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===Martial Epic Destinies=== Membership in these Epic Destinies is only open to those who follow the paths of Martial Might; [[Fighter]], [[Ranger]], [[Rogue]], or [[Warlord]]. ====Adamantine Soldier==== Many warriors believe that their armor is one of their most valuable tools, but to an '''Adamantine Soldier''', it is ''the'' most valuable tool. Not content with merely wearing their protective outfits, they seek to master the art of wearing armor and through it becoming unstoppable. To these [[adventurer]]s, their armor is like a second skin - indeed, their armor ''becomes'' their identity, and ultimately they will prove themselves as a living symbol of toughness and resilience, perhaps even ascending to the pantheon of martial godlings who look out on all their mortal faithful. This Epic Destiny is found in Martial Power 1 and is open to ''[[Fighter]]s and [[Warlord]]s''. At 21st level, you gain the '''Armored Supremacy''' feature, which grants you +2 AC in Heavy Armor and lets you ignore the usual skill check & speed penalties for wearing it. At 24th level, you gain the '''Unbreakable Skin''' feature, which grants you Damage Resistance (All) equal to your [[Constitution]] modifier whilst you're wearing Heavy Armor. At 26th level, you gain the '''Inexorable Advance''' Daily Utility power, which lets you enter the Inexorable Advance Stance as a minor action. Until this stance ends, you can use your move action to shift 1 square into an adjacent enemy's space and then push it 1 square. At 30th level, you gain the '''Hard to Kill''' feature, which lets you treat a saving throw as a natural 20 once per day. ====Beastlord==== Many [[ranger]]s choose to fight alongside animal companions, but none of those match the intensity of the bond felt by a '''Beastlord'''. Indeed, ultimately, a Beastlord proves that they are not merely partnered with their animals; they are one and the same, a single spirit in two bodies. This Epic Destiny is found in Martial Power 1 and is open to ''[[Ranger]]s with the Beast Mastery class feature''. At 21st level, you gain the '''Ultimate Understanding''' feature, which lets you use a minor action once per round to grant your beast companion a Standard, Move or Minor action. At 24th level, you gain the '''Fused Fate''' feature, which allows you to designate your animal companion as an additional or alternative target to any effect which targets you, so long as it is visible to you and within 20 squares. At 26th level, you gain the '''Quickened Companion''' Encounter Utility power, which lets you grant your beast companion a Standard, Move or Minor action of your choice as a free action so long as it's within 20 squares of you. At 30th level, you gain the '''Shared Life''' feature, which means that so long as either you or your animal companion has at least 1 hit point left, the other '''cannot''' be killed, regardless of negative HP or failed death saving throws. That said, keep track of these traits; if both of you fall to 0 HP before you get patched up, then these take effect immediately. ====Dark Wanderer==== The '''Dark Wanderers''' are the stuff of story and legend; roaming cats-paw of fate who unwittingly bring luck and ruin in equal measure with them wherever they go. Some of these go on to become symbols of how fortune favors the bold. Others, grim arguments as to the inescapable pull of destiny. Some Dark Wanderers become figures revered as patrons (or prayed to for intercession) in matters of seeking or avoiding fate. Others become allies - or enemies - to gods of luck, fate and predestination. And others still? Nobody knows what happens to them... This Epic Destiny is found in Martial Power 1 and is open to ''[[Ranger]]s and [[Rogue]]s''. At 21st level, you gain the '''Not My Destiny''' feature, which causes creatures of your level or lower that hit you to suffer a -4 penalty to all attacks against you until the end of the encounter. At 24th level, you gain the '''Dark Road''' feature, which allows you to mystically teleport to any single ''specified'' destination you want by spending 24 hours doing nothing but walk. If your specified destination is inside of a particular building, your path will end at the front door of that structure. Otherwise, you can go '''anywhere''' that you want, even if your location lies on a different [[plane]]; the [[multiverse]] literally bends around you, twisted and tugged by your destiny so that your focused march always brings you where you want to go. You can take a number of companions with you on the Dark Road, equal to 5 + your Wisdom multiplier, and on the Dark Road you are not subject to any hazards, attacks or other dangers, and do not need rest, food or water. At 26th level, you gain the '''Never At A Loss''' Daily Utility power, which lets you regain a previously expended daily utility power as a minor action. At 30th level, you gain the '''Long Walk Back''' feature, which means that when you die, your body and possessions all vanish after 12 hours, and then at 12 hours from that point, you walk up to your companions, the place where you died, or at any specific place that you consider