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Warhammer 40,000/7th Edition Tactics/Chaos Space Marines
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====Relics==== *'''Crozius of the Dark Covenant''': A replacement power maul for the Dark Apostles. All friendly Crimson Slaughter units within 6" of the bearer get the Zealot rule. Cute if you want your Zealot to hang in the back and ensure your Havocs stay put, or you could use it for "Go to Ground/Get Back Into The Fight" shenanigans. *'''Blade of the Relentless''': Basically a power sword that makes its bearer stronger as he kills shit. 1 kill grants +1 Str, 3 kills grants AP2, 5 kills grants another +1 Str, and 10 kills grants Instant Death. Have a Sergeant take the challenge for at turn so you can kill off some grunts then take over when he dies or 'glorious intervention' into his place with a AP2 +1 strength sword. The wording of the relic says that models removed as a direct result of the bearer's close combat attacks. This means that attacks with other weapons or other sources belonging to the model that count as close combat will also count towards charging the sword. Powerfist/claw combo, icy aura boon, Spectral Assailants warlord trait, hammer of wrath, and combat familiars all count towards the total. And with the way wound allocation works with challenges now in 7th, you no longer have to worry about only getting a single "kill charge" from winning a challenge. *'''The Slaughterer's Horns''': Furious Charge, Rage and Hammer of Wrath for 15 points. Very good for non-khorne HQs, but largely wasted on anything with MoK and icon of wrath. However, in a dual god themed army this presents a great way to have multiple gods/marks represented on a single character. *'''The Balestar of Mannon''': Sorcerers only. Allows the bearer to roll on Divination and re-rolls on failed Psych tests. However, he doesn't get any modifiers to Deny the Witch rolls for being a Psyker. in the current edition this becomes a really interesting tool and effectively replaces the spell familiar since you can only re-roll dice once. ** RAW: He does not get the modifier for ''being a psyker'', but does he get the modifier for being at a higher Mastery Level than the other Psyker? *'''Daemonheart''': 2+ Armor Save and It Will Not Die. Can't be taken by a Daemon Prince, which limits its usefulness somewhat. Terminator armour comes with a 5++ invulnerable save, a power weapon and combi bolter for only 10 more points, but remember it strips you from grenades and the ability to perform Sweeping Advances. Take this with a Nurgle Lord on a Palanquin or bike and watch the fat fuck soak up rounds like nobody's business, and then just regain a wound next turn. **'''Final Consensus''': Any self respecting chaos lord will have at least a 4++, and a Chaos Lord's one advantage over a Space Marine captain is that you can load up on weapons and relics. Thus, the Daemonheart IS BETTER THAN TERMINATOR ARMOUR in every way that matters, unless you really, really want that relentless (get a bike) or a chainfist. Everything else can be replaced with equal or better equivalents anyway. Just, TAKE IT!!! *'''Prophet of the Voices''': Makes your IC a Possessed, basically. He gets Daemon, Fearless and Fleet, plus rolls on the new mutations table mentioned previously. Can only join units of Possessed of the Crimson Slaughter. Allows for some really rapetastic combos, especially if you roll lucky on the Warlord Traits and Mutations tables, though the choice between going solo and having a posse of Possessed is pretty limiting. **Note: Having the Daemon rule means you can benefit from Cursed Earth, giving your sorcerer/lord a 3++ with a sigil.
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