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===Covenant Apocalypse Units=== '''Khantolekgolo Behemoths:''' These giant Lekgolo behemoths are one of the largest of them all. Quaking and shattering the very ground they walk, and standing tall enough to dwarf a Warhound-Class Titan. If it was not for their organic origins, they would have been mistaken as Titans by the Imperium. Armed with a enormous version of an Assault Cannon, once fired it can create explosions that would vaporize and raze entire fortresses, and in some cases turning an entire Imperial Knight into molten slag. They are a threat that can not be ignored by the Imperium, and are often first to be targeted. '''Scarab:''' A Covenant Super-Heavy Battle Tank, often confused as a Titan; since it borderlines on what the Imperium would consider as a Super-Heavy and a Titan. It has two different models. *'''Deutoros Scarab:''' The first and most common model of Scarabs. Unlike conventional pilots, these beasts are controlled by an entire hive of Lekgolo worms, creating an unnerving and almost natural or animalistic behavior to a otherwise mechanical machine. Is armed with a Heavy Focus Cannon that does considerable damage to anything, other Titans included. Further armed with a single Heavy Anti-Air Cannon that also does serious damage to any enemy aircraft, three Light Plasma Cannons for anti-infantry. Main disadvantage is that is has a very weak backspot, making it very vulnerable at the rear. Despite being smaller than the Protos Scarab, the Deutoros Scarab is a far more resilient vehicle. This can be attributed to its differing design with stronger better armored legs, a decentralized piloting system that makes it more difficult to slay the drivers and its unconventional piloting system allowing it to be better armored. *'''Protos Scarab:''' The second and less common model is the Protos model. Far more ancient and archaic then the newer Deutoros equivalent, this ancient excavator is still a wrecking behemoth when used in the right hands. At around 50 meters high, the Protos Scarab is both larger and more powerful then the Deutoros Scarab, unlike its more common cousin the Protos scarab is piloted in a conventional sense then the usual Lekgolo hive, armed with two medium Anti-Air turrets that does serious damage to enemy aircraft, and the same Super-Heavy Focus Cannon as their smaller brethren. These monsters are only used in the most heated engagements in the Covenant front line. However unlike their Deutoros cousin, the Protos Scarab is more vulnerable to boarding and retaliation due to its dependence on an actual crew. '''Sumda'te Scarab:''' Another separate variant of the Scarab family known formally as the Type-36 Scarab, these beasts are armed with a specialized Class-4 Plasma Cannon which are analogous to those fitted on a Type-27 Mantis, allowing it to be a threat to most aerial vehicles, capable in vaporizing entire swarms of fighters and even damaging a Tau Manta in the appropriate distance. However its overspecialization causes this Scarab to be particularly vulnerable to other Titans and its lack of close range weaponry makes it an Achilles heel against smaller and more numerous vehicles. [[File:Super_Scarab.png|240px|thumb|left|A Super-Scarab under construction.]] '''Super-Scarab:''' The Covenants answer to an Imperial Titan, these living legends are so large that it needs to be constructed on land then the usual orbital drops used by its smaller cousins. Although armed with a single Focus Cannon; its power is unmatched and so far remains the most powerful Covenant land-based weaponry known by Imperial records, able to tune its intensity that could rival even a star-based Energy Projector from a Covenant ship they are a force to be reckoned with. Could carry troops of up to 50, and is fast and mobile for something its size. Furthermore it has none of its disadvantages of its smaller brethren. '''Draugr:''' A Covenant Land Battleship. The Draugr is a mobile fortress that is roughly analogous to the Imperium's and Squat's Leviathans, Cyclops and Capitol Imperialis. At 168 meters long, these juggernauts are used in the most extreme of battlefields; often being deployed on planetary sieges. Armed with five Boring Lasers with one of the most powerful ground-based energy shields the Imperium has faced, the Draugr is a formidable ground asset that even Titan legions have trouble facing. This is further compounded with its large complement of a hundred Covenant troops plus an additional complement of several Scarabs acting as support units. '''Harvester:''' A Covenant Walking Colossal dwarfing even a Imperium Imperator-Class Titan. Similar to the much smaller Scarab, these towering monsters are piloted by a Lekgolo hive on a massive scale, so much so that it is given an entirely different class called a "Sbaolekgolo Colony". Only Armed with a Single but heavily specialized Ultraheavy Plasma Drill that could eat its way through a mountain, let alone a Titan. Does less damage then the Super-Scarab but is compensated for its quicker recovery. '''Kraken:''' A Covenant Ultra-Heavy Siege Tower, the Kraken is aptly named due to its close resemblance of the legendary sea monster of ancient Terran myths. This towering monstrosity boast a large complement of housing space large enough to fit a few Phantoms and over 250 troops for potential boarding. Additionally, its three large legs are powerful enough to crush mountains and toss smaller Titans into oblivion, creating a large blast template whenever it lands its feet. Its ability to hover for a limited time further increases its mobility and enables it to deep strike into enemy territory. However despite these advantages, the Kraken's long range weaponry is pitifully weak for a Titan-class unit, carrying only a few dozen Shade turrets to defend itself from smaller air units and ground units, forcing the Kraken in a very dangerous CQC range to effectively combat other Titans. This weakness is further compounded for its relatively unprotected and hollow mid section, which means any well placed shot from a rival Titan may effectively destroy the majority of the Kraken's troops. The Kraken's specialized role makes it highly effective against fortified positions but exceedingly poor within large open spaces. '''Lich:''' The only Covenant Air Titan, same size as a Scarab but is armed with four heavy Plasma Cannons and a giant Electrical Impulse Cannon which like the Vampire has a massive EMP strike on any vehicle. Each vehicle hit by the EMP Laser has to wait 8 turns, heavily armored and share no vulnerability at the rear. Could carry over 40 troops but is slow, cumbersome and expensive to produce. Acts as a Support Titan.
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