home; your condition is as if you were subjected to a Raise Dead ritual, but you do not suffer any death penalties. ====Eternal Defender==== The ideal of the [[fighter]] as a defender of those who are weak is renowned across many worlds. To the '''Eternal Defenders''', this ideal is the only ideal worth living up to, seeking to hone their might and their vitality always for the purpose of better protecting those who cannot protect themselves. Some such souls become agents of deities who champion the defender's virtues, or even become worshipped as gods in their own right. Others establish a place in the multiverse to stand vigil against the destruction of assorted dark powers. Others still choose to watch over a chosen people, infusing their watchful spirits into the land as guardians, or even give up their essence to share with those who need most, and awaken new profusions of heroes. This Epic Destiny is found in Martial Power 1 and is open to ''[[Fighter]]s''. At 21st level, you gain the '''Unending Strength''' feature, which grants you +2 Strength, doubles your normal/heavy/maximum load values, and lets you add a +10 bonus to a Strength check or Strength skill check of your choice once per day. At 24th level, you gain the '''Godlike Stature''' feature, which causes you to increase your height by 25% and your weight by 100%; this does not directly change your size, but lets you wield weapons as if you were one size larger, and grants you +1 Reach if you were Medium or bigger before you gained this feature. At 26th level, you gain the '''Implacable Destruction''' Daily Utility power, which lets you enter the Implacable Destruction Stance as a minor action. In this stance, every time that you miss with a melee or close weapon attack, you still inflict damage equal to your Strength modifier on the target. At 30th level, you gain the '''Great Power''' feature, which lets you either treat a successful melee attack hit you made as a natural 20, or treat a melee attack miss you made as a successful hit, once per day. ====Godhunter==== Whether they are [[assassin]]s or hunters by trade, those who call themselves '''Godhunters''' live for the thrill of the hunt, and ache to prove their mastery over the mightiest quarries they can imagine. Nothing is safe should these unparalleled killers set their sights on them, and the fear that they cause ultimately becomes as deadly a weapon to them as their own skills. This Epic Destiny is found in Martial Power 1 and is open to ''[[Ranger]]s and [[Rogue]]s''. At 21st level, you gain the '''Peerless Predator''' feature, which lets you reroll an attack roll against a creature of higher level than you once per encounter. At 24th level, you gain the '''Deific Agony''' feature, which causes a creature of higher level than you which takes a critical hit from you to suffer a -5 penalty to saving throws and be unable to regain hit points or recharge any powers until the end of your next turn. At 26th level, you gain the '''Deicidal Eye''' Daily Utility power, which lets you target one creature in a close burst 10 as a minor. You ignore the targeted creature's resistances and immunities, and the creature suffers Vulnerable 5 against your attacks, until either you are reduced to 0 hit points or you recharge this power and use it on a new target. Increase the Vulnerability by +5 if the target is either higher levelled than you or a solo creature, and by +10 if it is both. At 30th level, you gain the '''Blasphemous Recovery''' feature, which lets you treat an attack against you by a creature with a higher level than yours as a miss once per encounter, regaining the use of your second wind and of one encounter power that you used during this encounter in the process. ====Legendary General==== All [[warlord]]s are leaders of men, but some... they have something ''more'' to them. Unparalleled in their expertise, these are the '''Legendary Generals''', those who conquer empires in their own world - or who are sought out to lead armies across the [[plane]]s themselves. This Epic Destiny is found in Martial Power 1 and is open to ''[[Warlord]]s''. At 21st level, you gain the '''Mythic Inspiration''' feature, which means that when you spend your second wind, one ally within 20 squares of you can also use a healing surge. At 24th level, you gain the '''Legendary Tactical Action''' feature, which lets your allies spend action points possessed by you or by other allies within sight of them once per encounter, ignoring the normal restriction of only being able to use 1 action point per encounter. At 26th level, you gain the '''Legendary Exploits''' Daily Utility power, which lets you and allies within a close burst 20 regain the use of a level 25 or lower encounter or daily power. Using this power requires a standard action, and the power regained cannot be one that allows the target to regain the use of another power At 30th level, you gain the '''Unyielding Company''' feature, which means that so long as you have 1 hit point left, all allies within 20 squres of you cannot fall unconscious at 0 hit points or die because of negative hit points. They still make death saving throws as normal and