Editing
Codex - Tyranids: /tg/'s 8th Edition
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Heavy Support=== ====Biovore Brood==== This unit contains 1 Biovore ('''Power Rating 2'''). It can 1 additional Biovore ('''Power Rating +2'''), 2 additional Biovores ('''Power Rating +4'''), 3 additional Biovores ('''Power Rating +6'''), 4 additional Biovores ('''Power Rating +8'''), or 5 additional Biovores ('''Power Rating +10'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Biovore || 5" || 4+ || 4+ || 4 || 4 || 4 || 2 || 5 || 4+ |} '''Biomorphs:''' *Spore Mine Launcher with Frag Mines '''Special Rules:''' *'''Instinctive Behaviour''' *'''Spore Mine Launcher (Acid Mines):''' Each time a Spore Mine Launcher equipped with Acid Mines hits the target, roll a D6 to find out how much damage is inflicted on the target; on a 1 it fails to inflict any harm, on a 2-5 it inflicts 1 mortal wound, and on a 6 it inflicts D3 mortal wounds. Each time a Spore Mine Launcher misses its target, set up a single {{W40kKeyword|<HIVE FLEET>}} Acid Mine model anywhere within 6" of the target unit and more than 3" from any enemy model (if the Acid Mine cannot be placed it is destroyed). This then follows the rules for an Acid Mine that is part of your army, but it cannot move or charge during the turn it was set up. This weapon can target units that are not visible to the firer, but it cannot be used to fire Overwatch. *'''Spore Mine Launcher (Char Mines):''' Each time a Spore Mine Launcher equipped with Char Mines hits the target, roll a D6 to find out how much damage is inflicted on the target; on a 1 it fails to inflict any harm, on a 2-5 it inflicts 1 mortal wound, and on a 6 it inflicts D3 mortal wounds. Each time a Spore Mine Launcher misses its target, set up a single {{W40kKeyword|<HIVE FLEET>}} Char Mine model anywhere within 6" of the target unit and more than 3" from any enemy model (if the Char Mine cannot be placed it is destroyed). This then follows the rules for a Char Mine that is part of your army, but it cannot move or charge during the turn it was set up. This weapon can target units that are not visible to the firer, but it cannot be used to fire Overwatch. Add 1 to the hit rolls when targeting units that can {{W40kKeyword|Fly}}. *'''Spore Mine Launcher (Frag Mines):''' Each time a Spore Mine Launcher equipped with Frag Mines hits the target, roll a D6 to find out how much damage is inflicted on the target; on a 1 it fails to inflict any harm, on a 2-5 it inflicts D6 automatic hits on the nearest enemy unit, and on a 6 it inflicts 6 automatic hits on that unit. Each time a Spore Mine Launcher misses its target, set up a single {{W40kKeyword|<HIVE FLEET>}} Frag Mine model anywhere within 6" of the target unit and more than 3" from any enemy model (if the Frag Mine cannot be placed it is destroyed). This then follows the rules for a Frag Mine that is part of your army, but it cannot move or charge during the turn it was set up. This weapon can target units that are not visible to the firer, but it cannot be used to fire Overwatch. Use the profile below to resolve the hits inflicted by a Frag Mine: ::{| class=wikitable |- valign=top ! Weapon !! S !! AP !! D !! Abilities |- |'''Frag Mine''' || 4 || -1 || 1 || - |} *'''Spore Mine Launcher (Toxic Mines):''' Each time a Spore Mine Launcher equipped with Toxic Mines hits the target, roll a D6 to find out how much damage is inflicted on the target; on a 1 it fails to inflict any harm, on a 2-5 it inflicts D6 automatic hits on the nearest enemy unit, and on a 6 it inflicts 6 automatic hits on that unit. Each time a Spore Mine Launcher misses its target, set up a single {{W40kKeyword|<HIVE FLEET>}} Toxic Mine model anywhere within 6" of the target unit and more than 3" from any enemy model (if the Toxic Mine cannot be placed it is