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==Types== Beastmen come in many varieties, usually denoted by a suffix and a prefix, making a chaotic race that hates organization and civilization into an easily organized and tidy group. In Oldhammer, mutants were included as Beastmen in advertising. After the Tony Ackland legal troubles when most mutants and the more creative types of Spawn were squatted, Beastmen remained pure beast men. ===Devoted=== Beastmen particularly devoted to specific Chaos Gods, usually because of mutations at their birth, being enslaved by devotees of a particular god, or blessing, are given the name of their god in their designation. Its worth noting that the armor of the godly Beastmen are more ornate, implying they are far less antagonistic to the idea of making things intentionally. Note that devoted is our word for organizing them. They were also out of the picture until VERY recently because Phil Kelly removed them from the 7th edition Beastmen book and retconned the fluff to destroy any and all traces of Beastmen that were devoted/enslaved/blessed by a single god, to the point where they couldn't even be given marks on both the tabletop and lore. * [[Tzaangor]] are Beastmen of Tzeentch. Have white, yellow, and most commonly blue features usually as well as mutations giving them spindly limbs, extra arms, and an emphasis on bird and moon appearances. Tzeentch-aligned Doombulls are called "Tzaanbulls". * [[Slaangor]] are Slaanesh's Beastmen. The least described and depicted of all the Beastmen groups. Their mutations obviously trend more towards the lewd, with extra pectorals and nipples, and are known for being mostly albino with pastel skin. Their eyes are like those of Daemonettes, being large and either green or black. Their species are animals that are lithe or symbolically sensual, but with a large amount of them being non-Minotaur bovines (a Bovigor can be a Slaangor, not all Slaangor are Bovigor). Slaanesh-aligned Doombulls are called "Slaanbulls". * [[Khorngor]] are Khorne's. Their fur is shiny and almost metallic, their eyes are white with red pupils, they always have canine heads and the most favored have their horns naturally grow in the shape of Khorne's skull symbol. They wear far more armor than most other Beastmen species. Khorne-aligned Doombulls are called "Bloodbulls". * [[Pestigor]] are Nurgle's, breaking the prefix naming scheme of the others. Aside from being heavily diseased, something they don't really have exclusive among Beastmen, they have only one horn, their hide is particularly tough, and they wear far more armor than any other variety. Disappointingly, they were not named Nurggors. Nurgle-aligned Doombulls are called "Plaguebulls". ===Herd Society=== [[File:Beast_tribe.jpg|300px|thumb|right|]] Beastmen society is organized around herds and ruled by a system of might makes right. In other words, what the biggest, strongest Beastman says, goes. One would be forgiven in thinking that this automatically means that minotaurs would end up running the show since they are by far the biggest and strongest, but they're not the brightest thing on two hooves. Minotaurs specialize in wholesale slaughter, but aren't too keen on things like where to find food, who should keep watch or how to fix their shitty chariots. Lo, the Beastlord has his task cut out for him. In any case, the main Beastmen types are, in pecking order: * '''[[Beastlord]]s''': The Beastmen in charge, the Alpha Male, they run the show for the other Beastmen with a combination of [[Mork|dastardly cunning]] and [[Gork|brute strength]]. They often delegate more benign tasks to their immediate inferiors, the Wargors. * '''[[Wargor]]s''': The "trusted" (as far as Beastman loyalty goes) lieutenants of Beastlord, Wargors are pretty kickass leaders and fighters themselves. Often seen carrying battle standards or leading Bestigor herds, or both. * '''[[Bestigor]]s''': Quite literally the best Gors. Strong, tough, heavily armed and armoured, the Wargors and Beastlords often arise from their ranks. They used to be the Chaos Undivided of the Beastmen, complete with the Mark (with the option of becoming [[Khorngor]]s, [[Tzaangor]]s, [[Slaangor]]s or [[Pestigor]]s) but then [[Phil Kelly|some asshole]] took away their marks and unique types. * '''[[Bray Shaman|Bray-Shamans]] and Great Bray-Shamans''': Tribal elders and spiritual leaders of the Beastmen, they interpret the will of Chaos and determine the