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==5e== [[File:Aasimar 5e.png|right|300px]] Aasimar returned to [[Dungeons & Dragons 5th Edition|5e]] in the DMG as the sample race for showcasing the "build a race" rules. They're basically [[Tiefling]]s flipped to a more Celestial aspect, complete with sharing the same +1 Mental Stat (Wisdom, for Aasimar) +2 Charisma bonus, Darkvision, Damage Resistance (Necrotic + Radiant) and spell-like abilities at level 1 (Lights), 3 (Lesser Restoration) and 5 (Daylight) format. They were recently voted one of the three most-popular races for a new ''D&D'' expansion to create in detail, with [[Mike Mearls]] professing they were his favorite race and that he really wanted to do them right because, in his own words, there's a tendency to make the good guys boring. The first "official" release of the 5e aasimar didn't happen until November 2016, when they were one of the player races added in the [[Forgotten Realms]]-based ''Volo's Guide to Monsters''. This version takes them a good way away from the "radiant tiefling" ruleset, giving them healing powers and new lore that describes each aasimar as having a celestial guide or deva who speaks to them through dreams, exhorting them to do good...[[Lawful Stupid|often in a very harsh and inflexible way which doesn't take mortal perspectives into account]] (this is what’s supposed to be the cure for 'Aasimar being boring'.) They have three subraces, that gain special abilities at third level: * The Protector aasimar, who get +1 Wisdom and can sprout wings and fly around dealing extra radiant damage on their spell and weapon attacks. * The Scourge aasimar, who get +1 Constitution and can [[Awesome|turn into a living divine sunlamp that deals Radiant damage to everyone around them,]] [[Fail|including themself]]. * And the Fallen Aasimar, who, having [[Chaos Space Marines|turned to evil]], gets +1 Strength, causes fear in others, and deals Necrotic damage instead. Notably, VGtM makes it explicit that not all Aasimar are actually the blood kin of angels. Those would be Half-Celestials, which do not have 5e stats (this is probably similar to the difference between tieflings and cambions). Aasimar may be descendants of Divine Soul or Celestial Pact Sorcerers, Monks, Warlocks, and other sorts who share their soul with the divine and gain power from it. Others may be actually descended from Celestials, but so far-removed that their parents don't show any visible sign of it. ''Mordekainen's Monsters of the Multiverse'' would mostly reuse this statline, though reverting the stat boosts to the now-standard +2/+1 to two stats or +1 to three stats. The most considerable changes are the healing power now being set to d4xProficiency bonus instead of just their level as well as the Scourge ability no longer dealing damage to the aasimar or having a damaging aura. ===Exploring Eberron=== ''Exploring Eberron,'' a book that is technically homebrew but most fans consider to be basically canon due to being written by the same guy who made Eberron itself, includes a few new Aasimar subraces whose celestial nature is derived from various Eberron-specific sources. * The Court Aasimar are elves who have been chosen by one of the ascendant councilors of [[the Undying Court]]. They get a +1 to Dex and the Trance and Fey Ancestry traits of normal elves as well as a once-per-long-rest one-minute transformation that lets them hear the advice of their ancestors, granting advantage on all Wisdom checks and saving throws. They generally look like normal elves, if a bit healthier than average, but some have a desiccated appearance similar to a mummified corpse. * Seeker Aasimar are Aasimar of the [[Blood of Vol]], and draw their divinity from within. They get +1 to Con and a once-per-long-rest 1-minute transformation that lets them deal necrotic damage to one nearby creature of their choice every turn, and they can end the transformation early to keep an ally from falling below 1hp. Some have a pale, almost vampiric complexion, while others appear exceptionally vibrant and healthy. * Fernian Aasimar are Aasimar whose angelic guide embodies all the positive aspects [[Fernia]]. Not actually a subrace, rather a variant Scourge Aasimar that replaces their Necrotic and Radiant resistances with Fire resistance, makes the Scourge Aasimar transformation deal fire damage, and swaps their free Light cantrip with Control Flames. * Mabaran Aasimar are another variant rather than a proper subrace, representing Aasimar whose angelic guide is trapped in [[Mabar]] and slowly being transformed by the plane’s dark powers. It swaps the free Light cantrip for Toll the Dead and the Healing Hands feature deals necrotic damage rather than healing.
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