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Campaign:Era of Dreams/Golden-hearted Kiwi
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== Charms == ''(example:)''<br/> (Ability) '''First (Ability) Excellency:''' 1m/1d, Reflexive, Instant. Adds 1 die to an (ability) roll for every mote you spend, yadda yadda. <br/> ''formatting this later, after I'm done thinking about grappling''<br/> - STRENGTH: 5 - Claws of the Silver Moon 4m 1wp/One Scene, Simple (Speed 4), Obvious Gift - The claws improve the statistics of the character’s basic natural attacks as follows: Speed +0, Accuracy +2, Damage +(Strength)L, Defense +0, Rate +0, and they may be used to parry lethal damage without magic or stunts. If the character possesses other natural attacks (in addition to kick or clinch, which are already affected), she may spend one extra mote to add the Charm’s bonuses to those attack forms as well. - Essence 3, she may spend two additional motes to make the claws slimmer and more needle-like, providing Accuracy + (Dexterity). - At Essence 4, she may spend *another* two motes to give the weapon Damage +(Strength + 2)L/(Essence + 1) and the Overwhelming tag. These extra options may be activated together or separately. - When the Lunar uses Deadly Beastman Transformation, she may commit one mote to add the basic bonuses to her natural attacks. By committing three motes, she gains the best bonuses she can access. - STR Ex (second) 2m/instant, reflexive (Step 1/2) - for every 2m spent get one sux on a (str) roll or increase (str) by one for a nonrolled purpose. Cannot buy more extra (str) or sux than natural (str)/2 rounded down. - Roused Bear throw - 1m/instant, Reflexive (step 10) - Lunar Exalted are masters of close combat. When the character makes a successful clinch attack or manages to control a grapple, he may activate this Charm to throw his opponent up to (Strength x Essence) yards in any direction. This breaks the hold. Targets of this Charm as subtract an external penalty equal to the Lunar’s Essence from their check against knockback. - Throat Baring Hold 4m/Until Next Action, Reflexive (Step 10) - This Charm gives the Lunar the option of automatically inflicting no damage with her crushing attack. Instead, she rolls (Strength + Martial Arts). Each success reduces her target’s bashing and lethal soak by one until the Lunar’s next action. Although the character does not get any opportunity to exploit this weakness, her packmates and allies do. - Wasp Binding Method 1m 1wp/(Str X 2) actions, supplemental - This Charm supplements a clinch attack or an opposed grapple check, during which strands of Essence wrap around the Lunar’s target at her direction. If the grapple check succeeds, the character leaves the grapple while her Essence solidifies around the target. This leaves the Lunar free to perform other actions while her magic holds her opponent. On each of the Lunar’s subsequent actions, her player rolls her opposed grapple check as normal, in addition to anything else the character does. If the Lunar desires, she may supplement this check with Excellencies but no other Charms. - DEXTERITY: 3 - 3rd Dex Ex 4m/instant Reflexive (Step 4/6) - Reroll a Dex roll or double Dex for an instant for a nonrolled purpose. - Secure Cat Stepping - 1m/instant, supplemental, Fury - reduces DV penalty of actions by 1. With Fury, reduces DV penalty of attack actions by 1 for the duration of fury. - Wasp Sting Blur 2m per tick/instant, Reflexive, FURY - This Charm reduces the Speed of a Lunar’s action by one for every two motes spent, after persistent effects, to a minimum of 3. Used with Relentless Lunar Fury, this Charm reduces the Speed of all attacks by one (minimum three) for the duration. - Lunar Hero Form: 3 - Foot-trapping counter - 2m/instant, reflexive - The target’s player rolls (Dexterity + Athletics) at a difficulty of the Lunar’s Dexterity. Failure indicates that he cannot move away from the Lunar until his next action. Foot-Trapping Counter does not function against other Charms that allow a character to reflexively retreat. - Rabid beast attitude 1m/(Ess actions), reflexive - reduce wound penalties by 1 for duration - Thousand Claw Infliction 1m/instant, reflexive - All