best course of action for the herd. They are also the herd's wizards, channeling the lores of Death, Shadows, Beasts and their unique Lore of the Wild, a corrupt offshoot of the Lore of Beasts. One of the very few rules Beastmen have is that you are never allowed to harm a Bray-Shaman for any reason, ''ever''; the ability to wield magic is seen as a sign of favour from the Ruinous Powers, and since it's really hard for the Beastmen to get ''any'' kind of favour from them, those who clearly have it cannot be cast aside lightly. * '''[[Gor]]s''': The rank and file of the beast herd. Your average Gor is bigger, tougher and far nastier than your average human, and also far more stupid which explains why they haven't overrun everything. He's also an unguloid with furry legs and a face that's a blend of bestial and human features. ALL Gors also feature prominent horns and/or antlers on their heads. * '''[[Ungor]]s''': The untouchables even in beast herds and sword-fodder for just about everyone who ''isn't'' a Beastman. They are pretty close in size to humans, yet still feature particularly bestial features such as furry unguloid legs with hooves, a semi-bestial face and two small horn buds. Sometimes band together in scouting parties of Ungor Raiders when not used as slave labour to fix all the shitty Beastmen gear. In short, the Beastmen's equivalent to Skavenslaves and Chaos Marauders. * '''[[Bray]]s''': Beastmen with no horns, the lowest of the low in Beastman society (so low that they got no models). In a society where life is nasty, brutish, and short, their lives are by far the nastiest, most brutal and most especially shortest. Beastmen are wild and crude creatures embodying all the negative aspects of animals combined with human-level intelligence. They are truly repugnant to behold, let alone to smell, for they are a twisted reflection of the base and barbaric aspects of nature. Beastmen are Chaotic Evil to their core (as one would expect from the OG children of Chaos), with literally the ''only'' thing resembling redeeming qualities that they have being their reverence of Bray-Shamans and (depending on how one looks at it), their loyalty to the Chaos Gods. The carnage and despair they spread across the land is a malevolent and deliberate attempt to wreck anything beautiful or stable for the lulz. Bitterness and spite simmers in the heart of every Beastman; it takes little more than a few well-chosen words to spur a Gor into a frenzy of unrestrained rage. The sounds of distant battle will cause a Beastman to prick up his tufted ears in an instant; a fight or duel upon a woodland path will invariably bring dozens of Beastmen from all about in a very short space of time. Even when gathered in their torrid encampments the Beastmen spend their time fighting, fucking or feasting. The only time they don't is when a particularly strong Beastman knocks a sense of purpose into them (sometimes literally) or a Bray-Shaman calls on the Chaos Gods. Beastmen have forms perfectly suited to their horrid nature. They have long, ridged horns with which to gore their foes, and the legs of cattle and goats with which to trample the bodies of their victims. Their matted hair is encrusted with blood and dung, a haven for fat ticks and colonies of fleas that keep the Cloven One in a constant state of agitation, for hygiene is one of those stable and beautiful concepts that Beastmen feel compelled to ruin. They're not even house trained and mark their territory whenever they feel like it even if it's on an enemy's corpse. Their drool-filled mouths are filled with sharp, wolf-like fangs for tearing the flesh of their prey, and their muscular, sweat-slicked bodies are ideally suited to the murderous desires that gleam in their blood-red eyes. Above all, though, it is the trappings of progress and civilization that fan the embers of hatred burning within each Beastman's breast. A mere glimpse of bright colours, especially the colour red, will often be enough to get a Beastman's pulse racing with bloodlust. The sight of a proud flag or coat of arms, a pristine uniform or a magnificent statue elicits a powerful reaction in the Beastmen, for the things of order are anathema to the Children of Chaos. All caution is put aside in a desperate attempt to tear down and befoul the offending article, to stomp it into the mud, smear it with dung or rip it to pieces and chew on the remains. Woe betide those who take pride in such symbols of authority