they can die as a result of failed death saving throws. ====Martial Archetype==== There are many paths to pursuing martial power, but for the '''Martial Archetype''', no ''one'' path is good enough. Instead, they drive to master them all, combining and mixing tactics, techniques and styles to form lethally inventive new disciplines all of their own imagination. Those who attain true mastery go on to become the stuff of legend, and will ultimately found entirely new schools of martial thought. This Epic Destiny is found in Martial Power 1 and is open to ''Any Martial Class that is Paragon Multiclassed in a 2nd Martial Class''. (Some DMs may accept the argument to let hybrid-classed martials take this ED too.) At 21st level, you gain the '''Archetype's Edge''' feature, which grants you a bonus attack power in the form of a 17th level encounter attack chosen from any Martial class of your choice, as well as letting you regain the use of 1 martial encounter attack power whenever you score a critical hit. At 24th level, you gain the '''Reliable Warrior''' feature, which causes all of your martial encounter attack powers that have single-target areas of effect and do not have any effect on a miss to gain the Reliable keyword, which means they are only expended when you hit. At 26th level, you gain the '''Warrior's Ascent''' feature, which grants you a level 22 utility power from any Martial class of your choice and allows you to spend a healing surge as a free action when you critical hit with martial encounter and daily powers. At 30th level, you gain the '''Perfect Warrior''' feature, which grants you a bonus encounter attack or utility power of any level you like from any Martial class you choose, and also allows you to make a melee basic attack against each adjacent enemy as a free action when you critical hit with martial encounter and daily powers. ====Perfect Assassin==== What separates a mere killer from a '''Perfect Assassin'''? The understanding that dealing death is an ''art'', and that it takes a true dedication to become a virtuoso of slaying. Where that long and blood-soaked path ultimately leads? That's for the Perfect Assassin to decide; service to the powers of death, claiming the throne of the god of death, passing on their skills to a whole new generation of killers... the possibilities are theirs to decide. This Epic Destiny is found in Martial Power 1 and is open to ''[[Rogue]]s''. At 21st level, you gain the '''Death's Eye''' feature, which lets you designate a visible enemy as your next target after you reduce a creature to 0 hit points; against this target, you gain combat advantage, and its attack rolls against you suffer a -2 penalty. At 24th level, you gain the '''Assassin's Advantage''' feature, which means that when you miss an attack against a creature you have combat advantage against, you still inflict damage equal to your Dexterity modifier + (1 per die of Sneak Attack damage). At 26th level, you gain the '''Spirit of Death''' Encounter Utility power, which lets you immediately end the dazed/immobilized/restrained/slowed conditions (if you are suffering any of these) and make a shift equal to your speed, counting as invisible and insubstantial until you end this shift. This power triggers when you reduce an enemy to 0 hit points. At 30th level, you gain the '''Pierce the Weakness''' feature, which lets you make an attack roll against a creature's lowest defense and dealing your Sneak Attack bonus damage against that creature, even if you don't have combat advantage, once per encounter. Using this feature does not count against your limits on Sneak Attacks. ====Undying Warrior==== For most warriors, life on the battlefield is brutal and short. Not so for the aptly-named '''Undying Warriors''', who simply seem able to survive ''anything'' that destiny throws their way. At their mightiest, they may even become immune to death itself, gaining eternal life to do with as they please. This Epic Destiny is found in Martial Power 1 and is open to ''[[Fighter]]s''. At 21st level, you gain the '''Wounded Resurgence''' feature, which lets you spend healing surges as a minor action whilst bloodied to restore your current hit points to your bloodied value, and makes you immune to the Death Penalty normally suffered by being subjected to a [[Raise Dead]] ritual. At 24th level, you gain the '''Undying Stamina''' feature, which means you regain 1d4 healing surges each time you reach a milestone. At 26th level, you gain the '''Undying Enmity''' Encounter Utility power, which lets you roll an extra D20 (or 2d20s, if you are bloodied) as a free action when attacking an enemy that you have marked or which is marking you and choose which result to use for your attack roll. These rolls '''cannot''' be rerolled. At 30th level, you gain the '''Spontaneous Resurrection''' feature, which lets you return to life at will when slain (though you can also be subjected to [[Raise Dead]] if that would be quicker). Upon resurrecting, you appear in a space of your choice within 5 squares of where you died, with hit points equal to your bloodied value and freed of any temporary effects existing at the time of your