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===The Assassins' Blades (Armoury)=== ====Wargear of the Callidus Temple==== *'''Neural Shredder:''' Basically a template Sniper weapon, hits at strength 1 but at AP2 and always wounds on a 4+, sadly no effect on buildings or vehicles. Mainly used to wipe out the bodyguard of whomever she's going to be fighting. Also keep in mind that as a Template weapon it can be used to Wall of Death enemies who are charging her, which might save her life if she's caught by somebody you don't want her to be fighting (likely because you decided to Infiltrate her too close and the opponent didn't like the idea they could only fire Snap Shots at her). Is a Pistol, so she is technically rocking three close combat weapons total. *'''<s>C'tan</s> Phase Sword:''' Strength User, AP2! (Bye bye Terminators) and has Phasing, which allows for each roll of a 6 in CC to ignore invulnerable saves, which makes her an excellent choice to take on enemy HQs. *'''Poison Blades:''' Strength User, no AP, but has rending and poison (+3). You're almost never going to use these, anything with Toughness high enough to require them is either going to be something with an armour save so good that there's no point (even with Rending, and sometimes they'll have an Invulnerable save too) or it's going to be something strong enough to kill her anyway (a lot of MCs can become S8 to ID her). If you're up against something tough enough to require them, you'd be better off stocking up on something that isn't a Callidus. :Note: Despite the name, this is a ''single'' melee weapon. ====Wargear of the Culexus Temple==== *'''Animus Speculum:''' A shooting attack at 18" fired in the psychic phase, Strength 5 and AP1 three shots, increases in shots by how many Psykers there are near him...friend or foe. You can also elect to use three warp charges to add three shots to the speculum's attack. Using this also doesn't count as shooting (due to it being in the psychic phase) meaning you can still toss a 'nade or run in the following phases. *'''Psyk-Out Grenades:''' Low range, S2 with no AP. However, one Psyker in the unit targeted sufferers Perils of the Warp... and when charging the Culexus, Psykers do not get extra attacks. A mulligan at best, you'll likely use it just because the Culexus has no other ranged weapon and you're already in a position to assault. *'''Etherium:''' All units targeting the Culexus Assassin, in close combat or at range, have to swing at BS and WS 1. Note that no matter what, your opponent cannot boost their weapon skill, meaning that even the Tau are stuck at BS1! Psykers hate Culexus by default, but this is why ''everyone'' hates him. Be wary of stuff that does not use BS or WS to hit, like Kharn hitting on 2+ in CC (why you would try to fight Kharn in assault with a Culexus is beyond us); BS is set to 1 but shots are not made into Snap Shots, so template weapons will also work fine. *'''Close Combat Weapon''' by default, as he has no melee weapons listed. ====Wargear of the Eversor Temple==== *'''Executioner Pistol:''' Strength 1, AP nothing but with ''Poisoned'', or it can fire just as a regular Bolt Pistol. Would be pretty meh if the Assassin couldn't fire it four times, and as a mixture of both Needle Pistol and Bolt Pistol at that. Generally the Bolt Pistol will be more useful. Who knows, you could be up against something like Necrons or Plague Marines, in which case [[wat|poisoning the Plague Marines would be more helpful than blowing them up]]. *'''Frenzon:''' The Eversor Assassin rolls 3d6 to charge and gets 3 extra attacks from the charge instead of 1...giving you 8 attacks at WS8...have fun drinking your enemy's tears. *'''Neuro-gauntlet:''' Gives the Eversor Assassin ''Fleshbane'' and ''Shred'' in close combat, though it has no AP. Great against low armoured targets like Orks where the Power Sword wasn't going to help as much due to only being S4, and if he's up against something like TEQs then the Neuro-gauntlet will serve him better (though you'd be an idiot for pitting him against TEQs, literally every other assassin is better for that role). *'''Sentinel Array:''' An Eversor Assassin fires Overwatch using his full Ballistic Skill. *'''Power Sword''' *'''Melta Bombs''' ====Wargear of the Vindicare Temple==== *'''Exitus Rifle:''' This is the reason this guy is so well known. This rifle is a Sniper with a range of 72"(!), AP2, and access to Exitus Ammo. This allows the Vindicare to take down a number of different enemies...See that angry Chaos Lord? *BLAM*. See that Farseer? *BLAM* See that Chimera? *BLAM*. You can do this by using one of the following bullets... **'''Exitus Ammo:''' Each time he fires, the Vindicare assassin may choose 1 of 3 bullets, each useful in one way or another. ***'''Hellfire:''' Shots will always wound on a 2+. Of the three it's the second most useful, coming in handy whenever Shield-breaker and Turbo-penetrator rounds aren't needed. ***'''Shield-breaker:''' Invulnerable saves cannot be taken against wounds, glancing hits, or penetrating hits from this bullet. Mainly useful against models that either have really good Invuln saves but few Wounds (such as Legion of the Damned, some Daemons and Commissars) or against models that have Invulnerable saves that are too powerful to rely on Turbo-penetrator rounds (such as Cataphractii Captains or Daemons buffed with the Grimoire of True Names). ***'''Turbo-penetrator:''' Against vehicles, bullets hit at strength 10. Against all other targets, it inflicts D3 wounds. This is the one you want to use whenever a character is in sight, even if that character is in a unit. The Vindicare has a hefty price tag and killing characters is the fastest and most efficient way to make those points back. *'''Exitus Pistol:''' Highly overshadowed by the rifle version, but worth noting that this little fucker is Range: 12", S:X, AP:2 Pistol, ''Sniper'', '''Exitus Ammo'''. What does that means? Well, +1 A in combat along with his combat weapon, which is nice as a last resort; and the notion that he can relocate and keep firing anyone who gets too close with the same ammo that the rifle (a good thing as the rifle is a Heavy weapon). Which could save his life temporally until help arrives. Still not worth it using it instead of the rifle: you've brought a sniper, not a gunslinger. *'''Spy Mask:''' All shooting shots made by the Vindicare Assassin Ignore Cover... We do not need to exaggerate how awesome this is, it speaks for itself. Any direct-firing fortification shots also benefit from this (and the BS8), which can often be more useful than the rifle. *'''Blind Grenades''' *'''Close Combat Weapon'''
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