of the Lunar's rate values are infinite until his next action. - STAMINA: 8 Ox-Body Technique - Adds four -2 levels and two dying levels. Armor Forming Technique - 1m+/one scene, Reflexive (Step 7), gift, obvious - spend up to (Ess) motes for 1A/3L/3B armor soak per mote for the scene, or commit (Ess) motes when shifting to DBT to gain the same for as long as he remains in DBT. Stacks with worn armor only if the armor is natural, moon-faced mail or moonsilver. Hide Toughening Essence - 1m+/one scene, reflexive (Step 7) - spend up to (Ess) motes for +2L/2B innate soak for each mote. Frenzied Bear Fortification 3m/Until Next Action, reflexive (Step 10) - Reduces damage inflicted on the lunar for each wound by 1 health level. Can function for duration of RLF. '''Enraged Bear Style''' 4m/Until Next Action, Reflexive (Fury-OK) - Wounding an behemoth does not stop it, it only makes it more angry. Until his next action, for each health level of damage the lunar receives his next action happens one tick sooner than it would have otherwise, to a limit of the tick after the health levels were received. That is, the lunar cannot ever act on the same tick as his aggressor as a result from this charm. When activated with Relentless Lunar Fury the Lunar receives this charm's benefits for the duration. 2nd Sta Ex - 2m/instant, reflexive (Step 1/2) - for every 2m spent get one sux on a (sta) roll or increase (sta) by one for a nonrolled purpose. Cannot buy more extra (sta) or sux than natural (sta)/2 rounded down. Bruise Relief - 1/+/instant, reflexive, gift - Heals 1B per mote. Commit two motes while activating DBT to heal 1B every round nonstacking with invoked instances of this charm. Scarlet - (2m+/instant, reflexive, gift) - Heals 1L per two motes. Commit two motes while activating DBT to heal 1L every round nonstacking with invoked instances of this charm. - FURY: 1 Relentless Lunar Fury 1m 1wp/(Ess X 2) actions, Reflexive (Step 1 or 2) - After activating this Charm, the character enters a devastating battle fury. She may slaughter her foes as dispassionately as the most cold-blooded assassin, show her rage with shouts and grimaces, or act any other way she desires. This short-lived Charm is the exemplar of Lunar—indeed, some say Exalted—combat. Shielded by their fury, the character becomes a truly frightening foe. <br/> The Charm’s initial benefits are modest. The character adds one automatic success to all combat actions, from attacking and resisting knockdown to keeping balance during the fight, but her Defense Values remain unaffected. She does not suffer wound penalties until they are worse than -1 and completely ignores fatigue for the duration. Finally, the maximum benefit the character may obtain from her physical Attribute Excellencies increases to (Attribute + Essence). Any Fury Charm’s special benefit may be activated as a part of Relentless Lunar Fury without a Combo by adding two motes to the cost of Relentless Lunar Fury. These Charms’ fury effects always end with Relentless Lunar Fury. Characters may have the normal version of a Charm active at the same time the Fury-OK version of a Charm is active. A character may not activate more than (Essence) additional fury Charms at once. <br/> A Lunar’s fury comes with one drawback: The Lunar becomes so very focused that she cannot perform non-combat actions. The Lunar must continue to hunt and kill enemies until the Charm ends. With a successful reflexive Willpower roll, the character can perform a non-combat action (at -2 dice) or come off the offensive for a single action. She can only stop the fury early by forcefully calming her anger and cooling her blood; to do so, her player rolls (Willpower) at a difficulty of the character’s Valor. <br/> When a character activates more than three additional Charms in tandem with Relentless Lunar Fury (which requires Essence 4 or higher), the Charm becomes Obvious. Silver and white light flows around the character’s weapon and forms contrails to emphasize her prowess. <br/> === C-C-C-Combo's === Name of combo 1<br/> ''First move of combo - Second move of combo''<br/> Description of Combo right here.<br/> <br/> Name of combo 2<br/> etc.
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