destroyed). This then follows the rules for a Toxic Mine that is part of your army, but it cannot move or charge during the turn it was set up. This weapon can target units that are not visible to the firer, but it cannot be used to fire Overwatch. Use the profile below to resolve the hits inflicted by a Toxic Mine: ::{| class=wikitable |- valign=top ! Weapon !! S !! AP !! D !! Abilities |- |'''Toxic Mine''' || 1 || 0 || D3 || This weapon always wounds on a 2+ unless the target is a {{W40kKeyword|Vehicle}}. |} '''Options:''' *Mutations: (M:-/WS:-/BS:10/S:-/T:15/W:15/A:-/Ld:5/Sv:15/Psy:-/Syn:-) *Any model may exchange its Frag Mines for one of the following spores: ::-Acid Mines - free ::-Char Mines - free ::-Toxic Mines - free *Any model may take one item from the '''Biomorphs''' list. *Any model take any of the followings: ::-Adrenal Glands - 1 pts. ::-Toxin Sacs - 1 pts. '''Keywords''': *Faction:{{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Heavy Support}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Biovores}} ====Carnifex Brood==== This unit contains 1 Carnifex ('''Power Rating 6'''). It can contain 1 additional Carnifex ('''Power Rating +6'''), 2 additional Carnifexes ('''Power Rating +12'''), 3 additional Carnifexes ('''Power Rating +18'''), or 4 additional Carnifexes ('''Power Rating +24'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Carnifex || 7" || 4+ || 4+ || 8 || 6 || 8 || 4 || 6 || 3+ |} '''Biomorphs:''' *Two pairs of Monstrous Scything Talons '''Special Rules:''' *'''Instinctive Behaviour''' *'''Living Battering Ram''' *'''Monstrous Brood''' '''Options:''' *Mutations: (M:10/WS:10/BS:15/S:25/T:20/W:15/A:20/Ld:-/Sv:25/Psy:-/Syn:-) *Any model may replace any pair of Monstrous Scything Talons with a pair of Monstrous Crushing Claws - 12 pts. *Any model may replace a pair of Monstrous Scything Talons with a Stonecrusher Ramshield - 15 pts. *Any model may take items from the '''Monstrous Bio-cannons''' list. *Any model may take up to three items from the '''Biomorphs''' list. *Any model may take one of the following: ::-Bio-plasma - 10 pts. ::-Enhanced Senses - 10 pts. ::-Monstrous Acid Maw - 10 pts. ::-Tusks - 10 pts. *Any model may take one of the following: ::-Spine Banks - 2 pts. ::-Spore Cysts - 10 pts. *Any model may take any of the following: ::-Adrenal Glands - 5 pts. ::-Chitin Thorns - 4 pts. ::-Toxin Sacs - 4 pts. *Any model may take one of the following tail biomorphs: ::-Thresher Scythe - 7 pts. ::-Bone Mace - 2 pts. '''Keywords''': *Faction:{{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Heavy Support}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Carnifexes}} =====Screamer-Killer Brood===== This unit contains 1 Screamer-Killer ('''Power Rating 6'''). It can contain 1 additional Screamer-Killer ('''Power Rating +6'''), 2 additional Screamer-Killers ('''Power Rating +12'''), 3 additional Screamer-Killers ('''Power Rating +18'''), or 4 additional Screamer-Killers ('''Power Rating +24'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Screamer-Killer || 7" || 4+ || 4+ || 8 || 6 || 8 || 4 || 6 || 3+ |} '''Biomorphs:''' *Bio-plasmic Scream *Two pairs of Monstrous Scything Talons '''Special Rules:''' *'''Instinctive Behaviour''' *'''Living Battering Ram''' *'''Monstrous Brood''' *'''Terrifying''' '''Options:''' *Mutations: (M:10/WS:10/BS:15/S:25/T:20/W:15/A:20/Ld:-/Sv:25/Psy:-/Syn:-) *Any model may take up to three items from the '''Biomorphs''' list. *Any model may take any of the following: ::-Adrenal Glands - 5 pts. ::-Toxin Sacs - 4 pts. *Any model may take one of the following: ::-Spine Banks - 2 pts. ::-Spore Cysts - 10 pts. '''Keywords''': *Faction:{{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Heavy Support}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Screamer-Killers}}, {{W40kKeyword|Carnifexes}} =====Stone