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====Attachement==== *'''Rickon Stark:''' My Boy. He gives you a dog, the hardest-hitting one of the bunch. He is also the cheapest of the three wolf attachement, for a total of 4 points. But the Dog and Rickon give 2 VP together, is that worth it? For the cheap package yes, additionally you get +1 morale and Osha, a solid attachement. Counterstrike will probably amount to 4-6 hits depending on how bad the enemy unit is, Poor Fellows? they migh as well kill themselves, Reavers with pillage tokens? they don't give a shit. Best synergy is with Stormcrows Mecenaries (8 points for 2 activations) and maybe Tully (beserkers are fine, but you might want to put more aggressive rather than defensive stuff on them. *'''Bran and Hodor:''' Good and solid. autowounds? great, auto-retreat? also good, but they depend on your list, if you want something that'll consistently help your unit you can get better stuff, but Iif you need an escape plan and some slightly better damage output then by all means, take them. *'''Brynden Tully:''' A simple morale buff, dampening the panic damage you take and dealing a bit of it when you pass is all well and good, but as with other things in this army, he'll fit better on defensive rather than offensive units, Sworn Shileds and Spearmen can use him, Sworn Swords not so much. *'''Bryden Tully (Cav):''' Expensive but I'll talk him up now. You can outflank a cavalry unit, quite useful on some game modes, and throwing around vulnerable every turn is also very good. Outriders are an natural fit, with the weaken from Ambush and Swift retreat to keep them out of danger, you can pretty easily keep 2 ranks. The Cavalier and Flayed men enjoys ouflanking to set up an easy charge, and vulnerable just helps them hit even harder on the charge than they already do. It depends on your playstyle, play him if you can make use of his outflanked unit, for 2 points on units of at least 7 points he is an investment so use him wisely. *'''Jojen Reed (2pts):''' Getting re-rolls on demand is good, he's the flexible choice, put him in some sort of skirmisher like Dervishes or Sworn Swords. *'''Meera Reed:''' Good for the points. Hits and disorderly charge is useful, but as you usually want to charge, she's a defensive attachement on a faction all about agression. *'''Syrio Forel (2pts):''' Only fieldable with Arya or Eddard, and not bad at all for his cost. Precision will give you an easier time punching through armor saves and agile makes the unit harder to kill, Berzerkers love him since with their high attack die numbers they get more benefit out of Precision, also agile lets them stay at 1 rank for longer, Bloody Mummer Skirmisher also like him since Agile stacks with Disrupt for a -2 to hit against them and a hit back for every enemy miss. *'''Greatjon Umber (2pts):''' Simple, yet effective, dealing Vulnerable on the charge makes your attacks even more brutal, coupled with his Order to prevent your unit from going down completely he was tailor made for the Berzerkers that come with him in the starter set. *'''Maege Mormont (2):''' Overpriced. You want stuff that helps you win, not stuff that makes it hurt less when you are losing, she doesn't do anything proactive and honestly won't do much at all with her abilities. *'''Sworn Sword Captain (1pts):''' One of your best attachement. Vulnerable and re-rolls will make any unit happy, especially one that intends to fight multiple times in a round, you'll learn to love them. *'''Winterfell Guardian (1 pts):''' A cavarly attachement, gives stubborn tenacity (1 autowounds when you pass a Morale test) and Dauntless (heal 1 wound when passing a morale test), definetly better on Tully Cavaliers than Outriders since they have enough morale and staying power to trigger multiple times. *'''Umber Champion (1pts):''' Also one of your best Attachements. Use him for Greataxes, to more easily and effectively trigger their special ability or just Berzerkers to have them fight at top die value from the get go. *'''Mormont Veteran (1 pts):''' Auto-block a hit and another one for every missing rank whenever you get attacked, for the price its not bad at all and your units could def use the added resilience when they start getting the hurt piled onto them. *'''Crannogmen Survivalist (1 pts):''' Terrain no longer slows you down, and you weaken enemies when you retreat from them, great synergy with the likes of Robb Commander. *'''Crannogman Warden (1pts):''' Getting more ranged attacks is a good investment, but he needs line of sight for it, so he'll do more work with Stormcrow Archers than your own bowmen, not really a bad thing. *'''Jaqen H'ghar:''' Jaqen is quite unique. You attach him to an enemy and the effect only triggers if you kill that unit (or rather, him, the attachement, like with Vargo), once you do you get to deal 3 wounds against a single unit, killing an attachement with them if you so choose. The normal rule for such a thing apply, put him on a cheap unit to have an easier time killing it, or put him in a expensive unit to make the enemy hesitant. Make sure that you kill that unit early enough otherwise you have wasted a points. Worth it but you need to work for it.
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