death, though permanent effects remain. The time it takes for you to resurrect depends on how frequently you have been slain during that specific day: on your first death, you resurrect at the start of your next turn. On your second death, you return to life at the end of the encounter. On your third death, you return to life 1 hour after the end of the encounter. On your fourth death, you return to life 12 hours after teh end of the encounter. Finally, for your fifth death and all subsequent deaths that day, you return to life on your own 24 hours after the end of the encounter. ====Warmaster==== The Legendary Generals are great leaders of men, but even their skills pale in comparison to the '''Warmasters''', those geniuses of the battlefield, who can instinctively command their troops to victory in any situation, and who seek to prove worthy of the mythical Eternal War, a place where the greatest generals of all history train their skills endlessly against each other, a paradise for their kind and which may become essential to the survival of all that ever was at the foretold dusk of creation. This Epic Destiny is found in Martial Power 1 and is open to ''[[Warlord]]s''. At 21st level, you gain the '''Tactical Awareness''' feature, which means that during a surprise round, you and any ally you can see can still act and do not grant combat advantage, even if you were surprised. Also, each ally that can see you who isn't surprised can still take the normal standard/move/minor action trinity on their turn during a surprise round. At 24th level, you gain the '''Shock and Awe''' feature, which means that when you spend an action point to take an extra action, one ally within 5 squares of you can also take an extra action on their next turn. At 26th level, you gain the '''Spring the Trap''' Daily Utility power, which lets you spend a standard action to grant yourself and all allies within a 5-square close burst the ability to take a standard action, move action, or minor action, going in initiative order. At 30th level, you gain the '''Tactical Genius''' feature, which means you can spend as many action points as you want during a single encounter. ====Dragonheart==== Across the many [[plane]]s and upon the many worlds of D&D, one truth remains constant: [[dragon]]s are seriously badass mothafuckers. As a '''Dragonheart''', you admire dragons for their symbolism as power incarnate, and seek to prove yourself stronger than strong, tougher than tough - to show the whole [[multiverse]] that you have the heart of a dragon. And if you survive to level 31, then that's ''exactly'' what you do; whether you have finally stirred the long-buried blood of a draconic ancestor, or simply proven yourself so awesome that the multiverse itself bends to your wish, you forsake your former humanoid life and are reborn as a fully-grown dragon, ready to pursue the existence of a draconic warrior. This Epic Destiny appeared in Martial Power 2 and is open to ''Any Martial Class''. Its 21st level feature is '''Dragon Spirit''', which gives you +2 Constitution and means you can make an immediate save to end any charm effects or fear effects, even if they don't normally allow this. For continuous effects like auras, you get to make the save and, if successful, are immune to the effect until the end of your next turn, at which you can make the save again. Its 24th level feature is '''Dragon Blood''', which means you gain temporary HP equal to your Bloodied value the first time you become Bloodied in an encounter. Its 26th level Daily Utility power is '''Dragon Shield''', which causes you to enter the Dragon Shield Stance as an immediate reaction whenever you are Bloodied. Whilst in this stance, you gain Damage Resistance to ALL damage equal to your Constitution modifier, which increases by +5 each time that you take damage from a melee attack. It lasts until you are knocked unconscious or are no longer Bloodied. Finally, at level 30, you gain the capstone power '''Dragon Soul''', which increases your Healing Surge Value by 10. ====Invincible Vanguard==== Most young warriors believe that they are invincible - but you are dead set on proving it. Through some combination of determination, valor and sheer stupid luck, you always come out on top, and you shamelessly revel in proving yourself the greatest warrior that ever lived. Honing your skills to unimaginable peaks becomes your life's goal - and if you survive to the end of your career, then you have conquered everything that this world has to offer. How fortunate for you, then, that an entire [[multiverse]] awaits to challenge you; with that in mind, you leave this world for new realms and realities, always seeking the next battle. Such is the destiny of the '''Invincible Vanguard'''. This Epic Destiny appeared in Martial Power 2 and is open to ''Any Martial Class''. At 21st level, you gain the '''Invigorating Charge''' feature, which grants you +2 Strength and means that all basic attacks you make as part of a charge have the Invigorating keyword (once per turn, if Trained in Endurance, gain temporary hit points equal to your Constitution modifier). At 24th level, you gain the '''Forever