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== Charms == (Archery) '''Second Archery Excellency:''' 2m/success, Reflexive, Instant. Adds 1 success to an archery roll for every 2 motes. core pg186-7 (Archery) '''There Is No Wind:''' 3m, Supplemental, Instant. Nullifies penalties except wound and multiple action. core pg189 (Archery) '''Trance of Unhesitating Speed:''' 2m/attack, Extra Action, Instant. Make up to (Essence + 1) extra attacks. core pg189 (Archery) '''Essence Arrow Attack:''' 2m or 3m, Supplemental, Instant. Righteous Judgment Arrow, adds 4d to an attack, costs 3m. Dazzling Flare, agg damage against creatures of darkness, costs 2m. Fiery Arrow Attack, sets arrow on fire mid-flight. core pg190-1 (Archery) '''Phantom Arrow Technique:''' 1m/attack, Permanent. Allows ranged attacks without ammo, can imitate any arrow type in core book. core pg191 (Archery) '''Summoning The Loyal Bow:''' 1m, Simple (speed 3), Indefinite. Banish ranged weapon to Elsewhere and back. core pg191 (Awareness) '''2nd Awareness Excellency:''' 2m/sex, Reflexive, etc. It's a 2nd excellency (Awareness) '''Keen Smell and Taste Technique:''' 3m, Reflexive, Combo-OK, Scene. 2 autosux to awareness rolls involving smell/taste and can pick up stuff too faint for human senses, like pheromones, poison in food, (Awareness) '''Keen Hearing and Touch Technique:''' 3m, Reflexive, Combo-OK, Scene. 2 autosux to awareness rolls involving hearing/touch and can pick up stuff too faint for human senses, reduces external penalty to target unseen characters to -1 and internal penalty from blindness to -2. (Awareness) '''Unsurpassed Smell and Taste:''' 2m, etc. Doubles success on rolls dealing with smell/taste. (Martial Arts) '''Second Martial Arts Excellency:''' 2m/success, Reflexive, Instant. Adds 1 success/+1 DV to a MA roll for every 2 motes. core pg186-7 (Martial Arts) '''Martial Arts Essence Flow:''' No cost, Permanent. MA excellencies don't count as charm use. core pg 187 (Snake) '''Striking Cobra Technique:''' 3m, Supplemental, Instant. Adds (Martial Arts) in successes to Join Battle roll. core pg242 (Snake) '''Serpentine Evasion:''' 3m, Reflexive, Instant. Adds 2 to dodge or parry DV for one attack. core pg 242 (Snake) '''Snake Form:''' 5m, Simple (Speed 3, dv -1), Scene. Add (Martial Arts) to B soak, subtract (Essence) from attacker's attacks. core pg242 (Snake) '''Essence Fangs and Scales:''' 6m, Simple (speed 5), One scene. Unarmed deals lethal and piercing, soak L with B soak. (Snake) '''Armor-Penetrating Fang Strike:''' 4m 1wp, Supplemental, Combo-OK, Obvious, Instant. Attack ignores armor soak. (Snakes) '''Snake Strikes The Heel:''' 4m, Reflexive (Step9), Combo-OK, Counterattack, Instant. When hit, counterattack with (MA + enemy's extra successes). Enemy's attack does damage as normal. (Snake) '''Uncoiling Serpent Prana:''' 3m, Supplemental, Combo-OK, Obvious, Instant. Attack up to (Ess x 2) yards away with MA. (Snake) '''Striking Serpent Speed:''' 6m, Extra Actions, Combo-OK, Instant. Roll(Ess x 2), every success is an action that can be taken at no penalty. (Snake) '''Essence Venom Strike:''' 7m 1wp, Simple (Speed 4, DV -1), Combo-OK, Obvious, Instant. Attack that deals aggravated damage, add (Ess) to damage. (Snake Expansion) '''Grasp of The Constrictor:''' 4m, Reflexive (Step1), Combo-OK, Until next action. Add (Ess) to clinch roll, target can't breathe or speak for duration of clinch. (Snake Expansion) '''Iron Boa Crusher:''' 6m, Supplemental, Combo-OK, Until clinch ends. Reduces target's roll to resist clinch and increases damage of crush attacks 1 for each turn the clinch is held. (Snake Expansion) '''Half Pint Lager, Half Pint Cider:''' 4m 1wp, Simple(Speed 4), Obvious, (MA) actions. Unarmed attacks inflict Still Water Infusion (20B (4b/tick), (My Stam) toxicity, -/-, penalty -1). (Snake Expansion) '''Angered Sidewinder Velocity:''' Permanent. Striking Cobra Technique and Serpentine Evasion no longer count as charm use. (Snake Expansion) '''Poking Stick Agitation:''' Permanent. Successes on the (Ess) roll for Striking Serpent Speed are doubled. (C. Monkey) '''Monkey Tail Distraction Strike:''' 2m, Simple, Combo-OK, Instant. Attack before JB is rolled, target rolls (Per+Aware) against (Ess) diff, failure makes attack unexpected, success applies DV as normal. (C. Monkey) '''Flowing Mirror of Opposition Technique:''' 1m, Reflexive (Step 1 or 2), Combo-OK, Obvious, Instant. Increase JB by (Ess) dice, lower speed of attacks by 1, or impose -2 internal on enemy attacks. (C. Monkey) '''Body of War Meditation:''' 4m or 6m, Simple, Obvious, Stackable, Scene. Meditate for 20 minutes, raise (Str) or (Stam) by 1 dot for 4m or (Dex) for 6m, can only add up to (Ess) dots per attribute (Dodge) '''3rd Dodge Excellency:''' 4m, Reflexive, Combo-OK, Instant. Double (Dodge) for one instant. (Dodge) '''Dodge Essence Flow:''' Permanent. Dodge excellencies don't count as charm use. (Dodge) '''Shadow Over Water:''' 1m, Reflexive, Instant. Eliminates Dodge DV penalties. core pg229 (Dodge) '''Seven Shadow Evasion:''' 3m, Reflexive, Instant. Perfect dodge for one attack. core pg229 (Dodge) '''Reflex Sidestep Technique:''' 1m, Reflexive, Instant. An unexpected attack is no longer unexpected. core pg229 (Resistance) '''Ox-Body Technique:''' Permanent. One -1 and two -2's. core pg204 (Resistance) '''Ox-Body Technique:''' Permanent. One -1 and two -2's. core pg204 (Resistance) '''Ox-Body Technique:''' Permanent. One -1 and two -2's. core pg204 (Resistance) '''Durability of Oak:''' 3m, Reflexive(Step 7), Combo-OK, Instant. Bumps hardness up to 8 for one attack. (Resistance) '''Iron Skin Concentration:''' 2m, Reflexive(Step7), Combo-OK, Obvious, Instant. Roll (Stam+Resist) diff attacker's (Ess) to a max of 6, success perfectly soaks, failure grants +4A/+8L/+6B soak. (Larceny) '''Lock-Opening Touch:''' 3m, Supplemental, Combo-OK, Instant. Instantly opens a mortal lock (Obvious without tools), adds (Ess) to (dex+larceny) roll in autosux if opposed by magic. core pg229 (Larceny) '''Door-Evading Technique:''' 10m 1wp, Reflexive, Combo-OK, Instant. Walk through a single closed portal. (Survival) '''2nd Survival Excellency:''' 2m/success, Reflexive, Instant. Adds 1 success to a survival roll for every 2 motes. core pg186-7 (Survival) '''Hardship-Surviving Mendicant Spirit:''' 10m, Reflexive, Indefinite. Negates external penalties to Survival rolls. core pg212 (Survival) '''Trackless Region Navigation:''' 7m, Reflexive, Indefinite. Travel 10 miles a day over harsh terrain, 20 miles over regular wilderness, and automagically succeed on any survival