Crusher Carnifex Brood===== This unit contains 1 Stone Crusher Carnifex ('''Power Rating 6'''). It can contain 1 additional Stone Crusher Carnifex ('''Power Rating +6'''), 2 additional Stone Crusher Carnifexes ('''Power Rating +12'''), 3 additional Stone Crusher Carnifexes ('''Power Rating +18'''), or 4 additional Stone Crusher Carnifexes ('''Power Rating +24'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Stone Crusher Carnifex || 7" || 4+ || 4+ || 8 || 6 || 8 || 4 || 6 || 3+ |} '''Biomorphs:''' *Two Wrecker Claws '''Special Rules:''' *'''Instinctive Behaviour''' *'''Carapace Chitin Ram''' *'''Monstrous Brood''' '''Options:''' *Mutations: (M:10/WS:10/BS:15/S:25/T:20/W:15/A:20/Ld:-/Sv:25/Psy:-/Syn:-) *Any model may replace its pair of Wrecker Claws with a Wrecker Claw and a Bio-flail - 25 pts. *Any model may take up to three items from the '''Biomorphs''' list. *Any model may take any of the following: ::-Adrenal Glands - 5 pts. ::-Bio-plasma - 9 pts. ::-Toxin Sacs - 4 pts. *Any model may take one of the following tail biomorphs: ::-Thresher Scythe - 7 pts. ::-Bone Mace - 2 pts. '''Keywords''': *Faction:{{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Heavy Support}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Stone Crusher Carnifexes}}, {{W40kKeyword|Carnifexes}} =====Thornback Brood===== This unit contains 1 Thornback ('''Power Rating 6'''). It can contain 1 additional Thornback ('''Power Rating +6'''), 2 additional Thornbacks ('''Power Rating +12'''), 3 additional Thornbacks ('''Power Rating +18'''), or 4 additional Thornbacks ('''Power Rating +24'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Thornback || 7" || 4+ || 4+ || 8 || 6 || 8 || 4 || 6 || 3+ |} '''Biomorphs:''' *A pairs of Monstrous Scything Talons *Two Devourers with Brainleech Worms '''Special Rules:''' *'''Chitin Thorns''' *'''Instinctive Behaviour''' *'''Monstrous Brood''' *'''Thorned Battering Ram''' *'''Vicious Hunter''' '''Options:''' *Mutations: (M:10/WS:10/BS:15/S:25/T:20/W:15/A:20/Ld:-/Sv:25/Psy:-/Syn:-) *Any model may replace its pair of Monstrous Scything Talons with a Stranglethorn Cannon - 15 pts. *Any model may replace its two Devourers with Brainleech Worms with two Deathspitter with Slimer Maggots - 14 pts. *Any model may take up to three items from the '''Biomorphs''' list. *Any model may take any of the following: ::-Adrenal Glands - 5 pts./model ::-Enhanced Senses - 10 pts./model ::-Spine Banks - 2 pts./model ::-Thresher Scythe - 7 pts/model ::-Toxin Sacs - 4 pts./model '''Keywords''': *Faction:{{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Heavy Support}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Thornbacks}}, {{W40kKeyword|Carnifexes}} ====Exocrine Brood==== This unit contains 1 Exocrine ('''Power Rating 11'''). It can contain 1 additional Exocrine ('''Power Rating +11''') or 2 additional Exocrines ('''Power Rating +22'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Exocrine || 6" || * || * || 7 || 8 || 12 || * || 6 || 3+ |} {| class=wikitable |- valign=top ! Remaining W !! WS !! BS !! A |- | 7-12+ || 4+ || 4+ || 3 |- | 4-6 || 4+ || 5+ || D3 |- | 1-3 || 5+ || 5+ || 1 |} '''Biomorphs:''' *Bio-plasmic cannon *Powerful Limbs *A pair of Scything Talons '''Special rules:''' *'''Death Throes''' *'''Instinctive Behaviour''' *'''Monstrous Brood''' *'''Symbiotic Targeting''' *'''Weapon Beast''' Options: *Mutations: (M:-/WS:10/BS:20/S:10/T:20/W:20/A:10/Ld:10/Sv:35/Psy:-/Syn:-) *Any model may take up to three items from the '''Biomorphs''' list. *Any model take any of the followings: ::-Adrenal Glands - 2 pts. ::-Toxin Sacs - 2 pts. *Any model may take a Thresher Scythe tail biomorph - 7 pts. '''Keywords''': *Faction:{{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Heavy Support}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Exocrine}} ====Mawloc