Editing
Campaign:Oceans Exalted/Valley
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Charms == *Performance '''First Performance Excellency: ESSENCE OVERWHELMING''' 1m/2d, Reflexive, Instant. Adds 2 die to performance roll for every mote you spend, up to max of Performance skill + specialty. Can use this charm to add 1 dot to the skill per mote spent for unrolled purposes. *Performance '''Hidden Petal Aria Method''' 2(3)m per subject, Combo-OK, Reflexive. With activation of this Charm, Valley of Fire can weave a message or concept into his song, conveying it directly to a number of subjects he desires. If the subject can hear the sound of music, the subject can understand the message. *Performance '''Invisible Street Performer Technique''' 3(4)m, Combo-OK, Simple. As long as the Valley of Fire is playing an instrument, he is simply ignored by everyone as music is coming from a performer behind the scenes. Those that may notice the Dragonblooded must roll (Wits + Awareness) with a difficulty equal to (Valley of Fire's Performance + Instrument Specialty). Even if successful, the observer has no reason to pay attention to Valley of Fire unless he's in an especially conspicuous place. *Performance '''Vibrating Strings Defense''' 5(6)m, Reflexive, Combo-OK, Obvious, One Scene. For the duration of the scene, Valley of Fire can replace his normal parry Ability with his Performance for purposes of calculating Parry DV. Any dots in applicable specialties apply. Any performance excellencies can apply with raising his DV as if they were Melee/Martial Arts specialties. *Performance '''New Voice Technique''' 2(3)m, Combo-OK, One Scene. For the duration of the scene, Valley can use this Charm to perfectly duplicate another person's voice, or the sound of any animal, spirit or creature, as well as any other sound he hears. Must succeed on a (Perception+Performance) roll to properly remember all of the sound's nuances. Duplicating a voice of a person is usually only difficulty 1, while mimicking an unusual animal might require two or three successes. Imitating the sound of a three-mouthed god who speaks only in music might have a difficulty of 5. The charm doesn't replicate any other supernatural effects associated with the sound. This charm will automatically fool any person unless the listener is using a charm or spell that improves hearing. *Occult '''Fivefold Resonance Sense''' 2m, One Scene. For the duration of the Charm, the Dragon-Blood can detect the presence of jade within a radius of (Essence x 200) yards. If the jade to be detected is elementally aspected with the Dragon-Blood, no roll is required. If the jade is of a different aspect, the Exalt’s player must roll (Perception + Occult) at a difficulty of 3. If the Dragon-Blood has an Occult rating of 3 and an Essence of 2, he can also detect other magical materials at a difficulty of 3, but only at a range of (Essence x 50) yards. This Charm cannot be used to perceive magical materials that are already attuned to someone else, nor can it be used to detect any quantity of such materials that are being concealed through the use of Celestial or Solar level magic, including Charms or spells. If Terrestrial magic is being used to conceal the material, the Dragon-Blood’s player must garner more successes on the (Perception + Occult) roll than successes on the roll made to conceal the material or the Essence of the character using the concealing magic (whichever is higher). *Occult '''Spirit-Detecting Mirror Technique''' 2m, One Scene. After the Great Uprising, it fell to the savants of the Air to attempt to repair the Terrestrial Exalted’s badly fractured relationships with the spirit courts. In both diplomacy and spycraft, they used this Charm, which allows a Dragon-Blood to see the reflection of unmanifested spirits in any reflective surface, such as a mirror, a polished sword or even a still pool of liquid. Furthermore, the Dragon-Blood can hear the voices of any spirits he can see, allowing for both conversations and, perhaps, discrete eavesdropping. *Terrestrial Circle Sorcery *Emerald Countermagic *Summon First Circle Demon
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information