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== Charms == (Melee) * '''Second Melee Excellency:''' 2m per success, reqs 1/1, Reflexive, Combo-OK, Instant. Spend up to Att + Abil in motes. (Core, 184) * '''Peony Blossom Attack:''' 2m per attack, Reqs 3/2, Extra Action, Combo-OK, Obvious, Instant. The exalt may buy up to (Essence + 1) attacks at 2m per, including the first. Ignore Rate and Multiple action Penalties, and with a DV penalty equal to the single highest included in the flurry. (Core, 191) * '''One Weapon, Two Blows:''' 1m, Reqs 2/1, Reflexive (Step 1), Combo-OK, One action. Add one to the rate and accuracy of the user's weapon until their next action.(Core, 191) * '''Dipping Swallow Defense:''' 2m, Reqs 2/1, Reflexive (Step 2), Combo-OK, Instant. In response to an attack, allow the exalt to ignore all penalties that apply to their DV. (Core, 192)<br/> (Stealth) * '''Easily Overlooked Presence Method:''' 3m, Reqs 4/2, Simple, Combo-OK, One scene. Awareness + Investigation rolls to notice the solar fail automatically unless currently joined in battle, or the observer has at least a two die bonus from circumstances. (Core, 230) * '''Mental Invisibility Technique:''' 5m 1wp, Reqs 4/2, Simple, Combo-OK, Compulsion, One scene. Roll (Dexterity or Manipulation) + Stealth, add Essence in automatic successes. This charm exerts unnatural mental influence on all who have a Dodge MDV lower than the number of successes rolled. They are compelled to ignore them whenever the solar is not joined in battle. The target must spend four willpower to overcome this compulsion, or only one if someone calls their attention to the Solar. (Core, 230)<br/> (Integrity) * '''Third Integrity Excellency:''' 4m, Reqs 1/1, Reflexive, Combo-OK, Instant. Invoke after rolling, re-roll and use the result you prefer. For static values, increase the (Attribute + Ability) rating for one task by the ability rating. (Core, 185) * '''Spirit Maintaining Maneuver:''' 5m per 1wp, Reqs 4/2, Reflexive, Combo-OK, Social, Instant. Reduce the Willpower cost to refuse unnatural mental influence or virtue compulsion. If the entire cost is paid in motes, the user does not accumulate Limit. (Core, 201)<br/> (Martial Arts) * '''Striking Cobra Technique:''' 3m, Reqs 2/1, Supplemental, Combo-OK, Instant. Add a number of automatic successes to a Join Battle roll equal to the user's Martial Arts rating. (Core, 240) * '''Serpentine Evasion:''' 3m, Reqs 3/1, Reflexive (Step 2), Combo-OK, Instant. The user gets +2 to their dodge or parry DV for a single attack. (Core, 240)
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