and order, for their end will invariably be messy, painful and humiliating. Though Beastmen find it far easier to destroy than to create they can be terribly inventive in the punishments they inflict upon their captives, and they have a sick and ribald sense of humor that leads to truly stomach-churning atrocities enacted upon those they can catch. No Beastman is truly content unless visiting some manner of violence upon a hapless victim. The only tools they use are the tools of war, and even then they aren't too fussy. In the last edition of Fantasy they armed themselves with crude blades and axes that they call 'man-cleavers,' mostly cobbled together from the spoils of war, because Phil Kelly thought it would be a great idea to change the Beastmen so that they're unable to make their own equipment. He also altered them so that the warherds lack the resplendent weapons and baroque armour of the human servants of the Chaos Gods, saying that since the Beastmen already belong to the Ruinous Powers the gods have no need to bargain such trinkets in exchange for their souls, completely ignoring the fact that the gods are supposed to be petty, meaning even if their souls already belonged to Chaos, they'd still get marks to show which god they belonged to. This might have been a part of his plan to make the army the worst army in all of Fantasy, as the marks and armour also help the armies of Chaos win the fights they get into, so it should be no surprise that after Phil changed their lore, they don't do shit aside from being a punching bag for all the other races. He decided to leave in how they're great at raiding (though the actual rules for raiding were an entirely different story), pillaging and corpse-robbing even when they are not marching to war. Because of this they are never short of battered weapons and ragged suits of armor, albeit ones encrusted with clotted gore and riddled with rust. Such lack of quality is only a minor setback to the Beastmen, who compensate with sheer brute strength and determination. The robust constitution of the Cloven Ones allows them to live upon the most meagre or unpleasant of diets. They prefer great chunks of meat above all but, unlike their larger Minotaur brethren, they do not care if it is fresh or if it is infested and maggot-ridden. Beastmen are cannibals who gorge themselves upon the corpses of their own kind without hesitation, entrails, hair, horns, hooves and all, and believe that to do so is to inherit the strength of the victim. This diet of dead meat is supplemented with grubs, hairy-legged spiders, poisonous centipedes, plump blowflies, and other vermin, as well as the occasional lost child or lone woodsman. It could be said that Beastmen are hunter-gatherers, though they mainly gather the body parts strewn around the place after a particularly vicious hunt. Human flesh is a delicacy to Beastmen, and rivals have been known to fight to the death over a single human arm or leg. Of all the creatures of Chaos, Beastmen have an especially close relationship with Morrslieb, the Chaos Moon. Whenever Morrslieb is fullest in the sky the Beastmen will hold night-long, sprawling orgies where they indulge every base lust and bloodthirsty deed they can think of. Much blood is shed, much captured wine and beer is drunk, and many new beast-spawn are conceived, ensuring the cycle of twisted and unholy life is perpetuated. Though it is rumored that the witches and heretics of the Old World join the Beastmen in these frightening and confusing bacchanals, none have ever been able to say for certain, for to stumble upon a camp of blood-drunk Beastmen celebrating under the unclean light of Morrslieb is to plunge into hell itself. ====Beastwomen==== {{Monstergirls}} {{Topquote|She doubted that she or it would have survived if she had not encountered the beastwomen in the forest; if they had not taken her in and guarded her and fed her. She remembered them as being oddly shy and gentle compared to the gors and ungors. | from the perspective of Justine, Chaos Champion. From ''Trollslayer''.