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===Leaders=== *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-sorceress-en.pdf Sorceress]:''' Much better than she seems. A basic 1 spell/unbind Wizard, with awful Save, but you can kill one Darkling Coven at 3" to give her +2 to cast for the turn. Her usefulness lays in her unique spell, which at 7+ to cast, deals a unit at 16" a mortal wound, and gives it -1 to hit rolls until your next Hero phase. This can be better (mortal wound aside) than using Mystic Shield on one of your units (especially since Mystic Shield only gives rerolls of 1 to Save now) because it will turn off abilities of the unit that make something on a hit roll of 6+. Also, it's better if you are attacking a big unit with some of yours because it will affect all of its attacks, even if it splits them between your units. To top it off, if you sacrifice one of your models, you cast it on 5+, and the sacrifice will be offset because of the mortal wound you deal with the unit, very nice. Just be wary that you'll have to take Battleshock for the unit with the sacrificed model because all losses count. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-sorceress-black-dragon-en.pdf Sorceress on Black Dragon]:''' ''Also counts as Behemoth.'' A Dragon with worse melee stats than usual and, sadly, only 5+ Save. She has the same "sacrifice" ability of the basic Sorceress and a unique spell that, on 6+, makes you roll 6 dice and deals a mortal wound to a unit within 18" each time you get lower than the best To Hit value of that unit. So, to an elite unit with 3+ to hit you only deal an average 2 mortal wounds, but against a basic unit with 4+ to hit you deal an average 3 mortal wounds, making it quite useful. Most wizards tend to hit on 4+ so they'd be good targets. All in all, not a great unit, but not terrible either (combo that spell with word of pain like a proper druchii). ** Could also be used as the army's objective grabber with its 14" move when healthy
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