Brood==== This unit contains 1 Mawloc ('''Power Rating 6'''). It can contain 1 additional Mawloc ('''Power Rating +6''') or 2 additional Mawlocs ('''Power Rating +12'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Mawloc || * || * || - || * || 6 || 12 || 7 || 7 || 3+ |} {| class=wikitable |- valign=top ! Remaining W !! M !! WS !! S |- | 7-12+ || 9" || 4+ || 6 |- | 4-6 || 7" || 5+ || 5 |- | 1-3 || 5" || 6+ || 4 |} '''Biomorphs:''' *Distensible Jaws *Prehensile Pincer *Three pairs of Scything Talons '''Special rules:''' *'''Burrow:''' At the beginning of any of your Movement phases, any Mawloc can burrow. Remove it from the battlefield β it can return as described in the Terror from the Deep ability. A Mawloc may not burrow and return to the battlefield in the same turn. If the battle ends while the Mawloc is underground, it is considered to be slain. *'''Death Throes''' *'''Instinctive Behaviour''' *'''Monstrous Brood''' *'''Terror from the Deep:''' During deployment, you can set up a Mawloc underground instead of placing it on the battlefield. At the end of any of your Movement phases, set up the Mawloc anywhere on the battlefield that is more than 1" away from any enemy models and more than 3" from any other Mawlocs set up this way this turn, then roll a D6 for each enemy unit within 2" of it; on a 1 the unit escapes unharmed, on a 2-3 it suffers 1 mortal wound, on a 4-5 it suffers D3 mortal wounds and on a 6 it suffers 3 mortal wounds. The Mawloc cannot charge in the same turn. *'''Swallow Whole:''' If 4 or more of the Mawloc's Scything Talon attacks hit, instead of causing damage normally the Mawloc can attempt to swallow a victim whole. Roll a D6, and if the result is equal to or higher than the highest Wounds characteristic of the unit, one model from that unit is slain. '''Options:''' *Mutations: (M:10/WS:10/BS:-/S:10/T:20/W:15/A:15/Ld:10/Sv:35/Psy:-/Syn:-) *Any model may take up to three items from the '''Biomorphs''' list. *Any model take any of the followings: ::-Adrenal Glands - 3 pts. ::-Toxin Sacs - 4 pts. *Any model may replace its Prehensile Pincer with one of the following: ::-Biostatic Rattle - 10 pts. ::-Toxinspike - 1 pts. '''Keywords''': *Faction:{{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Heavy Support}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Mawloc}} ====Toxicrene Brood==== This unit contains 1 Toxicrene ('''Power Rating 8'''). It can contain 1 additional Toxicrene ('''Power Rating +8''') or 2 additional Toxicrenes ('''Power Rating +16'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Toxicrene || 8" || * || 4+ || * || 7 || 12 || * || 7 || 3+ |} {| class=wikitable |- valign=top ! Remaining W !! WS !! S !! A |- | 7-12+ || 3+ || 7 || 6 |- | 4-6 || 4+ || 6 || 5 |- | 1-3 || 5+ || 5 || 4 |} '''Biomorphs:''' *Acid blood *Choking Cloud *Two sets of Massive Toxic Lashes '''Special rules:''' *'''Acid Blood''' *'''Entangle:''' During Shooting phase, Toxicrene may choose to Entangle one enemy model within 12" (the model must be the closest to the Toxicrene). Both players roll 1d6 and add it to the corresponding models' Strenght characteristics. If the model wins, nothing happens. If it fails, it cannot move in any way and has to subtract 1 from all its hit rolls until your next Shooting phase. *'''Frenzied Death Throes''' *'''Hypertoxic:''' Any attack made by a Toxicrene cause an additional mortal wound on a 6+. *'''Hypertoxic Miasma''' *'''Instinctive Behaviour''' *'''Overwork''': During the Movement phase, a Toxicrene may choose to suffer D3 mortal wounds to add D6" to its Move, Advance and Charge characteristics. Options: *Mutations: (M:10/WS:30/BS:10/S:5/T:20/W:20/A:20/Ld:10/Sv:30/Psy:-/Syn:-) *Any model may take up to three items from the '''Biomorphs''' list. *Any model take any of the followings: ::-Adrenal Glands - 5 pts. ::-Toxin Sacs - 6 pts. '''Keywords''': *Faction:{{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Heavy Support}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Toxicrene}} ====Trygon Brood==== This unit contains 1 Trygon ('''Power Rating 9'''). It can contain 1 additional Trygon ('''Power Rating +9''') or 2 additional Trygons ('''Power Rating +18'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Trygon || * || * || * || 7 || 6 || 12 || 6 || 7 || 3+ |} {| class=wikitable |- valign=top ! Remaining W !! M !! WS !! BS |- | 7-12+ || 9" || 3+ || 4+ |- | 4-6 || 7" || 4+ || 5+ |- | 1-3 || 5" || 5+ || 6+ |} '''Biomorphs:''' *Bio-electric Pulse *Three pairs of Monstrous Scything Talons '''Special rules:''' *'''Ambusher Brood:''' The first time this unit is set up on the battlefield, all of its models must be placed within 9" of at least one other model in their unit. From that point onwards, each operates independently and is treated as a separate unit. *'''Burrow''': At the beginning of any of your Movement phases, any Trygon that is not within 1" of an enemy unit can burrow. Remove it from the battlefield - it can return as described in the ''Subterranean Assault'' ability. A Trygon may not burrow and return to the battlefield in the same turn. If the battle ends while the Trygon is underground, it is considered to be slain. *'''Death Throes''' *'''Instinctive Behaviour''' *'''Subterranean Assault''' '''Upgrades:''' *'''Lurker:''' A Trygon Prime with this upgrade can enter from Reserve on the first turn. *'''Prepared Tunnel Network:''' Two units can emerge by the ''Subterranean Assault'' special rule with a Trygon with this upgrade. '''Options:''' *Mutations: (M:15/WS:10/BS:15/S:10/T:20/W:15/A:15/Ld:-/Sv:35/Psy:25/Syn:-) *Any model may take one item from the '''Thorax Biomorphs''' list. *Any model may take up to three items from the '''Biomorphs''' list. *Any model take any of the followings: ::-Adrenal Glands - 5 pts. ::-Toxin Sacs - 6 pts. *The entire brood may take any of the following Upgrades: ::- Prepared Tunnel Network - 50 pts./model ::- Lurker - 50 pts./model *Any model may take one of the following: ::- Heavy Spinefist - 10 pts. ::- Spine banks - 2 pts. *Any model may take one of the following tail biomorphs: ::- Biostatic Rattle - free ::- Prehensile Pincer - free ::- Toxinspike - 1 pts. '''Keywords''': *Faction:{{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Heavy Support}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Trygon}} ====Tyrannofex Brood==== This unit contains 1 Tyrannofex ('''Power Rating 11'''). It can contain 1 additional Tyrannofex ('''Power Rating +11''') or 2 additional Tyrannofexes ('''Power Rating +22'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Tyrannofex || * || * || * || 7 || 6 || 12 || 6 || 7 || 3+ |} {| class=wikitable |- valign=top ! Remaining W !! M !! WS !! BS |- | 7-12+ || 9" || 3+ || 4+ |- | 4-6 || 7" || 4+ || 5+ |- | 1-3 || 5" || 5+ || 6+ |} '''Biomorphs:''' *Acid spray *Powerful Limbs *Stinger salvo '''Special rules:''' *'''Bio-tank''' *'''Death Throes''' *'''Instinctive Behaviour''' *'''Monstrous Brood''' *'''Weapon Beast''' '''Options:''' *Mutations: (M:10/WS:10/BS:20/S:10/T:20/W:20/A:10/Ld:10/Sv:-/Psy:-/Syn:-) *Any model may take one item from the '''Thorax Biomorphs''' list. *Any model may take up to three items from the '''Biomorphs''' list. *Any model may replace its Acid Spray with one of the following: ::-Fleshborer hive - 15 pts. ::-Rupture cannon - 35 pts. *Any model may take any of the following: ::-Adrenal Glands - 2 pts. ::-Toxin Sacs - 2 pts. '''Keywords''': *Faction:{{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Heavy Support}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Tyrannofex}}
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information