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Warhammer 40,000/8th Edition Tactics/Imperial Guard
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====Stratagems==== *'''Superior Intelligence (1 CP):''' Use this strategy immediately when your opponent has a unit arrive on the battlefield within 12" of a {{W40Kkeyword|Militarum Tempestus Infantry}} unit; they may fire at that unit as if it was their shooting phase, with a -1 hit penalty. It allows Tempestus to also work as guardians for your army. Volley gun squads sitting on your objectives, or babysitting your guard artillery? Let them try and sneak deepstrike those termites and it will cost. Even better for volley gun command squads with 16 shots s4 ap-2. Could be useful. *'''Point Blank Efficiency (1CP):''' A Scion unit gains +1 strength to ALL Hot Shot weapons when fired at half range or less. A Strength 4, AP-2 HSLG is literally a Space Marine nightmare. Pairs exceptionally well with Lambda Lions for additional AP or the Gorgonnes for the ability to double tap S4 HSLG out of deep strike. A Strength 5 AP-2 Volley Gun can be devastating. *'''Unquestioning Obedience (1CP):''' Auto pass morale for all scion units within 12" of Commissar or Tempestor Prime. *'''Precision Drop (2CP):''' A Scion unit that Grav-Chutes their way off of a Valkyrie or a Vendetta does not roll to see if they die, and may deploy 5'' away from the enemy instead of 9''. *'''Hammer Blow (1CP):''' Used after an AERONAUTICA IMPERIALIS model kills one or more models in a units; that unit halves all advance/charge distances and shoots at -1 to hit. Absolute solid gold cheese if you somehow manage to kill something with your Officer of the Fleetโs laspistol. *'''Advanced Countermeasures (1CP):''' Used before the battle, a Valkyrie can switch to hover without losing Hard To Hit for the entire battle. *'''Tactical Air Control (1CP):''' Add 2 for the roll for an Officer of the Fleet's Air Raid; range and LOS is measured from any Scion unit with a Voxcaster. *'''Progeny of Conflict (1CP):''' Gain a warlord trait for any non warlord Scion CHARACTER. Basically an auto-include if you don't already have Grand Strategist, since you get a re-roll fornyour CP and then the added effect of refunding yiur own CPs from stratagems on a 5+ basically for free. *'''Killing Zone (1CP):''' Use after a Scion INFANTRY unit kills 1 or more enemy models, for the rest of the phase all other Scion INFANTRY unit gain +1 to wound when targeting the damaged unit. Give your two battalion Primes plasma pistols and let them roast some measly Boy, with the safe firing mode if you wish. Next trigger this and let your other three, 10 man, quadruple volley gun squads roast another 20 or so. Dont forget orders and the +1 from the Drop Force WT and you stand a good chance of wiping the whole Boyz mob in one go!
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