}} [[Image:Canon Beastwoman.png|thumb|right|300px|Thanks to [[Blood Bowl]], specifically [[Spike! Magazine]], we now have a "canon" piece of artwork of a female Beastman (which is ironically ''less'' beastly than a lot of the fan-art).]] Naturally, some Chaos fans on /tg/ have speculated quite intensely about the possibility of Beastwomen/"gor-doe" waifus, particularly given old lore of human Chaos worshippers partaking in the bacchanalian feasting and rutting of Beastmen tribes. While it has been confirmed that Beastmen are not all male, very little canon information has ever been revealed about the female half of the Beasts of Chaos. As you can read in the above quote, William King, the author of the [[Gotrek & Felix]] novels, describes them as "calmer" than their male counterparts. Yet despite being apparently more restrained and rational than their menfolk, much like their human counterparts in the Northern tribes, gor-does are can still be capable warriors, as it is mentioned in the aforementioned novels the duo encountered beastwomen warriors during their battles. [[Total War: Warhammer]] stuck its own oar in, claiming that gor-does are relatively rare among the Beastmen and as such the males will fight for the right to mate with one whenever it's breeding season. Meaning only the strongest members of a herd will get to mate with a pure female beastmen, while the less lucky males look to [[Rape|other means]] for producing more of their kind. Whether this is actually canon or not is unclear, so it's left to fans to decide for themselves how they prefer it... which of course leads to [[skub|the usual arguments]]. Other older lore has implied both that [[harpy|harpies]] act as females for beastmen, and that, much like the [[Fimir]], beastmen have been known to abduct human (or elf) women as corrupted breeding slaves they call "Beastmothers". For fairly obvious reasons, this piece of lore has since disappeared from official pubblications, only leaving the occasional unsettling implication. Given the beastmen's origins as rip-offs of the [[Broo]], some fans also assume that many Beastmen reproduce by impregnating female livestock. <gallery> Image:FemmeGor Waifu Sketch.jpg|One drawfag's interpretation of what happens when a Chaos Champion kills a Beastlord. Image:FemmeGor.png|Fan-art of a hypothetical female Beastlord. Image: ThiccBeastwoman.jpeg| No wonder they pump out so many vast hordes. Image: PosingBeastwoman.jpg| You gotta admit, they have a sort of soft, fluffy sexiness to them. </gallery> {{clear}} ====Beastman Champion Retinues==== Back in the days of [[Realms of Chaos]], Beastman Chaos Champions were able to take the [[Path to Glory]] once introduced in "The Lost and the Damned", and even had their own unique follower retinue table they rolled on, to emphasize the split between the beastmen tribes and the armies of Chaos-damned humans: ::01-020: 2d6 Beastmen (If the Beastman Champion has the Mark of Chaos, these are also Marked by the same Patron; [[Khorngor]]s, [[Pestigor]]s, [[Slaangor]]s or [[Tzaangor]]s - otherwise, they're just normal beastmen) ::21-40: 2d6 Beastmen ::41-60: Beastman Hero ::61-70: Beastman Shaman ::71-80: D6 [[Centaur]]s ::81-85: D3 [[Dragon Ogre]]s ::86-98: D6 [[Minotaur]]s ::99-100: Other (Roll on the Human Chaos Champion retinue table) ===The Bulls=== [[File:BeastmenMinotaurs.jpg|200px|thumb|right|]] Nobody really knows why, but the Beastmen seem to be accompanied by a race of ferocious Minotaurs, not that they're complaining. When the Minotaurs aren't rampaging through the hardest parts of an enemy army, eating knights, drinking blood and shitting victory, they're often seen guarding caches of magic treasures deep in the Drakwald. They aren't a very bright group but their uncanny resilience, rape-tastic strength and general piss-your-pants scariness gets shit done for the Beastmen. There are also mutant varieties of the bulls that have long ago traded their sanity for fuck-off hugeness and other random shit. * '''Doombulls and Gorebulls''': The closest thing the Minotaurs have to leaders, with the Doombulls being the larger, stronger and generally more daunting of the two, and Gorebulls functioning like Wargors or Skaven Chieftans. * '''Minotaurs''': Giant, bull-headed monsters that fuck near can't be stopped once they get to smashing shit. * '''Cygors''': 50 ft. tall, one-eyed Minotaur mutant that can only see magic things. Likes to collect gigantic pieces of magic rock (more commonly known as temple columns) and eating the souls of mages... unless those tricksy wee things are causing him trouble, whereupon he'll just throw one of his gigantic rocks at it! * '''Ghorgon''': Minotaurs that get a flair for cannibalism turn into giant-sized, four-armed killing machines with two of their four arms ending in scythe hands. They also have a penchant swallowing things whole