War''' feature, which means that once per day, when you drop to 0 hit points, you immediately regain hit points equal to your Bloodied value and can, as a free action, stand up, shift 2 squares, and make a charge attack. If this charge attack hits, gain temporary HP equal to your Bloodied value. At 26th level, you gain the '''Endless Assault''' Daily Utility Power. As a minor action, you can enter the Endless Assault stance, which grants you a power bonus to your Speed equal to your Constitution modifier when you charge, and which causes charge attacks to deal +2[W] extra damage. Finally, at level 30, you gain the '''Unstoppable Assault''' feature, which means you don't provoke opportunity attacks when charging, and can make a charge attack against a new enemy as a free action whenever you critical hit an enemy with a melee attack, bloody an enemy, or reduce an enemy to 0 HP. ====Legendary Sovereign==== In the realms of [[Dungeons & Dragons]], rulers who gained their thrones at the point of a sword or with the swing of a club are legion. But some warrior-sovereigns are truly special; chosen by destiny to win admiration, glory and the ultimate power of a throne through their leadership skills and their martial prowess. These are the '''Legendary Sovereigns'''. And you are one such warrior, a hero who, whether defending an ancestral title, branching off to form a new dynasty, or emerging from humble beginnings, will go on to be respected and loved, leading your people to a golden age. This Epic Destiny appeared in Martial Power 2 and is open to ''[[Fighter]]s, [[Paladin]]s, [[Ranger]]s and [[Warlord]]s''. At 21st level, you gain the '''Legendary Presence''' feature, which grants you +2 Charisma. You also gain the '''Great Captain''' feature, which lets you grant each ally within 10 squares of you the ability to make a basic attack as a free action in response to you scoring a critical hit once per encounter. Finally, you gain the '''Homeland''' feature, which, with the DM's approval, grants you a realm you are destined to rule; within this land, you have property or estates sufficient to provide for your ordinary needs, including household maintenance and a small force of loyal retainers, as well as gaining a +4 bonus to any Charisma skill checks that you make in this land. At 24th level, you gain the '''This Is Not My Fate''' feature, which lets you automatically regain hit points equal to your Bloodied value, end any effects on you, and stand up once per day instead of having to make a death saving throw. At 26th level, you gain the '''Sword of the Sovereign''' Daily Utility Power. When you score a critical hit or reduce an enemy to 0 hit points, as a free action, each ally in close burst 10 gains temporary hit points equal to your level + your Charisma modifier, as well as a bonus to attack rolls with basic and at-will attacks equal to your Charisma modifier, with this attack bonus lasting until the encounter's end or your drop to 0 hit points. Finally, at level 30, you gain the '''Sword of Kings''' feature, which lets you pick one Encounter attack power with the Weapon keyword; this power is no longer expended when used unless you miss every target. ====Star-Favored Champion==== You are destined for greatness. It is literally written in the sky, in the form of a special star that came to life when you were born, and which moves in the heavens in response to the actions you undertake, waxing as you triumph and waning as you suffer defeat, moving into conjunction with other stars in symbolism of the trials and triumphs you are facing. Astrologers know that you are a '''Star Favored Champion''', and that should you survive to the end of yoour long and perilous quest, you will be welcomed into the [[Astral Sea]] by the gods themselves, and your star will multiply to become its own constellation, forever reminding all mortals of your story. This Epic Destiny appeared in Martial Power 2 and is open to ''Any Martial Class''. At 21st level, you gain the '''Favored Warrior''' feature, which grants you +2 Constitution and a +2 bonus to Acrobatics and Athletics checks. You also gain the '''Favored Tenacity''' feature, which means that whenver your first first attack roll with an encounter power misses, until the end of your turn you can make a basic attack as a minor action. At 24th level, you gain the '''Resurgent Star''' feature, which means that you automatically get 20s on your death saving throws so long as you have at least one Healing Surge left. At 26th level, you gain the '''Sign of Hope''' Daily Utility Power. As a minor action, you can both regain one expended martial encounter attack power and spend a healing surge. Finally, at level 30, you gain the '''Sign of Challenge''' feature, which grants you a Martial Encounter power of the same name. As a minor action, you can target one nonminion creature in a close burst 5. Until the encounter's end, you can roll twice when rolling to attack the targeted creature, and whenever you hit it, each ally that you can see gais a +2 bonus to attack rolls against any enemy other than that target until the end of your next turn.
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