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===In Team Yankee=== The most expensive ATGM carrier of the British Army weighs in at 2.5 points, taken in a platoon of 2 or 4. Most notably, it is one of the few British units equipped with ''Thermal Imaging''. It also packs a guided 3+ Firepower AT23 missile; enough to guarantee the destruction of any vehicle it hits. As the profile reflects, these should be used in your backline to pop enemy tanks. With the Swingfire rule, these guys can remain gone to ground while firing, giving them a 6+ if concealed before any penalties for smoke or firing beyond 16 inches. It also packs a 7.62mm MG, ideal for use as a club against assaulting infantry. Its restriction into the Queen's Dragoon Guards severely cripples players' ability to deploy it to the field, given that the Swingfire provides an identical missile, also with ''Thermal Imaging'' and the ''Swingfire'' rule. Unless you are willing to pay 4 points for a 4th missile, the Swingfire Platoon of 3 carriers comes in at 6 points, making the Striker a highly questionable choice. In the event that the player decides to play the meta cheese of British infantry, they have little reason to bring either Swingfires or Strikers, since Milans come in at 1 point apiece: you can either have 4 missiles which will kill any armor they hit or 10 Milans which will not only have far greater effect on target, but also be more effective at engaging enemy transports. An incredibly difficult unit to justify taking unless playing in a smoke heavy meta.
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