roll to find way. pg213 (Survival) '''Unshakeable Bloodhound Technique:''' 8m 1wp, Supplemental, Combo-OK, Instant. Receive (target's successes + 1) on opposed tracking rolls, or add (Ess) in autosux if opposed by charms. core pg211 (Athletics) '''Graceful Crane Stance:''' 3m, Reflexive, Scene. Automatically succeed on any Athletics action concerning balance. pg222-3 (Athletics) '''Second Athletics Excellency:''' 2m/success, Reflexive, Instant. Adds 1 success to a Athletics roll for every 2 motes. core pg186-7 (Athletics) '''Thunderbolt Attack Prana:''' 3m 1wp, Supplemental, Combo-OK, Obvious. Adds 1 extra success to attack, doubles post-soak damage. Special moves: Psycho Crusher and Crane Stance. (Athletics) '''Monkey-Leap Technique:''' 3m, Reflexive, Combo-OK, Scene. Jump becomes a move action instead of misc., all jumps are doubled. (Athletics) '''Foe-Vaulting Method:''' 1m, Reflexive, Combo-OK, Obvious, Scene. Add (Ath) to attempts to establish surprise. (Athletics) '''Increasing Strength Exercise:''' 3m/point, Simple, Obvious, Combo-OK, Stackable, Scene. Increases (Str) by 1 for every 3m spent to a total of (Ess) extra dots, counts as bonus dice from charms. (Athletics) '''Spider-Foot Style:''' 4m, Reflexive, Combo-OK, Obvious, Scene. Run on any surface, pay 1m per action to stand on walls/ceilings. (Athletics) '''Feather-Foot Style:''' 4m, Reflexive, Combo-OK, Scene. Run, walk, or stand on any surface (water, blade of grass, lava, etc). (Athletics) '''Eagle-Wing Style:''' 4m 1wp, Reflexive, Combo-OK, Scene. Fly up to 3 times move/dash speed, flight ceiling of (str+ath)*3 yards, no two-hand weapons. (Athletics) '''Unparalleled Acumen Meditation:''' 6m, Simple, Combo-Basic, Indefinite. Acts as all the Ess 2 athletics scene-long I have at once. (Stealth) '''Second Stealth Excellency:''' 2m/success, Reflexive, Instant. Adds 1 success to a Stealth roll for every 2 motes. core pg186-7 (Stealth) '''Infinite Stealth Mastery:''' 2m+ 1wp, Reflexive, Combo-OK, Scene. Pump in X motes, reduce cost of excellencies by X/2. (Integrity) '''Integrity-Protecting Prana:''' 5m 1wp, Reflexive(Step2), Combo-OK, One day. Protects from shaping attacks that target the character. (Integrity) '''Righteous Lion Defense:''' Permanent. Any mental influence to betray or forsake an intimacy is unacceptable orders. Tied to "Alcohol". (Lytek) '''Spirit of the Snake''': Halves XP cost for all Snake Style charms; allows user to create custom addons for that tree; no training time on Snake Style Charms. === C-C-C-Combo's === Unhesitating Wind - 11m, 1wp<br/> ''There Is No Wind - Trance of Unhesitating Speed''<br/> Snakebite's eyes glow with a fierce light and his hand moves on its own accord, sending feathered doom to his enemies with inhuman speed.<br/> 5 attacks, no DV penalty<br/> <br/> Snakebite Shot - 13m, 1wp<br/> ''Second Archery Excellence - Essence Arrow Attack''<br/> Snakebite's anima flares up and he fires a single arrow that takes on the appearance of a slithering snake in flight and strikes with the force of a... very forceful thing. 5 auto successes and +4 damage<br/> <br/> Warstrider Buster - 24m, 4wp<br/> ''TPA - Armor-Penetrating Fang Strike - Essence Venom - 2nd MA - SSE''<br/> 10d +6 autosux & 8A damage (kick)
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