and magically reknitting any wounds they may have had. {{clear}} ===Other Critters=== [[File:Beastmen-centrigor.jpeg|200px|thumb|right|A centigor, [[centaur]] in grimdark.]] Being that the Beastmen are all a bunch of horrible monsters, they have a pretty high tolerance for other horrible monsters. Along with the minotaurs, the Beastmen's ranks are supplemented by other creatures used for various tasks from beasts of burden to cavalry to shock troops to cannon fodder. * '''Warhounds''': Just like the ones starved and tamed by the warriors of chaos, but instead starved and tamed by Beastmen. Used for a fast and cheap screen. * '''Tuskgors''': What essentially look like warthogs, they're most often used to pull the herd's shitty chariots. * '''Razorgors''': Bigger, nastier, mutant tuskgors. They are either loosed in packs or used to pull chariots. Why the Beastmen use pigs as pack animals and eat horses instead of the other way around is a bit bizarre, but might have to do with how flighty horses can get around large, carnivorous animals and that pigs occasionally indulge in carnivorism and predation. * '''Centigors''': The torso of a Gor fused onto the body of a horse with three hooves per foot, by the looks of it. Totally ungainly and butt-hurt over it, they take to stealing beer, wine and spirits brewed and distilled by other races and getting shit-faced daily to forget that fact. They act as cavalry to the Beastmen, and are the setting's Centaurs. * '''Harpies''': Identical to Dark Elf harpies, may or may not be the Beastwomen with which the Beastmen procreate. Used primarily as flying shock troops. * '''[[Chaos Spawn]]''': Can be either heavily mutated Beastmen or just normal spawn, that which must not be named are goaded into battle... somehow. But this is chaos, so really anything can become a chFGHFGTYHAAAD{{BLAM}} * '''Jabberslythe''': Arguably the ugliest thing in all of WHFB. Said that not even the clearest pools will reflect its image, or maybe they just don't stay clear for very long. Either way, this is yet another giant powerhouse of a monster using its ugliness as a shock weapon to get the Beastmen's enemies to kill themselves. * '''[[Giant]]''': The warhammer giant is at the beast's disposal to jump up and down, yell at people and stuff them into its pants. {{clear}} *A type of amphibious beastmen known as "[[Lakemen]]" infest areas of Bretonnia. They appear as humanoid frog-fish with crab claws for hands, and all have at least one type of mutation furthering them from this basic form. Don't really get along with "normal" beastmen that well, either. * There is a tribe of beastmen in Ind that have tiger heads. Local humans worship them as holy spirits and as such said locals prostrate themselves, even as they get killed by the 'holy spirits'. They're called the Bengal, because if you didn't guess it the first time, Ind is Warhammer India. *The tribal societies of men, greenskin, and lizardmen in the Southlands have to deal with raids from the Apemen, a race of Beastmen that resemble humanoid gorillas. *The Ymir are a solitary race of Norscan Beastmen who are similar to Ogre Yetis. * Down in the Warhammer Antarctica, also known as "Southern Chaos Wastes", a pretty obscure Beastmen subrace called '''Beastfiends''' lives. They're actually non-human at all, instead being an unholy mix of Beast and [[Daemons of Chaos|Daemon]]. They're totally irrelevant and only appear in one [[Archaon]] novel. * In Naggaroth, a strange breed of scaled Beastman can sometimes be seen in the caves and crevasses. About the height of an Elf and covered head to foot in craggy scales, these creatures are primitive, and war amongst themselves with their stone axes and clubs. On occasion, when times are hard or when the call of Chaos from the north grows strong, they descend from the peaks to raid Dark Elf settlements and join with the armies of Chaos, and their numbers are such that it takes great military might to repel them. *'''Polar Warbears''' In "The Northlands", possibly the edge of Kislev and Norsca, lies Ice Mountain. Within, The Frozen Horror dwelled, served by an army of horned Yetis and a type of Polar Bear Beastman known as a Polar Warbear. They tended to wear light armor and wielded one handed weapons, mainly because they were humanoid Polar Bears and as such, didn't NEED heavy armor or heavy weapons, since Polar Bears can rip people apart with their bare paws.
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