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===<span style="color:#00DDF3;">Command Traits</span>=== <tabs> <tab name="Lords of the Temple-Cities"> {{AOSKeyword|Coalesced Slann}} only *'''Custodian of Divine Technologies:''' You can take three artifacts instead of one, but the extra two must be taken by the Slann. *'''Dominating Mind:''' 1/turn, the general can control one {{AOSKeyword|Coalesced Monster}} unit and roll 1d6; on a 2+, the control is successful and their melee weapons gain +1 to wound. This even works on mounted heroes, though the buff only works on the mount's attacks. *'''Master of the Material Plane:''' Gain two extra spells from the Lore of Ancient Domains. *'''Wrath of Aeons:''' Once per game, you can channel the anger of lizardkind, giving {{AOSKeyword|Saurus}} or Kroxigor units within 12" a bonus attack on their melee weapons. </tab> <tab name="Savage Commanders"> {{AOSKeyword|Coalesced Saurus}} only *'''Prime Warbeast:''' Mounted general only. The mount gains a token extra attack. *'''Thickly-Scaled Hide:''' +1 to saves, which means a lot for tanky monsters. *'''Vengeful Defender:''' When the general is on your DZ, it and up to two {{AOSKeyword|Saurus}} or Kroxigor units within 12" can make an immediate move during the Hero phase. </tab> <tab name="Starmaster Disciplines"> {{AOSKeyword|Starborne Slann}} only *'''Arcane Might:''' The general can control up to THREE endless spells, with any endless spells they summon getting double the spawning range. *'''Higher State of Consciousness:''' The general ignores ''all'' modifiers to their saves. *'''Lord of Celestial Resonance:''' The general gains 2 CPP any time they cast a spell that isn't unbound, unbind an enemy spell, or dispel an endless spell. *'''Vast Intellect:''' Gain two new spells from the Lore of Celestial Domination. </tab> <tab name="Celestial Attendants"> {{AOSKeyword|Starborne Skink}} only *'''Master of Star Rituals:''' {{AOSKeyword|Wizard}} only. This general knows all spells from the Lore of Celestial Manipulation. *'''Nimble Warleader:''' {{AOSKeyword|Skink}} units within 18" can roll 2d6 whenever they Run rather than the standard d6. *'''Shrewd Strategist:''' 1/game, pick one friendly unit within 18" of the general. They can immediately charge an enemy within 12" so long as they're not within 3" of any other enemies. </tab> </tabs>
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