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===Doomlord=== [[Image:Doomlord.jpg|thumb|250px|right|]] <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Fluff: <div class="mw-collapsible-content"> Probably the single most uncommon Baneblade variant, and certainly one of the strangest, the Doomlord is a mobile artillery platform which can best be described as the nightmare child of three Basilisk artillery vehicles and a half-dozen industrial gyroscopes. Consisting of a sponson-less Baneblade chassis with a triple-Earthshaker turret mounted atop it, the silhouette of a Doomlord is unmistakable on the battlefield. Many wonder why anyone would employ a single gigantic triple-Earthshaker instead of three much smaller, subtler and less expensive Basilisks, and the answer lies in the Doomlord's turret. This miracle of mechanical stabilization keeps the vehicle's fire platform rock-steady in even the most catastrophic conditions- the gun mantles can take direct hits from Battle Cannon shells and momentum compensation systems will keep them solidly on target. The Doomlord's other advantage is its mobility- it can maintain a constant and hyper-precise stream of indirect fire while maneuvering to avoid counter-battery fire or interception from the air. For all that, however, it is not a direct combat weapon, and the limitations of its stabilizers keep the three Earthshakers from being effective in anything other than extreme-range fire. Though they are quite capable of operating with the full complement of secondary weapons afforded a Baneblade, most Doomlords are stripped-down, removing some of the armour of the vehicle in exchange for somewhat higher mobility and capacity for acceleration. The turret itself has become nearly the standard for some Fortress Worlds defensive walls, the gyroscopes allowing for rapid and accurate fire from a stable gun platform. </div> </div> May be taken as a Lords of War choice for an Astra Militarum, Grand Convocation or Castellans of the Imperium army or as part of the Super-Heavy Support Element or 'Emperor's Fury' Super-Heavy Company formations. {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! BS ! HP ! Front Armour ! Side Armour ! Back Armour ! Unit Type ! Points Cost |- | Doomlord | 3 | 9 | 14 | 13 | 12 | Super Heavy Vehicle | ??? |- |} <br style="clear: left; height: 0px;" /> '''Wargear:''' *Demolisher Cannon *Twin-linked Heavy Bolter *Searchlight *Smoke Launchers *Tri-Earthshaker Cannon: The Tri-Earthshaker Cannon cannot be leveled for direct fire and may only engage targets with the Barrage rules at a minimum range of 24". {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range!! S !! AP !! Type |- | Tri-Earthshaker Cannon || 24-240" || 9 || 3 || Primary Weapon 1, Apocalyptic Blast, Barrage, Pinning, Twin-linked, Shred, Sunder |} <br style="clear: both; height: 0px;" /> '''Options:''' *May take up to two sets of side sponsons, each with a twin-linked Heavy Bolter and a Lascannon for 50pts per set *May take a Pintle Mounted Storm Bolter or Heavy Stubber for 5pts *May take a Hunter-Killer Missile for 10pts *In apocalypse games the vehicle may take one of the following options: **Commisariat Crew for 45pts **Command Tank for 200pts ----
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