields *Auto-Shot Rifle *Power Pick :'''Options''': *You can add up to 3 Armorgryns with Ratling Gunners to the squad (55pts each). *Any model can exchange his Power Pick and Boarding Shield for a: **Heavy Chainaxe (10pts each) **Macro Hammer (10pts each) *Any model can exchange his Power Pick for a: **Power Weapon (free) **Power Fist (10pts each) *Any model can swap their Auto-Shot Rifle for a: **Fusion Projector (free) **Seismic Rifle (5pts) **Ion Rifle (10pts) **Coil Repeater (10pts) *The squad may take a Land Raider as a Dedicated Transport.
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